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Posted: Fri Dec 23, 2005 3:04 pm
by corsair
Lukin wrote:
StormShadow wrote:This map better be awesome Lukin, or we all will be very dissapointed :D
Haha, thanks. Though I don't believe all the mappers that participate in D3W/VIA competition would be that dissapointed ;)
my map wont be finished in time :[[

good luck with yer map though 8D
looks fancy, kinda has a neo-communistic style, mixed with urban lighting, fine combination

Posted: Fri Dec 23, 2005 3:14 pm
by SonicClang
Kaz have you moved on to Quake 4 yet? You should.

Posted: Sat Dec 24, 2005 3:44 am
by Lenard
:puke:

Posted: Sat Dec 24, 2005 12:41 pm
by Hipshot
That is cool Lukin, feels a bit cyberpunk.

Posted: Sat Dec 24, 2005 4:20 pm
by corsair
mmm, current wip ;]

[lvlshot]http://www.planetquake.com/corsair/screenshots/q4/jwel.jpg[/lvlshot]

Posted: Sat Dec 24, 2005 5:42 pm
by seremtan
looks groovetastic, though those wires seem unnecessary imho

Posted: Sat Dec 24, 2005 5:48 pm
by Chi
wires :drool:

looking good man

Posted: Mon Dec 26, 2005 1:45 am
by Hipshot
Kaz, why don't you move to Q4?

Posted: Mon Dec 26, 2005 8:37 am
by evillair
Some ZBrush testing, seeing what I can do in it for some textures I want to do... :evil:

[lvlshot]http://evillair.net/e107_images/temp/the_Back_c.jpg[/lvlshot]

[lvlshot]http://evillair.net/e107_plugins/autogallery/Gallery/Figures/Formz.jpg[/lvlshot]

[lvlshot]http://evillair.net/e107_plugins/autogallery/Gallery/Figures/SkullCage.jpg[/lvlshot]

[lvlshot]http://evillair.net/e107_plugins/autogallery/Gallery/Figures/The_Head_No2.jpg[/lvlshot]

Posted: Mon Dec 26, 2005 1:09 pm
by sumatra
:eek: :eek: WOOOOOHHOOOOO

those are looking fantastic.

Posted: Mon Dec 26, 2005 3:35 pm
by Chi
amazing

Posted: Tue Dec 27, 2005 12:20 am
by corsair
those are looking very fine sir, may I asume you're wanting to create quake4 textures with the mighty help of zbrush? I goddamn hope so :]

Posted: Tue Dec 27, 2005 12:21 am
by evillair
corsair wrote:those are looking very fine sir, may I asume you're wanting to create quake4 textures with the mighty help of zbrush? I goddamn hope so :]
You are correct. :)

Posted: Tue Dec 27, 2005 12:37 am
by pjw
evillair wrote:holy wow
Words fail.

Image

Posted: Tue Dec 27, 2005 12:52 am
by spookmineer
omg... 0_o

Posted: Tue Dec 27, 2005 1:57 am
by Dr4ch
zbrush is pretty amazing, the only limit is the amount of ram thats why i given it up for the moment.

Nice meats meiers wire style there ;)

Here are some of my things in Zbrush from almost a year ago. I hope finding time making some textures with it when my CPU+RAM combo arrives :drool:

Image

Image

Image

Posted: Tue Dec 27, 2005 1:59 am
by Hipshot
Evil and Dr4, Mother fucking awesome!

Posted: Tue Dec 27, 2005 2:56 am
by SonicClang
pjw once again you have graced us with a great and heart warming picture. :)

Kaz, go buy Quake 4 and make levels for it. You have to keep moving your skills forward onto the new technology or you're going to get left behind, and that would be a horrible thing.

Posted: Tue Dec 27, 2005 7:15 pm
by Geit
That's really impressive EvilLair!
evillair wrote:
corsair wrote:those are looking very fine sir, may I asume you're wanting to create quake4 textures with the mighty help of zbrush? I goddamn hope so :]
You are correct. :)
Hurray! :P

A CTF map I'm currently working on:
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf1b11-1.jpg[/lvlshot]

[lvlshot]http://goat.gamepoint.net/pics/geit4ctf1b11-2.jpg[/lvlshot]

[lvlshot]http://goat.gamepoint.net/pics/geit4ctf1b11-3.jpg[/lvlshot]

[lvlshot]http://goat.gamepoint.net/pics/geit4ctf1b11-4.jpg[/lvlshot]

Posted: Tue Dec 27, 2005 9:08 pm
by spookmineer
Looks very good! Are you working on both maps simultaneously?

Posted: Tue Dec 27, 2005 9:40 pm
by Geit
spookmineer wrote:Looks very good! Are you working on both maps simultaneously?
Yep, somehow I always find myself working on multiple maps simultaneously :paranoid: (three at the moment)

Posted: Tue Dec 27, 2005 11:49 pm
by spookmineer
...pics of the 3rd map... :icon25:

Posted: Wed Dec 28, 2005 12:09 am
by Lenard
Image

Unsupported walkway?

Posted: Wed Dec 28, 2005 12:46 am
by +JuggerNaut+
wait, you can have teleporters but not unsupported structures?

Posted: Wed Dec 28, 2005 1:16 am
by spookmineer
It's made of carbon nanotube fibre reinforced plastics or something similar. In other words, it's very strong :D