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Posted: Fri Dec 02, 2005 2:46 pm
by Fjoggs
*checks dictionary:
Search: .lit
0 results matched your query.

Uh, yeah, of course! Only noobs forget the .lit file!

Posted: Fri Dec 02, 2005 10:04 pm
by CheapAlert
.lit files are generated from new awesomer q1 light apps like tomlite and tyrlite

Posted: Sat Dec 03, 2005 7:23 am
by Hipshot
^misantropia^ wrote:Hmm, that screenie actually reminded me more of Unreal than Q1.
That is also Odd, since it looks nothing like Unreal, maybe the architecture....

Posted: Sat Dec 03, 2005 9:23 am
by Lenard
[lvlshot]http://img212.imageshack.us/img212/1499/fjo1sp125qo.jpg[/lvlshot]

HL2 ftw?

Posted: Sat Dec 03, 2005 12:35 pm
by CheapAlert
it looks nothing like hl2 either

Posted: Sat Dec 03, 2005 12:53 pm
by seremtan
in fact i can't thinking of anything that looks less like hl2, except maybe a map made entirely of naked women and buicks

Posted: Sat Dec 03, 2005 9:10 pm
by sumatra
@Hipshot: I like your style, dude :)

@Fjoggis: Oldskool roolZ! SP/MP?

Some WIP shots of my upcoming DM/Duel map, kinda getting familiar with the engine and the ressources...

[lvlshot]http://scifi.pages.at/sumatra/shot6.jpg[/lvlshot]

[lvlshot]http://scifi.pages.at/sumatra/shot7.jpg[/lvlshot]

[lvlshot]http://scifi.pages.at/sumatra/shot8.jpg[/lvlshot]

Good work mates, nice to see some new styles coming up..

sum

Posted: Sat Dec 03, 2005 9:16 pm
by Lenard
Hipshot wrote:( OMG :dork: :paranoid: :drool: :drool: :icon32: :icon32: :dork: :rtcw: :confused: )
Dude, you have cool hair.

Posted: Sun Dec 04, 2005 11:14 pm
by ppp
Image

Limbering up the mapping muscles, now where's that green swirly stuff to go with the teleporter..?

Posted: Mon Dec 05, 2005 5:50 pm
by Lukin
Insert func_fx, place it inside the tele, add key fx with value set to effects/mp/teleporter.fx.

BTW The sun casts shadows in the wrong direction.

Posted: Mon Dec 05, 2005 7:59 pm
by Lukin
[lvlshot]http://ww.mojobin.com/monsoon_l4dm2_d3wvia.jpg[/lvlshot]

Posted: Mon Dec 05, 2005 8:31 pm
by StormShadow
This map better be awesome Lukin, or we all will be very dissapointed :D

Posted: Sun Dec 11, 2005 3:36 pm
by [acid]
last post is a while back hum?

[lvlshot]http://www.planetquake.com/acid/q4test2.jpg[/lvlshot]

Posted: Sun Dec 11, 2005 3:41 pm
by Fjoggs
mm, i recognize that map. :]

Posted: Sun Dec 11, 2005 3:45 pm
by redfella
*slow* Looking sharp ScrotcH!

Posted: Sun Dec 11, 2005 8:22 pm
by ScrotcH
er thanks, I havent touched Q4 in a month due to work and real life stuff. Someone at work talked me into making it into a CTF map, so maybe I should get back to working on it.

Posted: Mon Dec 12, 2005 1:03 pm
by Lukin
StormShadow wrote:This map better be awesome Lukin, or we all will be very dissapointed :D
Haha, thanks. Though I don't believe all the mappers that participate in D3W/VIA competition would be that dissapointed ;)

Image

Posted: Wed Dec 14, 2005 1:04 pm
by Lukin
More shots
[lvlshot]http://q4.org.pl/monsoon4.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon6.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon5.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon3.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon2.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon1.jpg[/lvlshot]

Download here, discussion there :)

Posted: Wed Dec 14, 2005 11:24 pm
by MegaMan44
meh, not working correctly - but i'm too fcking annoyed now.

kuwahara adaptive filter
[lvlshot]http://www.uni-koblenz.de/~hrehfeld/uni/Bildverarbeitung/05WS/kuwahara/lena_all_mi.png[/lvlshot]

numbers => filter window size

Posted: Sat Dec 17, 2005 3:45 pm
by seremtan
more dimly-lit gloom (does no-one make bright sunny maps any more?), but without quake in the name:

[lvlshot]http://web.onetel.net.uk/~stevenchapman/spookybarn.jpg[/lvlshot]

Posted: Sat Dec 17, 2005 11:14 pm
by Lenard
Did you guys ever play that hl mod with the zombies? I think it was called "They Hunger." I think that would make for an awesome remake. That was probably the first really scary video game I ever played.

Posted: Sun Dec 18, 2005 7:16 pm
by seremtan
iirc there's a hl2 remake of that in the works, or i could be confusing with any one of a zillion other hl2 mods involving zombies

Posted: Mon Dec 19, 2005 12:12 am
by Lenard
:icon25:

Posted: Mon Dec 19, 2005 1:38 am
by +JuggerNaut+
seremtan wrote:more dimly-lit gloom (does no-one make bright sunny maps any more?), but without quake in the name:

[lvlshot][/lvlshot]
:icon28:

Posted: Mon Dec 19, 2005 5:57 am
by axbaby
Image

Image

Image

Image