Radiant 1.6 (ZeroRadiant)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: Radiant 1.6 (ZeroRadiant)

Post by deqer »

voyager, I thought NetRadiant was the preferred editor for quakelive.
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Radiant 1.6 (ZeroRadiant)

Post by cityy »

Neither of them directly supports quakelive. You gotta decrypt their pk3s and create your own QL mapping workspace. The game files are the same as in q3.
www.ferdinandlist.de/leveldesign
voyager
Posts: 21
Joined: Sun Nov 14, 2010 10:36 pm

Re: Radiant 1.6 (ZeroRadiant)

Post by voyager »

Thank yours!

Looks like in new version my textures problem is no longer appear. Thats awesome, tnx a lot.

But now i have another silly question! Where or how i can get q4pack?
I found something in google, but looks like its not what i need.
https://zerowing.idsoftware.com/svn/rad ... ks/Q4Pack/
[url=http://voyager-m.16mb.com/]My maps[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Radiant 1.6 (ZeroRadiant)

Post by obsidian »

I don't think there is one. All assets (and the editor) you really need to create maps for Q4 are included with the game.

GtkRadiant 1.5 should be able to edit for Q4 as well, but I'm not sure how well supported it is since most people just use the built in one.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
voyager
Posts: 21
Joined: Sun Nov 14, 2010 10:36 pm

Re: Radiant 1.6 (ZeroRadiant)

Post by voyager »

With GTKRadiant 1.5 i have this problem - viewtopic.php?f=10&t=44818&hilit=
And the built in one too!

With zeroradiant everything works fine
[url=http://voyager-m.16mb.com/]My maps[/url]
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CZghost
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Re: Radiant 1.6 (ZeroRadiant)

Post by CZghost »

I cannot run ZeroRadiant, because haven't installer which can add some games into memory of editor and manual adding of Q3 will always crash...
Why?
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LITTLEBIZ
Posts: 3
Joined: Sat Dec 24, 2011 5:32 am

Re: Radiant 1.6 (ZeroRadiant)

Post by LITTLEBIZ »

Only error I encounter is when I try to load any texture for the UrbanTerror Mod (have not tried regular Q3A) I get this:

Loaded 0 shaders and created default shader for 0 orphan textures.

I am using the ZeroRadiant_Win_2011-04-05 build and 0 textures show up...

Any help is greatly appreciated. Am I missing some setup steps?

Thanks!
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: Radiant 1.6 (ZeroRadiant)

Post by deqer »

LITTLEBIZ wrote:Only error I encounter is when I try to load any texture for the UrbanTerror Mod (have not tried regular Q3A) I get this:

Loaded 0 shaders and created default shader for 0 orphan textures.

I am using the ZeroRadiant_Win_2011-04-05 build and 0 textures show up...

Any help is greatly appreciated. Am I missing some setup steps?

Thanks!
Probably need to add the shaders to your scripts/shaderlist.txt file
LITTLEBIZ
Posts: 3
Joined: Sat Dec 24, 2011 5:32 am

Re: Radiant 1.6 (ZeroRadiant)

Post by LITTLEBIZ »

Never mind only some of them do that.
LITTLEBIZ
Posts: 3
Joined: Sat Dec 24, 2011 5:32 am

Re: Radiant 1.6 (ZeroRadiant)

Post by LITTLEBIZ »

Didn't notice your reply, that was fast! And your tip helped for adding custom textures, thanks.
Inition
Posts: 18
Joined: Mon Jan 21, 2002 8:00 am

Re: Radiant 1.6 (ZeroRadiant)

Post by Inition »

It has been so long since I've done this stuff. I unzipped the file into my quake dir. I run radiant.exe and it asks:
Failed to load project file, please select project file and it gives me a dialog box. Where is this project file? I'm such a nub.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Radiant 1.6 (ZeroRadiant)

Post by obsidian »

What version of GtkRadiant are you using?

If using 1.5 or 1.6, did you also install the required gamepacks?

The project file should have a .proj extension and should have been created for you.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Inition
Posts: 18
Joined: Mon Jan 21, 2002 8:00 am

Re: Radiant 1.6 (ZeroRadiant)

Post by Inition »

I unzipped ZeroRadiant. I didn't install any game packs. Sounds like installing the game pack would help! All I did was select Quake 3 Arena when setting up. I'm trying out ZeroRadiant because I would like to mess with my old map on my Windows 7 machine.
obsidian
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Re: Radiant 1.6 (ZeroRadiant)

Post by obsidian »

http://radiant.robotrenegade.com/faq.html

And also hit the downloads section for the gamepacks.

Use windows to search in your Quake 3 directory for any files with the .proj extension if it's still missing.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Inition
Posts: 18
Joined: Mon Jan 21, 2002 8:00 am

Re: Radiant 1.6 (ZeroRadiant)

Post by Inition »

Crisis averted. When I first loaded ZeroRadiant, I selected the wrong dir. I deleted all of the files, extracted ZeroRadiant to my Program Files (x86), ran Radiant.exe (as admin) then selected the correct Quake dir.
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Radiant 1.6 (ZeroRadiant)

Post by Kaz »

How many of you have run into this problem:

1. Right-click -> Misc_model
2. Cancel
3. Accidentally deselect the empty model handle
4. :mad: can't select it without going through a bunch of random tricks

Does anyone actually have a use for empty model handles, or is this perceived as an annoyance by everyone else as well?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Radiant 1.6 (ZeroRadiant)

Post by obsidian »

The empty model entity needs a selection box around it like the other entities so that you can select it. Also useful when you have a model missing from a map. Noted for issue tracker.

For the time being, you can drag a selection box around it (1.5) or do a select-tall operation (1.4/1.6).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dimwalker
Posts: 2
Joined: Fri Nov 26, 2010 10:56 am

Re: Radiant 1.6 (ZeroRadiant)

Post by dimwalker »

In texture panel shaders doesn't have a border.
Is this a bug or I can turn it on somehow?

UPD: My bad - duplicated default_shaderlist.txt and renamed to shaderlist.txt.
Works like a charm.
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