Page 4 of 4
Re: "Hydra" FFA [BETA]
Posted: Mon Jun 22, 2015 12:43 pm
by v1l3
I've been waiting for a while for you to put up this beta ... very nice work Pat! You need to put up some invisible thingie to keep the bots out of the water ... can't remember what that's called. It's beautiful though. =)
Re: "Hydra" FFA [BETA]
Posted: Mon Jun 22, 2015 5:19 pm
by Pat Howard
thanks, v1|3, much appreciated. i will try putting some botdonotenter in the water to see if that helps. for some reason in the last build i did they just started wanting to swim around in it all the time! so weird.
Re: "Hydra" FFA [BETA]
Posted: Tue Jun 23, 2015 12:43 pm
by CZghost
It's perfect, nice graphics, I just do not like the Shotgun being on the bridge. If there were small healths or shards instead and SG were moved slightly in corner, like always did... Also, I'd add info_player_intermission for spectators and scoreboard, it looks silly when scroeboard appears on the floor. It needs an overview to most significant part of the map - the one all will remember from it...
Re: "Hydra" FFA [RC]
Posted: Thu Jun 25, 2015 9:34 pm
by Pat Howard
thanks. RC posted. see top of thread for details. will post to LvL soon.
Re: "Hydra" FFA [RC]
Posted: Wed Jul 01, 2015 4:23 pm
by m4xpower
Nice work. The area at the armor shards / ya looks a little stale (mostly the floor). The surfaceparam metalsteps everywhere is super annoying imho.
A shame that you didn't use the flipout weapon spawns. The white ones don't really fit the map. The computer-screen shader by evillair looks a little out of place too. Maybe Photoshop and CTRL+U could help

...
Re: "Hydra" FFA [RC]
Posted: Thu Jul 02, 2015 6:41 am
by CZghost
I see you already submitted map to lvlworld. Is it then considered final version? Because I'm gonna to write a review

Re: "Hydra" FFA [RC]
Posted: Thu Jul 02, 2015 6:18 pm
by Pat Howard
yup, it's final. i'll update the link at the top. thanks.