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Re: Starcraft 2

Posted: Mon Aug 23, 2010 12:23 am
by obsidian
Were some of the unit upgrade paths (the ones where you pay money for) locked for you after the first Zeratul mission, MKJ?

Re: Starcraft 2

Posted: Mon Aug 23, 2010 1:42 am
by U4EA
I got ripped off. Apparently there are 29 missions in this game, but I only got 25 and I made sure that none were outstanding when I went to Char. Was there any other point where it's possible to lose access to older missions?

Re: Starcraft 2

Posted: Mon Aug 23, 2010 2:03 am
by Psyche911
No. After you beat the game you can go back and do the other ones.

Also, note that one of the missions is unlocked inside another mission. A "secret" mission, per-se.

Re: Starcraft 2

Posted: Mon Aug 23, 2010 7:30 am
by MKJ
obsidian wrote:Were some of the unit upgrade paths (the ones where you pay money for) locked for you after the first Zeratul mission, MKJ?
nope? established bug ?

Re: Starcraft 2

Posted: Mon Aug 23, 2010 9:03 am
by U4EA
Psyche911 wrote:Also, note that one of the missions is unlocked inside another mission. A "secret" mission, per-se.
Fair call, I'll have to go back and see which one it is.

Re: Starcraft 2

Posted: Fri Aug 27, 2010 10:17 pm
by Big Kahuna Burger
Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.

To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.

 

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.

 
Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

Re: Starcraft 2

Posted: Fri Aug 27, 2010 10:51 pm
by DooMer
i dont even want to 1v1 quick match until it comes out, it will match me up against another terran and it will be a 2 hr bullshit fest of each side trying to inch up their siege tanks

Re: Starcraft 2

Posted: Fri Aug 27, 2010 10:59 pm
by Psyche911
Or just don't play Terran. The world could use a few less of them anyways...

Re: Starcraft 2

Posted: Fri Aug 27, 2010 11:26 pm
by shaft
Terran is op.

looking forward to changes.

Re: Starcraft 2

Posted: Sat Aug 28, 2010 5:06 pm
by feedback
Wait, so this is only one campaign, a terran campaign? That's retarded.

Re: Starcraft 2

Posted: Sat Aug 28, 2010 5:35 pm
by Psyche911
That's what I thought too, before I played it. The one campaign probably lasted 15-20 hours though, and then there is hundreds to thousands of hours in the multiplayer, depending on how much you like it. :P

Being forced to pay another $80 over the next few years (most Blizzard expansions are $40) to stay up to date with multiplayer does rub me the wrong way though.

Re: Starcraft 2

Posted: Sat Aug 28, 2010 7:21 pm
by MKJ
not to mention you have to wait at least 4 years if you want to play protoss campaign :dork:

Re: Starcraft 2

Posted: Sat Aug 28, 2010 7:53 pm
by Silicone_Milk
Anybody else here play Protoss exclusively?

I'm terrible at zerg. All the units look the same to me its all brown and purples mashed together on the screen.

I can't hang with "build times" where my "probe" is busy building a structure (terran) after having my probes just warp in a building and go about their business.

Re: Starcraft 2

Posted: Fri Sep 03, 2010 10:05 pm
by Deathshroud

Re: Starcraft 2

Posted: Fri Sep 03, 2010 10:21 pm
by Captain
lol

Re: Starcraft 2

Posted: Fri Sep 03, 2010 11:07 pm
by shaft
Anyone here named ThunderPimp?

Re: Starcraft 2

Posted: Sat Sep 04, 2010 1:52 am
by bitWISE
shaft wrote:Anyone here named ThunderPimp?
My friend from WoW goes by that name. He might have requested you off my list thinking you were someone else. I haven't tried it in SC2 but in WoW you can actually view other peoples friend list.

Re: Starcraft 2

Posted: Sat Sep 04, 2010 2:02 am
by shaft
ok. also why don't you ever play with us? pretty sure you started the whole friends thread.

Re: Starcraft 2

Posted: Sat Sep 04, 2010 3:49 pm
by bitWISE
Outside of raiding in WoW I've been busy working on a hobby project that's really starting to get cool. I need to get some skirmishes in so I don't totally suck.

Re: Starcraft 2

Posted: Sun Sep 05, 2010 8:37 pm
by Deji
They nerf Battlecruisers, which are insanely expensive and slow units, but do nothing about void rays.

Against a turtling terran, protoss have blink stalkers and VRs, zerg have broodlords. Terran could use BCs, which will now be considerably less effective. :/

Re: Starcraft 2

Posted: Tue Sep 07, 2010 12:14 am
by shaft
Image

Re: Starcraft 2

Posted: Tue Sep 07, 2010 6:51 am
by MKJ
;(

Re: Starcraft 2

Posted: Sun Oct 03, 2010 2:39 am
by Deathshroud
Anyone still playing this and interested in some MP?

Re: Starcraft 2

Posted: Sun Oct 03, 2010 2:48 am
by Big Kahuna Burger
yeah, come to irc. we're gonna play tonight.

Re: Starcraft 2

Posted: Sun Oct 03, 2010 2:57 am
by obsidian
Hey guys, how do you make your SCV do a backflip?

(I'm playing too, but I'm your noob teammate)