Page 288 of 295
Re: Screenshots
Posted: Sun May 01, 2016 12:53 pm
by AEon
Har... the link still seems to work to the AEcell template texture set. Nice...
Re: Screenshots
Posted: Sun May 01, 2016 1:32 pm
by seremtan
ALMighty wrote:Just started something... I forgot how much fun this is!
[lvlshot]http://i.imgur.com/1qJzS4p.jpg[/lvlshot]
Q3A needs more yellow imho
Re: Screenshots
Posted: Mon May 02, 2016 1:55 pm
by AndyW
cityy wrote:Do you know about AEcell Andy? viewtopic.php?f=10&t=41665&st=0&sk=t&sd=a&start=105
OMG... Id never take notice of this, thanks for the tip Cityy!
And THX to AEon too

Re: Screenshots
Posted: Mon May 02, 2016 5:47 pm
by AEon
My set was fun to make, but the textures where strange as well. They where intended to be used as templates only... to then later retexture the map... but somehow, at least when I used them, the latter retexture never happened.
Re: Screenshots
Posted: Mon May 09, 2016 6:40 pm
by MKJ
Whatever happened to Reflex, btw?
Re: Screenshots
Posted: Tue May 10, 2016 5:49 pm
by dichtfux
MKJ wrote:Whatever happened to Reflex, btw?
I bought it and they are releasing patches and updates quite regularly. You can get an impression of the player count at
steam charts. I'm not sure whether Steam is the only way to play it, but
it seems so.
Re: Screenshots
Posted: Fri Jun 03, 2016 9:45 am
by AndyW
Blocking around on a new one -while polishing up my last map for BETA.
New blockout:
[lvlshot]http://i.imgur.com/lqZsggN.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/63VILVy.jpg[/lvlshot]
Re: Screenshots
Posted: Thu Jun 16, 2016 6:18 pm
by sock
"I emailed the guy who runs the site the binary comes from"
I thought the internet was suppose to be unforgettable, it seems old timers can soon be forgotten!
So here I am back from endless years of lurking in the wilderness!
What did I miss? Ummm lets see back several pages ...
@obsidian, glad to see you are still here supporting this place!

@dONKEY, is now doing lunchtime Q3 doodles, looks good!
@cityy, now uses Photoshop as an editor! "I do most of my rendering work in Photoshop."
@Hipshot, has become a pixel master with new Q3 map on the horizon!
@fKd produced another visual classic! called Jackal (
http://lvlworld.com/review/id:2334) Looks amazing as always!
@sst13, creates a matrix style Q3 map! /mindblown
@Eraser and @fKd and @sst13 all showing Classic 20yr old Doom screenshots!?!
Ok, enough waffle from me, here some Quake 1 pixel p0rn!

back to lurking ...
Re: Screenshots
Posted: Thu Jun 16, 2016 6:31 pm
by cityy
I really love the colors you are producing there sock.
Re: Screenshots
Posted: Thu Jun 16, 2016 7:24 pm
by VolumetricSteve
Didn't expect to get quoted in a different thread, like an alzheimers patient I scanned this thread for where I said that. Sneaky.
That's incredible work..what the hell Sock, what engine did you take those screenshots in? I think I see an ogre in there, is that a single player map?
Re: Screenshots
Posted: Thu Jun 16, 2016 9:52 pm
by Hipshot
Is that by any chance my old sky recolored?
I love your work Simon. Some of these Quake1 things you are doing are honestly some of the best works I've seen in gaming, any game, old or new.
It's ofc a very subjective statement, but it goes very well with my liking of shapes and colors.
Make sure you post this on mapcore, they REALLY need to see something else there, mix up all those Unreal and Source images they keep posting there!
When/if I ever get the money to make my own retro FPS, I would love for you to make a level or parts of a single player/coop level!
Re: Screenshots
Posted: Fri Jun 17, 2016 12:22 am
by fKd
@sock

that looks amazing!
Re: Screenshots
Posted: Fri Jun 17, 2016 6:55 am
by Theftbot
Most likely FitzQuake or Quakespasm
Re: Screenshots
Posted: Fri Jun 17, 2016 8:45 am
by dONKEY
Very cool
Re: Screenshots
Posted: Sun Jun 19, 2016 8:05 pm
by MrLego
Sock, you are the master of brushwork, no matter what game it is for.
Very nice.
Re: Screenshots
Posted: Sun Jun 19, 2016 11:40 pm
by sock
@VolumetricSteve, The map is for Quake 1 SP using the
AD MOD and the engine
QuakeSpasm!
@Hipshot, yes indeed that is your skybox! I re-coloured your night moon sky so it suited Quake better (more green/brown). It would be awesome to a proper retro FPS at some point, just not sure if there is enough people that want to buy one anymore!
@fKd, cityy, dONKEY, thanks

@MrLego, I love working with brushes, but I can do models as well :P
Re: Screenshots
Posted: Fri Jun 24, 2016 10:00 am
by Fjoggs
That looks amazing sock. How much further can you actually take Quake 1 brushwork before you "break" the engine/make it unplayable? Or do the modern engines solve that?
That last picture looks absolutely awesome.
Re: Screenshots
Posted: Fri Jun 24, 2016 10:25 am
by AndyW
Sock is:
[lvlshot]http://i.imgur.com/S599gHz.jpg[/lvlshot]

Re: Screenshots
Posted: Sat Jun 25, 2016 11:31 pm
by sock
Fjoggs wrote:How much further can you actually take Quake 1 brushwork before you "break" the engine/make it unplayable? Or do the modern engines solve that?
There are many custom Quake 1 SP maps that go well beyond the original ID levels, infact there is a special new BSP format called BSP2 which doubles the original map limits! The stuff in my screenshots runs perfectly smooth on modern hardware with a new Quake engine/client. The hardest thing to improve in Quake is the AI because it has a very limited navigation system, so most level design is setup to cater to this limitation.
@AndyW, Wow, love the poster!

Re: Screenshots
Posted: Sun Jun 26, 2016 6:01 am
by Theftbot
AndyW should see MFX's work
Re: Screenshots
Posted: Sun Jun 26, 2016 12:57 pm
by AndyW
Theftbot wrote:AndyW should see MFX's work
AndyW needs to get into PhotoShop... Paint = Pain

Re: Screenshots
Posted: Sun Jun 26, 2016 1:05 pm
by CZghost
Paint is good to simple image edits (such as marking areas or black-out personal informations) to sharing. But for use in game editing it's useless as it's not producting correct format...
Re: Screenshots
Posted: Mon Jun 27, 2016 3:36 pm
by coltonquake3
GIMP's good too for that kind of stuff. And it is free.
Re: Screenshots
Posted: Thu Jun 30, 2016 8:26 pm
by AndyW
Screenshot-spamming-Andy again...
[lvlshot]http://i.imgur.com/4DgVDIn.png[/lvlshot]
Re: Screenshots
Posted: Fri Jul 01, 2016 12:14 am
by Ferrao10
Looking lovely

. Nice use of X,Y and Z.