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Re: Screenshots

Posted: Thu Jun 27, 2019 7:01 am
by Eraser
I assume the lit up section in the center is from the light the sky emits? I'd change that color to be a tad more blueish and less yellow. The sky looks like a mid-day spring sky while the light it emits looks more like it's taken right before sunset (in terms of color).

Re: Screenshots

Posted: Thu Jun 27, 2019 8:46 am
by dONKEY
Ah, good point. The sky and lightning are still very temporary. I’ll certainly remember that later on. Spent my lunchtime making some Chinese lanterns to fill up the overhead space.

Re: Screenshots

Posted: Sat Jul 06, 2019 3:34 am
by dONKEY
Couple of update shots:
[lvlshot]https://www.dropbox.com/s/3ktlyw57jqj7hx6/eh3.jpg?raw=1[/lvlshot]

[lvlshot]https://www.dropbox.com/s/fso5knnuophj0rt/eh4.jpg?raw=1[/lvlshot]

Re: Screenshots

Posted: Sun Aug 18, 2019 8:07 am
by dONKEY
My lunchtime doodling continues. The Old China Town map is evolving into a CTF level. I’ve just about got the base area finished now. Still a little bit of tweaking to the terrain mesh is needed, to allow room for a jump pad at each end of the raised area. It’s a bit tight atm.
[lvlshot]https://www.dropbox.com/s/drths0m1y7d3q1k/eh_base.jpg?raw=1[/lvlshot]

Re: Screenshots

Posted: Sun Aug 18, 2019 5:19 pm
by Infernis
I like it a lot. Good to see you still keeping the torch alive mate.

Re: Screenshots

Posted: Tue Aug 20, 2019 8:58 pm
by Hipshot
Have you tried using my trees from rustgrad in that map Donkey?

Re: Screenshots

Posted: Wed Aug 21, 2019 6:58 am
by dONKEY
I haven’t tried, but I certainly can try, thank you.

Re: Screenshots

Posted: Thu Aug 22, 2019 4:45 am
by flipout
Here's something I've been working on and off for the last couple of years hoping to have it finished by the end of the year.

Image Image

Image Image

Image Image

Re: Screenshots

Posted: Thu Aug 22, 2019 1:43 pm
by dONKEY
Some gorgeous stuff there. Good work.

Re: Screenshots

Posted: Thu Aug 22, 2019 4:20 pm
by Infernis
Yeah, impressive work with the rocks, trees, etc.

Re: Screenshots

Posted: Sat Aug 31, 2019 7:02 pm
by Obsessed
"Some gorgeous stuff there. Good work."
@flipout, as usual, tho :)

Re: Screenshots

Posted: Tue Sep 17, 2019 8:14 am
by dONKEY
Little bit of an update.
Both sides of the map are done, I’m happy with the middle ground now.
My biggest issues have been compiling a bot navigation file. I need to build a proper bot only map to compile a .aas I made a quick version to test. -fixaas is weird. Sometimes it works fine, sometimes it borks the lightmap, sometimes you need to hex edit the aas
I still haven’t tried Hipshot’s trees...
[lvlshot]https://www.dropbox.com/s/szwmdde60z57wds/eh5.jpg?raw=1[/lvlshot]

Re: Screenshots

Posted: Tue Sep 17, 2019 8:25 am
by Eraser
Looks nice. One thing that immediately struck me as odd, though, is the awning overhanging on the chains. The pic is a bit low res and dark, but it looks like the (metal) beam attached to the chains is floating out of itself. There's no structural support to keep it in that position (assuming the green/white striped material is cloth). You'd need metal beams on the sides as well. It might also look more era appropriate if those parts are made out of wood rather than metal.

Just a small nit pick, but many small details like these do eventually add up to have a big impact.

Re: Screenshots

Posted: Tue Sep 17, 2019 10:59 am
by Maxxii
@flipout Tree's textures with lighting look really good.

Re: Screenshots

Posted: Tue Sep 24, 2019 3:52 am
by Pat Howard
@flipout amazing work. maybe if you release those assets i won't have to always use hipshot's trees anymore :D

Re: Screenshots

Posted: Mon Sep 30, 2019 6:39 am
by v1l3
@flipout

Is that the same map that you had sent to me years back? I can't wait to see it.

Re: Screenshots

Posted: Mon Sep 30, 2019 6:39 pm
by flipout
Thanks for the comments guys.

@Pat Howard yeah I plan on releasing all the assets when I released the map.

@v1l3 yeah it's the same one. still pretty much the same layout as back then.

Re: Screenshots

Posted: Tue Oct 01, 2019 7:10 am
by Fruity
Waiting for the map :-), It's good to see how the old game still shows this claw ... :-D

Re: Screenshots

Posted: Sat Feb 29, 2020 6:31 am
by sst13
Working these days on my "House Of Chthon" remake/remix...

[lvlshot]http://sst13.net/pics/13house7.jpg[/lvlshot]

[lvlshot]http://sst13.net/pics/13house8.jpg[/lvlshot]

[lvlshot]http://sst13.net/pics/13house9.jpg[/lvlshot]

Re: Screenshots

Posted: Sat Feb 29, 2020 9:01 am
by Eraser
Looks tight :up:

Re: Screenshots

Posted: Tue Mar 31, 2020 10:30 pm
by foralarx2k3
[lvlshot]https://i.imgur.com/vFrSIDm.jpg[/lvlshot]

Stuck for ideas so started working on a remake of Retinal's quake 2 map "q2duel5" aka "Mortal Coil". Not sure at this stage if I'll finish it. It's not an import and re-scale, but a build of every brush from the ground up like I did with ZTN's the rage. Still think this Q2 texture set is one of the best and easiest to work with out there. Sky is my own concoction.

Fora.

Re: Screenshots

Posted: Wed Apr 15, 2020 7:45 pm
by RaspAtan
sst13 wrote:Working these days on my "House Of Chthon" remake/remix...

Looks amazing! When do you think it will be finished? BTW, your latest map (tokay) is not yet in lvlworld.

Re: Screenshots

Posted: Sat Apr 18, 2020 12:05 am
by sst13
@RaspAtan: maybe in one week for the first beta version.

Re: Screenshots

Posted: Sat Apr 18, 2020 11:03 am
by foralarx2k3
sst13 wrote:@RaspAtan: maybe in one week for the first beta version.
:info: Offering services as a beta tester :)

Re: Screenshots

Posted: Sun Apr 19, 2020 12:15 pm
by Infernis
sst13 wrote:@RaspAtan: maybe in one week for the first beta version.
Image