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Posted: Fri Sep 30, 2005 9:26 pm
by seremtan
Hipshot wrote:That is a nice lightmap Kaz!

[lvlshot][/lvlshot]
[lvlshot][/lvlshot]
:icon14:

btw to everyone who commented on the rail tracks. those are actually wall/floor piping textures hipshot is using as railtracks. iirc there is a rail track decal too. nice work getting the curves in too. oh, and there's a track switching model, i'm sure of it, in props_trainstation if you're interested. or you could use the large ravenholm lever model

this is my latest on that front:

[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol-wip01.jpg[/lvlshot]

i'm rebuilding it as i wasn't happy with the displacements in some parts but this will pretty much be what it will look like

Posted: Sat Oct 01, 2005 11:56 am
by reptile
@sermetnan , is that call of duty?
Did anyone see something of call of duty 2? I guess that's becaming a nice game.

Posted: Sat Oct 01, 2005 12:05 pm
by seremtan
it's half-life2. call of duty wouldn't look anything like as good. notice how no one's made any CoD SP maps? there was a mod team working on a market garden campaign but it seems to have run aground because no one outside infinity ward understands the scripting.

Posted: Sat Oct 01, 2005 1:16 pm
by sumatra
reptile wrote:@sermetnan , is that call of duty?
Did anyone see something of call of duty 2? I guess that's becaming a nice game.
Here you go: Call of Duty 2 Demo

Posted: Sat Oct 01, 2005 2:24 pm
by Infernis
Funny you should mention that, I just posted a bunch of screens over here.

Posted: Sat Oct 01, 2005 3:00 pm
by sumatra
Infernis wrote:Funny you should mention that, I just posted a bunch of screens over here.
No, still dont like the Screenshots for representing purposes.
There is too much dynamic ingame atmosphere/action, which cant be caught on this stills...

Maybe I should have mentioned that the link was originally by you :icon25:

Posted: Sat Oct 01, 2005 6:35 pm
by Don Carlos
seremtan wrote:it's half-life2. call of duty wouldn't look anything like as good. notice how no one's made any CoD SP maps? there was a mod team working on a market garden campaign but it seems to have run aground because no one outside infinity ward understands the scripting.
Nice one orio... >:E

Posted: Sat Oct 01, 2005 11:04 pm
by Kat
seremtan wrote:it's half-life2. call of duty wouldn't look anything like as good. notice how no one's made any CoD SP maps? there was a mod team working on a market garden campaign but it seems to have run aground because no one outside infinity ward understands the scripting.
That sounds rather familiar :paranoid:

Posted: Sun Oct 02, 2005 12:36 am
by seremtan
paul jaquays said he was going to figure it out for one of his classes and maybe release the results of his research publicly. dunno if anything happened with that, and frankly at this moment i don't care. scripted events in hammer are a breeze

edit: i stand corrected. it looks like market garden will be released soon after all

http://www.bdt-gaming.com/

Posted: Sun Oct 02, 2005 10:01 am
by TTK-Bandit
you know, I'm no pro mapper like you all, I just have that much
mapping experience, I need to survive as a quake programmer,
but I wanted to show you what I did the last 2 days: Q3DM17 as a CTF map.

I've played a few dm17 to ctf conversions, but they where all buggy,
and made no fun, so I tried to rework it, and with the help of my clan,
it has become pretty fast and funny :)
Image
download

Posted: Sun Oct 02, 2005 7:32 pm
by reptile
sumatra wrote:
reptile wrote:@sermetnan , is that call of duty?
Did anyone see something of call of duty 2? I guess that's becaming a nice game.
Here you go: Call of Duty 2 Demo
Thank you sumatra...
Gotta check it out cod2.
Btw...here's a new head test.

Image
Started him today and hope soon for a finished guy..)
Gnaah dam q3dm17 it's so boring i'm wondering that the games are still played.
:icon28:

Posted: Mon Oct 03, 2005 3:32 am
by Silicone_Milk

Posted: Mon Oct 03, 2005 6:09 pm
by reptile
Silicone_Milk wrote:First 3d model Ive ever done. Just a little exercise for practice =)

http://i12.photobucket.com/albums/a242/ ... /face1.jpg
http://i12.photobucket.com/albums/a242/ ... /face2.jpg
http://i12.photobucket.com/albums/a242/ ... /face3.jpg

all are the same model obviously ;)
Looks like the way I do, extrude edge.
For me the best method to get a quick good looking head or whatever.. nice so far just hold on for practicing.

Posted: Wed Oct 05, 2005 3:18 am
by Silicone_Milk
thanks reptile =)

Posted: Fri Oct 07, 2005 8:28 am
by Lenard
:icon29:

Dude, that is the worst map I have ever seen. Seriousley, stop making it and do not try again. Delete any map making or modeling utilities from your hard drive and forget you ever tried.

Posted: Sat Oct 08, 2005 10:21 am
by H.Reaper
I already explained him that, but it seems he doesn't understand that he is not good at mapping and modeling. :icon25:

Posted: Sat Oct 08, 2005 1:10 pm
by seremtan
must. fix. sarcasm. meter.

Posted: Wed Oct 12, 2005 7:10 am
by ^misantropia^
Very Q1. Like it.

Posted: Wed Oct 12, 2005 2:03 pm
by Pext
that's sexy. nice brushwork. :icon14:

Posted: Wed Oct 12, 2005 2:36 pm
by Fjoggs
Looks a bit flat, not much egdes going on. Maybe work in a few different twists?
Also, the orange lighting is a bit overwhelming for me.
Otherwise, looks nice. :]

Posted: Sun Oct 16, 2005 2:58 am
by hemostick
Fjoggs wrote:Looks a bit flat, not much egdes going on.
You can never have enough EGD , can you ? ;)

Posted: Sun Oct 16, 2005 11:46 am
by Fjoggs
haha, opsy daisy. as a matter of fact i cant! >:E

Posted: Sun Oct 16, 2005 6:02 pm
by +JuggerNaut+
[quote="Kaziganthe"][/quote]

sick

:icon14:

Posted: Sun Oct 30, 2005 10:25 am
by $NulL
[lvlshot]http://www.asei73.dsl.pipex.com/images/shot0634.jpg[/lvlshot]
[lvlshot]http://www.asei73.dsl.pipex.com/images/shot0635.jpg[/lvlshot]

Posted: Sun Oct 30, 2005 10:48 am
by $NulL
Kaziganthe wrote:et?
Urban Terror