I found some more inconsistencies:
Missing NOPICMIP in the following shaders:
textures/phdm5/plant_leaf01a
textures/phdm5/plant_leaf01a_back
textures/phdm5/plant_leaf01b
textures/phdm5/plant_leaf01b_back
textures/phdm5/plant_leaf01d
textures/phdm5/plant_leaf01d_back
textures/phdm5/plant_leaf02a
textures/phdm5/plant_leaf02a_back
textures/phdm5/plant_leaf05a
textures/phdm5/plant_leaf05a_back
textures/phdm5/plant_grass01a
textures/phdm5/plant_grass01a_back
textures/phdm5/plant_grass01d
textures/phdm5/plant_grass01d_back
textures/phdm5/plant_mush_top01
textures/phdm5/plant_mush_back01
textures/phdm5/plant_mush_stem01
textures/phdm5/plant_lily1
textures/phdm5/plant_lily2
You can't have
plant_ivy1,
leaf and
trunk with
NOPICMIP and the rest of the plants without it. Looks weird
These shaders could benefit from the vertexlight code:
textures/phdm5/tab_decal_leak_b
textures/phdm5/tab_decal_stain_b
textures/phdm5/tab_decal_stain_c
textures/phdm5/tab_decal_stain_d
textures/phdm5/tab_decal_stain_e
Code: Select all
{
map textures/phdm5/nothing.tga // ## CHANGED (MAX) ## //
blendfunc blend
tcmod scale 0 0
depthFunc equal
}
Just add the code as the first stage to the shaders listed above.
BTW: All stain decals have
NOPICMIP, so in conjunction with the missing nopicmip in the
plant_ shaders, the map looks really inconsistent in low detail graphic modes.
Elements (teleporter, button, jumppad) that the player interacts with should always have NOPICMIP, imho:
TELEPORTER
textures/phdm5/tele
textures/phdm5/teleglow
JUMPPAD
textures/phdm5/jumpgrid
textures/phdm5/jumpring1
textures/phdm5/jumpring2
textures/phdm5/jumpring3
textures/phdm5/jumpring4
DETAIL COMPARISON (after fixing the shader):
R_VERTEXLIGHT 0; R_PICMIP 0 = foilage/plants visible, decals/stains visible
http://www.anony.ws/image/D1m0
R_VERTEXLIGHT 0; R_PICMIP 16 = foilage/plants visible, decals/stains visible
http://www.anony.ws/image/D1m8
R_VERTEXLIGHT 1; R_PICMIP 0 = foilage/plants hidden, decals/stains hidden
http://www.anony.ws/image/D1mR
R_VERTEXLIGHT 1; R_PICMIP 16 = foilage/plants hidden, decals/stains hidden
http://www.anony.ws/image/D1mh
FIXED SHADER:
http://pastebin.com/P4Paugn0