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				Posted: Fri Dec 02, 2005 2:46 pm
				by Fjoggs
				*checks dictionary:
Search: .lit
0 results matched your query.
Uh, yeah, of course! Only noobs forget the .lit file!
			 
			
					
				
				Posted: Fri Dec 02, 2005 10:04 pm
				by CheapAlert
				.lit files are generated from new awesomer q1 light apps like tomlite and tyrlite
			 
			
					
				
				Posted: Sat Dec 03, 2005 7:23 am
				by Hipshot
				^misantropia^ wrote:Hmm, that screenie actually reminded me more of Unreal than Q1.
That is also Odd, since it looks nothing like Unreal, maybe the architecture....
 
			 
			
					
				
				Posted: Sat Dec 03, 2005 9:23 am
				by Lenard
				[lvlshot]http://img212.imageshack.us/img212/1499/fjo1sp125qo.jpg[/lvlshot]
HL2 ftw?
			 
			
					
				
				Posted: Sat Dec 03, 2005 12:35 pm
				by CheapAlert
				it looks nothing like hl2 either
			 
			
					
				
				Posted: Sat Dec 03, 2005 12:53 pm
				by seremtan
				in fact i can't thinking of anything that looks less like hl2, except maybe a map made entirely of naked women and buicks
			 
			
					
				
				Posted: Sat Dec 03, 2005 9:10 pm
				by sumatra
				@Hipshot: I like your style, dude 
@Fjoggis: Oldskool roolZ! SP/MP?
Some WIP shots of my upcoming DM/Duel map, kinda getting familiar with the engine and the ressources...
[lvlshot]http://scifi.pages.at/sumatra/shot6.jpg[/lvlshot]
[lvlshot]http://scifi.pages.at/sumatra/shot7.jpg[/lvlshot]
[lvlshot]http://scifi.pages.at/sumatra/shot8.jpg[/lvlshot]
Good work mates, nice to see some new styles coming up..
sum
 
			 
			
					
				
				Posted: Sat Dec 03, 2005 9:16 pm
				by Lenard
				
Dude, you have cool hair.
 
			 
			
					
				
				Posted: Sun Dec 04, 2005 11:14 pm
				by ppp
				
Limbering up the mapping muscles, now where's that green swirly stuff to go with the teleporter..?
 
			 
			
					
				
				Posted: Mon Dec 05, 2005 5:50 pm
				by Lukin
				Insert func_fx, place it inside the tele, add key fx with value set to effects/mp/teleporter.fx.
BTW The sun casts shadows in the wrong direction.
			 
			
					
				
				Posted: Mon Dec 05, 2005 7:59 pm
				by Lukin
				[lvlshot]http://ww.mojobin.com/monsoon_l4dm2_d3wvia.jpg[/lvlshot]
			 
			
					
				
				Posted: Mon Dec 05, 2005 8:31 pm
				by StormShadow
				This map better be awesome Lukin, or we all will be very dissapointed 

 
			 
			
					
				
				Posted: Sun Dec 11, 2005 3:36 pm
				by [acid]
				last post is a while back hum?
[lvlshot]http://www.planetquake.com/acid/q4test2.jpg[/lvlshot]
			 
			
					
				
				Posted: Sun Dec 11, 2005 3:41 pm
				by Fjoggs
				mm, i recognize that map. :]
			 
			
					
				
				Posted: Sun Dec 11, 2005 3:45 pm
				by redfella
				*slow* Looking sharp ScrotcH!
			 
			
					
				
				Posted: Sun Dec 11, 2005 8:22 pm
				by ScrotcH
				er thanks, I havent touched Q4 in a month due to work and real life stuff. Someone at work talked me into making it into a CTF map, so maybe I should get back to working on it.
			 
			
					
				
				Posted: Mon Dec 12, 2005 1:03 pm
				by Lukin
				StormShadow wrote:This map better be awesome Lukin, or we all will be very dissapointed 

 
Haha, thanks. Though I don't believe all the mappers that participate in D3W/VIA competition would be that dissapointed 

 
			 
			
					
				
				Posted: Wed Dec 14, 2005 1:04 pm
				by Lukin
				More shots
[lvlshot]http://q4.org.pl/monsoon4.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon6.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon5.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon3.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon2.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon1.jpg[/lvlshot]
Download 
here, discussion 
there 
 
			 
			
					
				
				Posted: Wed Dec 14, 2005 11:24 pm
				by MegaMan44
				meh, not working correctly - but i'm too fcking annoyed now.
kuwahara adaptive filter
[lvlshot]http://www.uni-koblenz.de/~hrehfeld/uni/Bildverarbeitung/05WS/kuwahara/lena_all_mi.png[/lvlshot]
numbers => filter window size
			 
			
					
				
				Posted: Sat Dec 17, 2005 3:45 pm
				by seremtan
				more dimly-lit gloom (does no-one make bright sunny maps any more?), but without quake in the name:
[lvlshot]http://web.onetel.net.uk/~stevenchapman/spookybarn.jpg[/lvlshot]
			 
			
					
				
				Posted: Sat Dec 17, 2005 11:14 pm
				by Lenard
				Did you guys ever play that hl mod with the zombies?  I think it was called "They Hunger."  I think that would make for an awesome remake.  That was probably the first really scary video game I ever played.
			 
			
					
				
				Posted: Sun Dec 18, 2005 7:16 pm
				by seremtan
				iirc there's a hl2 remake of that in the works, or i could be confusing with any one of a zillion other hl2 mods involving zombies
			 
			
					
				
				Posted: Mon Dec 19, 2005 12:12 am
				by Lenard
				:icon25:
			 
			
					
				
				Posted: Mon Dec 19, 2005 1:38 am
				by +JuggerNaut+
				seremtan wrote:more dimly-lit gloom (does no-one make bright sunny maps any more?), but without quake in the name:
[lvlshot][/lvlshot]
 :icon28:
 
			 
			
					
				
				Posted: Mon Dec 19, 2005 5:57 am
				by axbaby