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Re: Screenshots

Posted: Fri May 11, 2018 2:52 am
by dONKEY
Had a little bit of time this morning so made some progress. I think the brown fog works pretty well.
[lvlshot]https://www.dropbox.com/s/2yy4qwa0obqmrqe/4.jpg?raw=1[/lvlshot]
[lvlshot]https://www.dropbox.com/s/y0as287ize4v7ld/5.jpg?raw=1[/lvlshot]
[lvlshot]https://www.dropbox.com/s/4pla8hpf5dya5j8/6.jpg?raw=1[/lvlshot]

Re: Screenshots

Posted: Fri May 11, 2018 6:22 am
by Obsessed
@ dONKEY, I agree, looks better. fog is almost always a good idea )) I just felt some lack of color diversity due to the prevalence of gray. and some personal problem - me a little strain purely red (little) spots on this background. as for me, they'd better be a bit brownish, purple, but not pure red. but of course I do not insist on anything! )) perhaps it is generally memories of the jumppads from Kepple Bay. but the color balance of the Angkor the flag is much more pleasant, IMHO.
although, most likely, it's just a matter of taste.

Re: Screenshots

Posted: Wed May 23, 2018 12:30 pm
by Obsessed
@dONKEY, upper screen (from the last 3) is damn fine, btw! I wanted to make something like this too, when the player jumps from above through the lianas. :)

Re: Screenshots

Posted: Thu May 31, 2018 3:11 pm
by Eraser
What's this then? :paranoid:
Image

Re: Screenshots

Posted: Thu May 31, 2018 4:37 pm
by Hipshot
Yea hey what is that?

@ Donkey, you are almost there =D Too bad about the black lines in the texture, on the edges like when they are sticking out like that.

Re: Screenshots

Posted: Fri Jun 01, 2018 4:13 am
by KittenIgnition
It's a LAZOR BEAM blowing up a wall!

Re: Screenshots

Posted: Fri Jun 01, 2018 6:40 am
by Obsessed
Too bad about the black lines in the texture, on the edges
wow, those screens are scalable! :eek: :D

Re: Screenshots

Posted: Sat Jun 02, 2018 12:09 pm
by Eraser
[youtube]HmoP3Q3WlYw[/youtube]

Re: Screenshots

Posted: Sat Jun 02, 2018 11:39 pm
by KittenIgnition
Those spiders seem thematically inappropriate...

Re: Screenshots

Posted: Sun Jun 03, 2018 7:56 am
by Eraser
KittenIgnition wrote:Those spiders seem thematically inappropriate...
I was kind of unsure about the spiders too but thought they looked cool. So with you mentioning this as well I found a different solution for the spiders.

Re: Screenshots

Posted: Mon Jun 04, 2018 4:34 am
by KittenIgnition
I only just noticed that they're firing machine guns! I see the gun poking out of their faces lol. At least mount it on top of their heads :p

Re: Screenshots

Posted: Mon Jun 04, 2018 7:21 am
by Eraser
Yeah it's not my model. Just a random PPM I found on the Internet.

Re: Screenshots

Posted: Tue Jun 05, 2018 6:21 am
by Hipshot
Ofc I could see that it was a laser and a breakable wall, but obviously eraser would not just show that, it had to be attached to something else, which it was =)

I don't mind the spider, I actually encourage you to seek out more models like that, it's what you need, not the Q3 regular bots. Don't matter much if it don't suit 100%

Re: Screenshots

Posted: Tue Jun 05, 2018 1:13 pm
by KittenIgnition
Well if you want giant spiders, use dirt walls, or throw up cobwebs in their area. I know the map isn't finished, so it's not a big deal, just my opinion.

Re: Screenshots

Posted: Tue Jun 05, 2018 2:24 pm
by Eraser
As I said, I already found a different solution for the spiders. They spawn in a different spot now which is more suitable for spiders to appear.

Re: Screenshots

Posted: Fri Dec 07, 2018 12:11 am
by EmeraldTiger
Preview of the upcoming Uber Arena map Daedalus (some elements in the screenshot subject to change). Took some inspiration from the original Deus Ex while building this map.
https://drive.google.com/open?id=16Schh ... Ek0hdUYdM4

Re: Screenshots

Posted: Fri Dec 07, 2018 8:48 am
by Eraser
Nice. Has a bit of a retro look to it.

Re: Screenshots

Posted: Sun Jun 02, 2019 8:19 pm
by tehSandwich
*Cricket sound*

*Tumbleweed rolls about*

*Looks around*
tsh3dm1WIP1.jpg
It's been way too long. High time to rebuild and finish this old map.

Re: Screenshots

Posted: Wed Jun 26, 2019 5:15 am
by dONKEY
Been doodling at lunchtimes again. Making some new textures and putting together some ideas. The sky and the floor tiles are Hipshot’s from Hipshot_m13, the rest of the stuff I’ve made from scratch for the project.
[lvlshot]https://www.dropbox.com/s/j09h7wwdh8qz11e/eh1.jpg?raw=1[/lvlshot]

Re: Screenshots

Posted: Wed Jun 26, 2019 8:34 pm
by seremtan
looks kinda like a CS level

Re: Screenshots

Posted: Thu Jun 27, 2019 7:01 am
by Eraser
I assume the lit up section in the center is from the light the sky emits? I'd change that color to be a tad more blueish and less yellow. The sky looks like a mid-day spring sky while the light it emits looks more like it's taken right before sunset (in terms of color).

Re: Screenshots

Posted: Thu Jun 27, 2019 8:46 am
by dONKEY
Ah, good point. The sky and lightning are still very temporary. I’ll certainly remember that later on. Spent my lunchtime making some Chinese lanterns to fill up the overhead space.

Re: Screenshots

Posted: Sat Jul 06, 2019 3:34 am
by dONKEY
Couple of update shots:
[lvlshot]https://www.dropbox.com/s/3ktlyw57jqj7hx6/eh3.jpg?raw=1[/lvlshot]

[lvlshot]https://www.dropbox.com/s/fso5knnuophj0rt/eh4.jpg?raw=1[/lvlshot]

Re: Screenshots

Posted: Sun Aug 18, 2019 8:07 am
by dONKEY
My lunchtime doodling continues. The Old China Town map is evolving into a CTF level. I’ve just about got the base area finished now. Still a little bit of tweaking to the terrain mesh is needed, to allow room for a jump pad at each end of the raised area. It’s a bit tight atm.
[lvlshot]https://www.dropbox.com/s/drths0m1y7d3q1k/eh_base.jpg?raw=1[/lvlshot]

Re: Screenshots

Posted: Sun Aug 18, 2019 5:19 pm
by Infernis
I like it a lot. Good to see you still keeping the torch alive mate.