Page 36 of 295
Posted: Wed Dec 28, 2005 1:39 am
by Geit
spookmineer wrote:It's made of carbon nanotube fibre reinforced plastics or something similar. In other words, it's very strong

Yes, errr, that's right! :P
Posted: Wed Dec 28, 2005 1:44 am
by Lenard
:icon25: I don;'t see any teleporters.
wow...
Posted: Wed Dec 28, 2005 2:01 am
by drover700
anyone notice half of these pics dont even work?
anyway the ones i see are FlIkeN AWesoMe!
Posted: Wed Dec 28, 2005 2:31 am
by Lenard
If you are looking for the ones from like six months ago.
Posted: Wed Dec 28, 2005 3:59 am
by evillair
Lukin, niiice.
corsair, keep the wires, they look cool.

Geit, that's looking sweet.
Some really great stuff in here, nice job.
Had to post another one...
This one is more texture related (going to be part of a wall section - a normal map version of it rather, not the image like this).
What have I gotten myself into, this will take forever.

Posted: Wed Dec 28, 2005 4:20 am
by evillair
Looking good.
For some reason I would like to see glass in there to counterbalence all the metal.

Posted: Wed Dec 28, 2005 4:30 am
by evillair
yeah, but it's too small. :]
Posted: Wed Dec 28, 2005 4:42 am
by jester!
evillair wrote:Lukin, niiice.
corsair, keep the wires, they look cool.

Geit, that's looking sweet.
Some really great stuff in here, nice job.
Had to post another one...
This one is more texture related (going to be part of a wall section - a normal map version of it rather, not the image like this).
*wicked image*
What have I gotten myself into, this will take forever.

But you will earn even more love from the community! I personally cant wait to see this used in maps, especially since I actually keep texture detail now. :icon26:
Posted: Wed Dec 28, 2005 6:54 am
by +JuggerNaut+
Lenard wrote::icon25: I don;'t see any teleporters.
but the GAME does, not sure if the map does or not. :icon6:
btw, all of you bastards need to stop - your work is giving me a stiffie

Posted: Wed Dec 28, 2005 6:55 am
by Method
Here's my soon to be released tourney map -
Mash-Up Streets (methtourney1):
Grab the beta here:
http://www.methodonline.com/methtourney1.htm
-Method
Posted: Wed Dec 28, 2005 1:30 pm
by Geit
Method wrote:Here's my soon to be released tourney map - Mash-Up Streets (methtourney1)
Congratulations, you just posted the 1000th post in this thread :icon25:
looking good btw.
Posted: Wed Dec 28, 2005 8:16 pm
by <--Wastrel-->
Posted: Fri Dec 30, 2005 3:17 pm
by Lukin
evillair wrote:Some ZBrush testing, seeing what I can do in it for some textures I want to do... :evil:
[lvlshot]http://evillair.net/e107_plugins/autogallery/Gallery/Figures/Formz.jpg[/lvlshot]
So yet we will get a Giger inspired set :icon26: Nice.
Posted: Fri Dec 30, 2005 3:25 pm
by Hipshot
@ Wastrel, what skybox is that?
Posted: Fri Dec 30, 2005 10:27 pm
by Oeloe
Hipshot wrote:@ Wastrel, what skybox is that?
An ATi-bugged one. :x
Posted: Fri Dec 30, 2005 10:40 pm
by primaltheory
HAha that sucks
Posted: Sat Dec 31, 2005 2:02 am
by Lenard
Liking the psuedo realist stuff their, kaz.
Posted: Sat Dec 31, 2005 3:12 am
by Geit
Not really mapping related, but some shots of an engine I'm working on:
[lvlshot]http://goat.gamepoint.net/pics/Ontiegelijk-15-06-2005.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/Ontiegelijk-17-06-2005.jpg[/lvlshot]
Posted: Sat Dec 31, 2005 3:28 am
by spookmineer
Ontiegelijk

Posted: Sat Dec 31, 2005 5:02 am
by pjw
Posted: Sat Dec 31, 2005 2:43 pm
by Geit
pjw: I see you fixed the lighting, looks a lot better now.
Edit: I see you posted your new beta, I'll give it a go

Posted: Sat Dec 31, 2005 11:10 pm
by primaltheory
[lvlshot]http://hexagram.usfirst818.org/images/h1dm1.jpg[/lvlshot]
[lvlshot]http://hexagram.usfirst818.org/images/h1dm2.jpg[/lvlshot]
off my work in progress map, ignore the shitty fps (the map has lights everywhere for the sake of brightness, it's unoptimized, and I had editor running as another instance)(otherwise I'm high 40s)
Posted: Sat Dec 31, 2005 11:24 pm
by jester!
[ lvlshot ] [/lvlshot ]
or resize or something... :icon28:
Posted: Sat Dec 31, 2005 11:27 pm
by primaltheory
sorry had no idea such a tag existed :-S
Posted: Sat Dec 31, 2005 11:29 pm
by jester!
primaltheory wrote:sorry had no idea such a tag existed :-S
No worries, thx. :icon32:

- 666!