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Re: Screenshots
Posted: Thu Sep 15, 2016 5:12 pm
by AndyW
Im still playing around with the lighting, different skyboxes etc...
Support "X" on the right side will be removed.
1 wall each day.
[lvlshot]http://i.imgur.com/KRF4XzK.png[/lvlshot]
Re: Screenshots
Posted: Thu Sep 15, 2016 8:17 pm
by Ferrao10
Andy, don't worry so much about little details like what tex you used for a certain spot.
Your map won't live or die by that.
Just finish a fully playable map, geometry-wise. Textures can be discussed later.
From that latest screenie it looks very promising in height variation. Looks sweet!
Re: Screenshots
Posted: Sat Sep 17, 2016 12:56 pm
by AndyW
TY Ferraro10!
I just added a small transition-area today and working on the lights too (so you wouldnt get eye-cancer while testing).
If you want to take a look i can send you a link to an "unclipped" version, maybe you have some nice ideas that i didnt see.
Re: Screenshots
Posted: Tue Sep 20, 2016 5:37 pm
by Ferrao10
Sure, you can drop me a PM if you don't want to show your WIP to the whole of LEM yet

.
Re: Screenshots
Posted: Tue Sep 20, 2016 7:09 pm
by Hipshot
Damn I was so psyched to see this thread reach a viewcount of 888888 and now I missed it!!!!!
Also, I think it looks very nice Andy, That how you can jump around those stairs and the pillars there!
Re: Screenshots
Posted: Thu Sep 22, 2016 4:45 pm
by Bliccer
I love you people still doing maps 2 years after I vanished. Never had a big name in here but tried to be present all the time!
Keep up the work guys! Hopefully everyone is still doing levels with 60+
Radiant Build 20 getting released then... or 1.7
Re: Screenshots
Posted: Fri Nov 18, 2016 11:24 pm
by AndyW
Small update on that "Thing":
[lvlshot]http://i.imgur.com/H1Wws8v.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/FYncKOa.jpg[/lvlshot]
Re: Screenshots
Posted: Tue Nov 22, 2016 5:52 am
by dONKEY
I like the bright sunny lighting. Looks neat.
Re: Screenshots
Posted: Tue Nov 22, 2016 9:25 pm
by AndyW
dONKEY wrote:I like the bright sunny lighting. Looks neat.
THX, i hope it will look like that in the final-version... -just a bit better.
I have to think about the skybox/settings now.
All that pillars are screaming for "light/shadow-play"
And i have to build up a nice looking background for that scene.

Re: Screenshots
Posted: Wed Nov 23, 2016 12:09 am
by Martinus
[lvlshot]http://i.imgur.com/vZyZ8av.jpg[/lvlshot]
Replika of Arathi Basin for Open Arena (because of domination gamemode, but it works with Quake 3 and Team Arena too).
Re: Screenshots
Posted: Sun Nov 27, 2016 8:13 pm
by Bacon
[lvlshot]http://img.bacon.ms/shot0230.jpg[/lvlshot]
Re: Screenshots
Posted: Mon Nov 28, 2016 8:16 pm
by AndyW
Whats that @Bacon?
My first impression was: looks like a fallen Mech (or parts of it) or parts of a space-station.
Is it a study or some playable stuff?
@Martinus:
Cool terrain-stuff, the path in the down/left corner need some blending-rework.
Respect

Re: Screenshots
Posted: Fri Jan 06, 2017 12:30 pm
by A1yssa
AndyW wrote:Small update on that "Thing":
[lvlshot]http://i.imgur.com/H1Wws8v.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/FYncKOa.jpg[/lvlshot]
beautiful detailing
Re: Screenshots
Posted: Fri Jan 06, 2017 5:55 pm
by CZghost
Martinus wrote:[lvlshot]http://i.imgur.com/vZyZ8av.jpg[/lvlshot]
Replika of Arathi Basin for Open Arena (because of domination gamemode, but it works with Quake 3 and Team Arena too).
Does it use some Open Arena textures? If so, there will be some missing textures issues in Quake 3 VQ3/TA, though... Unless it redistributes them...
Re: Screenshots
Posted: Wed Jan 18, 2017 11:16 pm
by AndyW
Update:
[lvlshot]http://i.imgur.com/p1esl7T.jpg[/lvlshot]
Re: Screenshots
Posted: Fri Jan 20, 2017 7:54 pm
by seremtan
that looks good. nice and clean, well lit, subtle low-saturation palette to highlight players/action

Re: Screenshots
Posted: Sat Jan 21, 2017 1:32 pm
by cityy
AndyW wrote:Update:
[lvlshot]http://i.imgur.com/p1esl7T.jpg[/lvlshot]
I think it is taking shape very nicely but your lighting is not maxed out imo. I tried to give it a quick 2 minutes workover in photoshop (which is of course easier than achieving the same in the engine). I think you should try using light more to emphasize, set highlights on routes and items. Your upper levels are a bit overbright. I also feel like the skylight is not noticeable enough in contrast to the artificial light. I painted a bit of blue in your sky lit areas. This also adds to the overall color pallette.
Additionally I raised the overall saturation a little. This would help your orange beam details a lot imo. Maybe you can use point lights here to put some color emphasis.
[lvlshot]http://i.imgur.com/izNq9Fn.jpg[/lvlshot]
Re: Screenshots
Posted: Sun Jan 22, 2017 1:25 pm
by AndyW
Thx for the tipps, i will try to squeeze some more out of the lighting.
I like what you did to the screenshot Cityy, the original looks very flat and colorless compared to you photoshoped one.

Re: Screenshots
Posted: Sun Jan 22, 2017 3:33 pm
by CZghost
Hey, that looks amazing

Keep it going on

I'm now in Prague and can't continue working on my map right now

I simply do not have access to my desktop computer where my unfinished map is saved. I planned to stay in Prague to find some half-time job and maybe some abandoned project here at the college (or found one). Will see. Maybe I will head up to home and find a job home (that way I can acquire access to my desktop computer again and continue finishing the map), but I'd like to primarily stay in Prague for a job to make some money...
Re: Screenshots
Posted: Tue Jan 24, 2017 6:28 pm
by AndyW
CZghost wrote: I'm now in Prague and can't continue working on my map right now

I simply do not have access to my desktop computer where my unfinished map is saved.
Thats why i use DropBox! Even if my PC would explode or be stolen i have my Backups in DB, you should check it too!

Start something new! But a good job is always better then a good map.
Re: Screenshots
Posted: Tue Jan 24, 2017 9:35 pm
by CZghost
Re: Screenshots
Posted: Wed Mar 22, 2017 4:43 pm
by Bacon
[lvlshot]http://img.bacon.ms/shot0249.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/OHQpOlr.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/skJADOs.jpg[/lvlshot]
Re: Screenshots
Posted: Thu Mar 23, 2017 9:39 am
by Eraser
Nintendo is calling. They want their IP back

Re: Screenshots
Posted: Sun Mar 26, 2017 1:55 am
by Bacon
Monolith soft too

Re: Screenshots
Posted: Sun Apr 16, 2017 10:13 pm
by KangaRufus
The last time I made a Q3A map was in 2002. I've started up again lately. Here's my alpha. I'd love some feedback:
[lvlshot]http://i.imgur.com/0skFbSs.jpg[/lvlshot]
Thread:
https://www.quake3world.com/forum/viewt ... 4f9c331d51