Doom 3 'BFG Edition'
Re: Doom 3 'BFG Edition'
This is... Awful... I never thought I would see the day id Software would make such a mess lol. Ugh...
Re: Doom 3 'BFG Edition'
Care to elaborate?
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
- GONNAFISTYA
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Re: Doom 3 'BFG Edition'
fKd wrote:Poor id, they just can't seem to get stuff right anymore...
Tim Willits needs to resign. He's a horrible Creative Director.Eraser wrote:That is a shame. Seems like id can't do anything right these days.
Throughout my career I've seen Creative Directors resign from jobs that they admit they sucked at. I hope Willits has that same respect for his teammates that others have had and go back to level design...something he's great at.
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Re: Doom 3 'BFG Edition'
Nobody cares what you think anymore. You have spent the last 5 years bitching about almost every game that has come out and had a thread on this forum, whilst always posturing that you are working on something far better.o'dium wrote:This is... Awful... I never thought I would see the day id Software would make such a mess lol. Ugh...
While I do happen to think you have talent, you have not provided anything other than some screenshots and the odd random video. You have given us nothing tangible to prove you are able to provide the gaming world with something superior. Critique all you want, but don’t give the whole “such a mess lol” comment that clearly insinuates that you could have done better.
Especially when you start being super defensive about people opinions of your own work as you have done here (http://www.moddb.com/games/overdose/videos) only for your coder to come out and undermine everything you have said about it being really early test and it WILL improve. It might improve very slightly, but because someone has expressed their opinion that it doesn’t look as good as they were expecting you have gone ultra defensive, even though the way the physics engine is working is as intended.
When it comes to games and gaming you have seemingly draped yourself in a cloak of self-righteousness solely based on how you perceive yourself and your “work”.
Stop being such a douche bag.
Re: Doom 3 'BFG Edition'
I agree that Willits would do better in another position. They need somebody that will at least think outside the box a little, if not a lot. I just can't believe they still pull this shit of announcing a new game and coming out in interviews and revealing that it really isn't a step forward from Quake II, design-wise, and was never intended to be. Simultaneously, I also recognize that no creative process has to yield something new and fresh and innovative in order for it to be good, or even great, necessarily. Still, there's no reason they can't branch out and create something more compelling for those of us who have been playing their games for 20 years or so.
That said, I happened to love DOOM 3 and it remains one of my favorite games of all time. I am eagerly awaiting my copy of BFG Edition in the mail.
That said, I happened to love DOOM 3 and it remains one of my favorite games of all time. I am eagerly awaiting my copy of BFG Edition in the mail.

This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Re: Doom 3 'BFG Edition'
Don't get me wrong, I loved D3 and the expansion as well. I was also one of the few people that was genuinely impressed by and enjoyed Rage. Having said that though, this BFG edition and the stuff we've seen from Doom 4 doesn't exactly make me feel like id Software is heading in the right direction. And lets not ignore the lackluster Quake 4 and Wolfenstein reboot. Sure, those weren't developed in-house, but they are 2 of id Software's 3 major franchises (not counting Rage and Keen for obvious reasons) and if id Software allows them to slide off like that, then it feels a bit like they stopped caring.
Re: Doom 3 'BFG Edition'
I also enjoyed Rage, but game system-wise, it under-delivered big time. I remember posting a pretty big list of relatively minor changes that would have added more depth and interest to that game when it was relevant. And really that was scratching the surface. They should have taken the "light RPG elements" they promised way, way further.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
- GONNAFISTYA
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Re: Doom 3 'BFG Edition'
They couldn't even get the save system in Rage right.
Re: Doom 3 'BFG Edition'
have to say i fully agree.GONNAFISTYA wrote:Tim Willits needs to resign. He's a horrible Creative Director.
Re: Doom 3 'BFG Edition'
My god, I wish they could get it the fuck together.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Re: Doom 3 'BFG Edition'
Just got this in the mail. There are definitely issues with the port. The autosave actually stops the action for about four or five seconds and is very jarring. I consider the original d3 an extremely immersive game, but this just takes a huge chunk out of that immersion.
However, the art and sound design in this game remain second to none, in my opinion. I am still simply blown away at how amazing this game looks. Hats-the-fuck-off to Kenneth Scott.
He's at Microsoft working on Halo 4 now, and I look forward to that game with great interest because of his influence on the art direction.
Edit: Also tried some DM. I forgot how much I liked the deathmatch in this game. Of course, the character movement is a bit stiff, so coming from someone that's played more CPM than any other version of Quake out there, that's too bad. That aside, I actually really like how dirty the weapon balance is, and how the game features powerups prominently, even in Tourney mode. I LOVE dm2 where you activate the megahealth's spawn timer. It's not the kind of balanced platform you'd probably want to see money matches played on, but fuck if it isn't interesting to play and watch.
However, the art and sound design in this game remain second to none, in my opinion. I am still simply blown away at how amazing this game looks. Hats-the-fuck-off to Kenneth Scott.
He's at Microsoft working on Halo 4 now, and I look forward to that game with great interest because of his influence on the art direction.

Edit: Also tried some DM. I forgot how much I liked the deathmatch in this game. Of course, the character movement is a bit stiff, so coming from someone that's played more CPM than any other version of Quake out there, that's too bad. That aside, I actually really like how dirty the weapon balance is, and how the game features powerups prominently, even in Tourney mode. I LOVE dm2 where you activate the megahealth's spawn timer. It's not the kind of balanced platform you'd probably want to see money matches played on, but fuck if it isn't interesting to play and watch.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Re: Doom 3 'BFG Edition'
oh wow, FOV issues, brightness problems (detail loss due to over-saturation), flashlight doesn't cast shadows, config options gone from menus and accessing the console for whatever reason locks you out from all achievements, no mod support (I repeat: no mod support) so in short: it's pretty shit.
http://www.eurogamer.net/articles/digit ... fg-edition
http://www.eurogamer.net/articles/digit ... fg-edition
Re: Doom 3 'BFG Edition'
They did that in Rage too, probably to prevent people from using cheats to get achievements, but it's like shooting a fly with a cannon (to use an old saying)Eraser wrote:...and accessing the console for whatever reason locks you out from all achievements
Re: Doom 3 'BFG Edition'
Like I said... lol.
The PC "port" of this is terrible... Its a shame really, all they had to do was package up a decent version of sikkmod, and boom, instant impressed kids.
Thing is Carmacks all about his "60fps" thing and I get that, but with the old hardware of consoles... Its just not going to happen.
The PC "port" of this is terrible... Its a shame really, all they had to do was package up a decent version of sikkmod, and boom, instant impressed kids.
Thing is Carmacks all about his "60fps" thing and I get that, but with the old hardware of consoles... Its just not going to happen.
Re: Doom 3 'BFG Edition'
Huh? It does run 60fps on consoles. Even Rage runs 60fps on consoles, so what exactly are you on about?o'dium wrote:Like I said... lol.
The PC "port" of this is terrible... Its a shame really, all they had to do was package up a decent version of sikkmod, and boom, instant impressed kids.
Thing is Carmacks all about his "60fps" thing and I get that, but with the old hardware of consoles... Its just not going to happen.
Re: Doom 3 'BFG Edition'
Oh man,
ignorant of thier own audience, this is bad news 


- GONNAFISTYA
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Re: Doom 3 'BFG Edition'
If id Software puts out one more low-quality POS I'll have to start calling them Stellar Stone. 

Re: Doom 3 'BFG Edition'
This release might be good for consoles. On PC it's utter shit. half the console commands don't work anymore (ie g_doublevision) I can't change the refresh rate from shit 60hz, r_displayrefresh has no effect. So the game has screen tears all over the place and hurts my eyes. Game has muddy compressed textures and you can't seem to change that in options.
Re: Doom 3 'BFG Edition'
were you banned again? mustve missed that.
anyways. a game that didnt really needed a rerelease gets a rerelease to ride the 2012 "hd remake"-wave and is worse than the original release on both a technical and customizable level.
great job id, way to push the envelope
anyways. a game that didnt really needed a rerelease gets a rerelease to ride the 2012 "hd remake"-wave and is worse than the original release on both a technical and customizable level.
great job id, way to push the envelope

Re: Doom 3 'BFG Edition'
Good thing I have this:

I remember some of the original Doom mods are pretty extensive, adding better mouse support, updated textures and lighting system.

I remember some of the original Doom mods are pretty extensive, adding better mouse support, updated textures and lighting system.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Doom 3 'BFG Edition'
indeed, I have the same.
and the original UDoom in huge cartboard box, too.
come to think of it, I own about 6 different copies of the game, not including d2. ffuu--
and the original UDoom in huge cartboard box, too.
come to think of it, I own about 6 different copies of the game, not including d2. ffuu--
Re: Doom 3 'BFG Edition'
What about the loss of mod support?Memphis wrote:Not all is lost - apparently flashlight shadows and fov options make a return in the next patch, which is all I really lamented losing tbh. Those moaning at a loss of other settings, when everything's now outdated and maxed by default, are idiots.
I'm half fancying slogging through the dooms with a pad and some rumble. But then they pull the dick move of removing all the originals from steam, blatantly trying to juke the sales of this one. /Facepalm
Re: Doom 3 'BFG Edition'
That's a big one, with the engine GPL'ed there are some interesting mods out there (The Dark Mod for instance).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Doom 3 'BFG Edition'
jesus christ
http://kotaku.com/5954717/doom-3-disapp ... shady-move
http://kotaku.com/5954717/doom-3-disapp ... shady-move