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Re: Screenshots
Posted: Mon Sep 30, 2019 6:39 am
by v1l3
@flipout
Is that the same map that you had sent to me years back? I can't wait to see it.
Re: Screenshots
Posted: Mon Sep 30, 2019 6:39 pm
by flipout
Thanks for the comments guys.
@Pat Howard yeah I plan on releasing all the assets when I released the map.
@v1l3 yeah it's the same one. still pretty much the same layout as back then.
Re: Screenshots
Posted: Tue Oct 01, 2019 7:10 am
by Fruity
Waiting for the map :-), It's good to see how the old game still shows this claw ... :-D
Re: Screenshots
Posted: Sat Feb 29, 2020 6:31 am
by sst13
Working these days on my "House Of Chthon" remake/remix...
[lvlshot]http://sst13.net/pics/13house7.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13house8.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13house9.jpg[/lvlshot]
Re: Screenshots
Posted: Sat Feb 29, 2020 9:01 am
by Eraser
Looks tight

Re: Screenshots
Posted: Tue Mar 31, 2020 10:30 pm
by foralarx2k3
[lvlshot]https://i.imgur.com/vFrSIDm.jpg[/lvlshot]
Stuck for ideas so started working on a remake of Retinal's quake 2 map "q2duel5" aka "Mortal Coil". Not sure at this stage if I'll finish it. It's not an import and re-scale, but a build of every brush from the ground up like I did with ZTN's the rage. Still think this Q2 texture set is one of the best and easiest to work with out there. Sky is my own concoction.
Fora.
Re: Screenshots
Posted: Wed Apr 15, 2020 7:45 pm
by RaspAtan
sst13 wrote:Working these days on my "House Of Chthon" remake/remix...
Looks amazing! When do you think it will be finished? BTW, your latest map (tokay) is not yet in lvlworld.
Re: Screenshots
Posted: Sat Apr 18, 2020 12:05 am
by sst13
@RaspAtan: maybe in one week for the first beta version.
Re: Screenshots
Posted: Sat Apr 18, 2020 11:03 am
by foralarx2k3
sst13 wrote:@RaspAtan: maybe in one week for the first beta version.
:info: Offering services as a beta tester

Re: Screenshots
Posted: Sun Apr 19, 2020 12:15 pm
by Infernis
sst13 wrote:@RaspAtan: maybe in one week for the first beta version.

Re: Screenshots
Posted: Tue May 05, 2020 5:43 am
by fKd
[lvlshot]https://i.ibb.co/0VhHqGc/2020-05-05-17-30-16-633.jpg[/lvlshot]
[lvlshot]https://i.ibb.co/wCZCm8B/2020-05-05-17-31-33-076.jpg[/lvlshot]
[lvlshot]https://i.ibb.co/7tS3fwc/2020-05-05-17-33-31-215.jpg[/lvlshot]
[lvlshot]https://i.ibb.co/Wg6F3Mt/2020-05-05-17-33-54-085.jpg[/lvlshot]
:ninja:
Re: Screenshots
Posted: Tue May 05, 2020 6:51 am
by Theftbot
gimme @fkd
is that the old ent+ map
Re: Screenshots
Posted: Tue May 05, 2020 7:18 am
by fKd
na, its a remake of cpm24
Re: Screenshots
Posted: Tue May 05, 2020 11:02 am
by Hipshot
It looks good fkd, nice that you are remaking those levels! You should post the screenshots in some higher resolution in the future =)
Re: Screenshots
Posted: Wed May 06, 2020 9:07 am
by cityy
Nice fkd! Light it up a little with some blue skylight so we can see more of your great details.
Re: Screenshots
Posted: Sat May 30, 2020 2:51 am
by fKd
No, its bright enough

Re: Screenshots
Posted: Fri Jun 19, 2020 12:02 pm
by Obsessed
fKd wrote:No, its bright enough

heh..

okay..

Re: Screenshots
Posted: Mon Sep 21, 2020 10:02 pm
by Bliccer
Okay... so after 6 yrs my account is still working and I see all those beautiful maps coming along. You guys rock!
@donkey wtf man! Dig that stuff!
@flipout: WOOOAOTTT again. Detailed Nature and a proper environment is always nice to see in a q3a map
@eraser: just played through your dissent map. Great output. Love all the mechanics in there AND! Finally a proper ladder animation

Only thing is... next time put em flames on them barrels!
@sst13: you are also still there!
@fkd: sweet to see your robust geometry again
Re: Screenshots
Posted: Mon Nov 16, 2020 12:45 pm
by cityy
It's not Q3 but I'm working on two Diabotical levels with
Conrad Justin.
cityy+c_justin.jpg
Re: Screenshots
Posted: Tue Nov 17, 2020 11:45 am
by Hipshot
Everyone is doing these japanese themes! That looks really nice. Nice colors.
Re: Screenshots
Posted: Wed Nov 18, 2020 10:29 am
by cityy
Everyone is doing these japanese themes! That looks really nice. Nice colors.
Yea but it was only a decision to a limited extent as the game does not support custom assets at this point so we were kind of bound to go with what it offers in terms of props and textures.

Re: Screenshots
Posted: Sun Jun 27, 2021 11:49 am
by Daikatan
Bacon wrote:
[lvlshot]http://i.imgur.com/OHQpOlr.jpg[/lvlshot]
Dear Bacon. I hope you can finish Guts q3 model in the future, to commemorate Miura.

Re: Screenshots
Posted: Tue Jul 13, 2021 11:39 pm
by Bacon
I am, still working on weight paint though. Had to restart when I found a better model.
[lvlshot]https://images2.imgbox.com/3a/76/B4H6qZrj_o.jpg[/lvlshot]
Re: Screenshots
Posted: Tue Jul 20, 2021 12:44 pm
by Daikatan
Good to hear!
Is polycount ok for engine?
Re: Screenshots
Posted: Wed Jul 21, 2021 8:50 pm
by Bacon
Daikatan wrote:Good to hear!
Is polycount ok for engine?
Should be fine. I have done one before with 16k tris and it loaded fine. Worst comes to worst I can just make it a bit lower.