Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: Screenshots

Post by v1l3 »

@flipout

Is that the same map that you had sent to me years back? I can't wait to see it.
flipout
Posts: 9
Joined: Mon Apr 25, 2011 5:18 am

Re: Screenshots

Post by flipout »

Thanks for the comments guys.

@Pat Howard yeah I plan on releasing all the assets when I released the map.

@v1l3 yeah it's the same one. still pretty much the same layout as back then.
Fruity
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Re: Screenshots

Post by Fruity »

Waiting for the map :-), It's good to see how the old game still shows this claw ... :-D
sst13
Posts: 301
Joined: Mon Feb 15, 2010 11:05 pm

Re: Screenshots

Post by sst13 »

Working these days on my "House Of Chthon" remake/remix...

[lvlshot]http://sst13.net/pics/13house7.jpg[/lvlshot]

[lvlshot]http://sst13.net/pics/13house8.jpg[/lvlshot]

[lvlshot]http://sst13.net/pics/13house9.jpg[/lvlshot]
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
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Eraser
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Re: Screenshots

Post by Eraser »

Looks tight :up:
foralarx2k3
Posts: 306
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Re: Screenshots

Post by foralarx2k3 »

[lvlshot]https://i.imgur.com/vFrSIDm.jpg[/lvlshot]

Stuck for ideas so started working on a remake of Retinal's quake 2 map "q2duel5" aka "Mortal Coil". Not sure at this stage if I'll finish it. It's not an import and re-scale, but a build of every brush from the ground up like I did with ZTN's the rage. Still think this Q2 texture set is one of the best and easiest to work with out there. Sky is my own concoction.

Fora.
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]
RaspAtan
Posts: 22
Joined: Sat Sep 20, 2008 11:28 pm

Re: Screenshots

Post by RaspAtan »

sst13 wrote:Working these days on my "House Of Chthon" remake/remix...

Looks amazing! When do you think it will be finished? BTW, your latest map (tokay) is not yet in lvlworld.
sst13
Posts: 301
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Re: Screenshots

Post by sst13 »

@RaspAtan: maybe in one week for the first beta version.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
foralarx2k3
Posts: 306
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Re: Screenshots

Post by foralarx2k3 »

sst13 wrote:@RaspAtan: maybe in one week for the first beta version.
:info: Offering services as a beta tester :)
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]
Infernis
Posts: 616
Joined: Thu Feb 17, 2005 12:00 pm

Re: Screenshots

Post by Infernis »

sst13 wrote:@RaspAtan: maybe in one week for the first beta version.
Image
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
fKd
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Re: Screenshots

Post by fKd »

[lvlshot]https://i.ibb.co/0VhHqGc/2020-05-05-17-30-16-633.jpg[/lvlshot]
[lvlshot]https://i.ibb.co/wCZCm8B/2020-05-05-17-31-33-076.jpg[/lvlshot]
[lvlshot]https://i.ibb.co/7tS3fwc/2020-05-05-17-33-31-215.jpg[/lvlshot]
[lvlshot]https://i.ibb.co/Wg6F3Mt/2020-05-05-17-33-54-085.jpg[/lvlshot]

:ninja:
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Theftbot
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Re: Screenshots

Post by Theftbot »

gimme @fkd

is that the old ent+ map
fKd
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Re: Screenshots

Post by fKd »

na, its a remake of cpm24
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Hipshot
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Re: Screenshots

Post by Hipshot »

It looks good fkd, nice that you are remaking those levels! You should post the screenshots in some higher resolution in the future =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
cityy
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Re: Screenshots

Post by cityy »

Nice fkd! Light it up a little with some blue skylight so we can see more of your great details.
www.ferdinandlist.de/leveldesign
fKd
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Re: Screenshots

Post by fKd »

No, its bright enough :)
Obsessed
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Re: Screenshots

Post by Obsessed »

fKd wrote:No, its bright enough :)
heh.. ;) :D okay.. :D
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: Screenshots

Post by Bliccer »

Okay... so after 6 yrs my account is still working and I see all those beautiful maps coming along. You guys rock!
@donkey wtf man! Dig that stuff!
@flipout: WOOOAOTTT again. Detailed Nature and a proper environment is always nice to see in a q3a map
@eraser: just played through your dissent map. Great output. Love all the mechanics in there AND! Finally a proper ladder animation :D Only thing is... next time put em flames on them barrels!
@sst13: you are also still there!
@fkd: sweet to see your robust geometry again
cityy
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Re: Screenshots

Post by cityy »

It's not Q3 but I'm working on two Diabotical levels with Conrad Justin.
cityy+c_justin.jpg
www.ferdinandlist.de/leveldesign
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Hipshot
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Re: Screenshots

Post by Hipshot »

Everyone is doing these japanese themes! That looks really nice. Nice colors.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
cityy
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Re: Screenshots

Post by cityy »

Everyone is doing these japanese themes! That looks really nice. Nice colors.
Yea but it was only a decision to a limited extent as the game does not support custom assets at this point so we were kind of bound to go with what it offers in terms of props and textures. :(
www.ferdinandlist.de/leveldesign
Daikatan
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Joined: Sun Jun 27, 2021 11:34 am

Re: Screenshots

Post by Daikatan »

Bacon wrote: [lvlshot]http://i.imgur.com/OHQpOlr.jpg[/lvlshot]
Dear Bacon. I hope you can finish Guts q3 model in the future, to commemorate Miura.
:(
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Bacon
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Re: Screenshots

Post by Bacon »

I am, still working on weight paint though. Had to restart when I found a better model.

[lvlshot]https://images2.imgbox.com/3a/76/B4H6qZrj_o.jpg[/lvlshot]
[b]CAPSLOCK IS ON[/b]
Daikatan
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Re: Screenshots

Post by Daikatan »

Good to hear!

Is polycount ok for engine?
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Bacon
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Re: Screenshots

Post by Bacon »

Daikatan wrote:Good to hear!

Is polycount ok for engine?
Should be fine. I have done one before with 16k tris and it loaded fine. Worst comes to worst I can just make it a bit lower.
[b]CAPSLOCK IS ON[/b]
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