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Re: Screenshots
Posted: Fri May 11, 2018 2:52 am
by dONKEY
Had a little bit of time this morning so made some progress. I think the brown fog works pretty well.
[lvlshot]https://www.dropbox.com/s/2yy4qwa0obqmrqe/4.jpg?raw=1[/lvlshot]
[lvlshot]https://www.dropbox.com/s/y0as287ize4v7ld/5.jpg?raw=1[/lvlshot]
[lvlshot]https://www.dropbox.com/s/4pla8hpf5dya5j8/6.jpg?raw=1[/lvlshot]
Re: Screenshots
Posted: Fri May 11, 2018 6:22 am
by Obsessed
@ dONKEY, I agree, looks better. fog is almost always a good idea )) I just felt some lack of color diversity due to the prevalence of gray. and some personal problem - me a little strain purely red (little) spots on this background. as for me, they'd better be a bit brownish, purple, but not pure red. but of course I do not insist on anything! )) perhaps it is generally memories of the jumppads from Kepple Bay. but the color balance of the Angkor the flag is much more pleasant, IMHO.
although, most likely, it's just a matter of taste.
Re: Screenshots
Posted: Wed May 23, 2018 12:30 pm
by Obsessed
@
dONKEY, upper screen (from the last 3) is damn fine, btw! I wanted to make something like this too, when the player jumps from above through the lianas.

Re: Screenshots
Posted: Thu May 31, 2018 3:11 pm
by Eraser
What's this then?

Re: Screenshots
Posted: Thu May 31, 2018 4:37 pm
by Hipshot
Yea hey what is that?
@ Donkey, you are almost there =D Too bad about the black lines in the texture, on the edges like when they are sticking out like that.
Re: Screenshots
Posted: Fri Jun 01, 2018 4:13 am
by KittenIgnition
It's a LAZOR BEAM blowing up a wall!
Re: Screenshots
Posted: Fri Jun 01, 2018 6:40 am
by Obsessed
Too bad about the black lines in the texture, on the edges
wow, those screens are scalable!

Re: Screenshots
Posted: Sat Jun 02, 2018 12:09 pm
by Eraser
[youtube]HmoP3Q3WlYw[/youtube]
Re: Screenshots
Posted: Sat Jun 02, 2018 11:39 pm
by KittenIgnition
Those spiders seem thematically inappropriate...
Re: Screenshots
Posted: Sun Jun 03, 2018 7:56 am
by Eraser
KittenIgnition wrote:Those spiders seem thematically inappropriate...
I was kind of unsure about the spiders too but thought they looked cool. So with you mentioning this as well I found a different solution for the spiders.
Re: Screenshots
Posted: Mon Jun 04, 2018 4:34 am
by KittenIgnition
I only just noticed that they're firing machine guns! I see the gun poking out of their faces lol. At least mount it on top of their heads

Re: Screenshots
Posted: Mon Jun 04, 2018 7:21 am
by Eraser
Yeah it's not my model. Just a random PPM I found on the Internet.
Re: Screenshots
Posted: Tue Jun 05, 2018 6:21 am
by Hipshot
Ofc I could see that it was a laser and a breakable wall, but obviously eraser would not just show that, it had to be attached to something else, which it was =)
I don't mind the spider, I actually encourage you to seek out more models like that, it's what you need, not the Q3 regular bots. Don't matter much if it don't suit 100%
Re: Screenshots
Posted: Tue Jun 05, 2018 1:13 pm
by KittenIgnition
Well if you want giant spiders, use dirt walls, or throw up cobwebs in their area. I know the map isn't finished, so it's not a big deal, just my opinion.
Re: Screenshots
Posted: Tue Jun 05, 2018 2:24 pm
by Eraser
As I said, I already found a different solution for the spiders. They spawn in a different spot now which is more suitable for spiders to appear.
Re: Screenshots
Posted: Fri Dec 07, 2018 12:11 am
by EmeraldTiger
Preview of the upcoming
Uber Arena map
Daedalus (some elements in the screenshot subject to change). Took some inspiration from the original Deus Ex while building this map.
https://drive.google.com/open?id=16Schh ... Ek0hdUYdM4
Re: Screenshots
Posted: Fri Dec 07, 2018 8:48 am
by Eraser
Nice. Has a bit of a retro look to it.
Re: Screenshots
Posted: Sun Jun 02, 2019 8:19 pm
by tehSandwich
*Cricket sound*
*Tumbleweed rolls about*
*Looks around*
tsh3dm1WIP1.jpg
It's been way too long. High time to rebuild and finish this old map.
Re: Screenshots
Posted: Wed Jun 26, 2019 5:15 am
by dONKEY
Been doodling at lunchtimes again. Making some new textures and putting together some ideas. The sky and the floor tiles are Hipshot’s from Hipshot_m13, the rest of the stuff I’ve made from scratch for the project.
[lvlshot]https://www.dropbox.com/s/j09h7wwdh8qz11e/eh1.jpg?raw=1[/lvlshot]
Re: Screenshots
Posted: Wed Jun 26, 2019 8:34 pm
by seremtan
looks kinda like a CS level
Re: Screenshots
Posted: Thu Jun 27, 2019 7:01 am
by Eraser
I assume the lit up section in the center is from the light the sky emits? I'd change that color to be a tad more blueish and less yellow. The sky looks like a mid-day spring sky while the light it emits looks more like it's taken right before sunset (in terms of color).
Re: Screenshots
Posted: Thu Jun 27, 2019 8:46 am
by dONKEY
Ah, good point. The sky and lightning are still very temporary. I’ll certainly remember that later on. Spent my lunchtime making some Chinese lanterns to fill up the overhead space.
Re: Screenshots
Posted: Sat Jul 06, 2019 3:34 am
by dONKEY
Couple of update shots:
[lvlshot]https://www.dropbox.com/s/3ktlyw57jqj7hx6/eh3.jpg?raw=1[/lvlshot]
[lvlshot]https://www.dropbox.com/s/fso5knnuophj0rt/eh4.jpg?raw=1[/lvlshot]
Re: Screenshots
Posted: Sun Aug 18, 2019 8:07 am
by dONKEY
My lunchtime doodling continues. The Old China Town map is evolving into a CTF level. I’ve just about got the base area finished now. Still a little bit of tweaking to the terrain mesh is needed, to allow room for a jump pad at each end of the raised area. It’s a bit tight atm.
[lvlshot]https://www.dropbox.com/s/drths0m1y7d3q1k/eh_base.jpg?raw=1[/lvlshot]
Re: Screenshots
Posted: Sun Aug 18, 2019 5:19 pm
by Infernis
I like it a lot. Good to see you still keeping the torch alive mate.