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Posted: Wed Dec 28, 2005 1:39 am
by Geit
spookmineer wrote:It's made of carbon nanotube fibre reinforced plastics or something similar. In other words, it's very strong :D
Yes, errr, that's right! :P

Posted: Wed Dec 28, 2005 1:44 am
by Lenard
:icon25: I don;'t see any teleporters.

wow...

Posted: Wed Dec 28, 2005 2:01 am
by drover700
anyone notice half of these pics dont even work?
anyway the ones i see are FlIkeN AWesoMe!

Posted: Wed Dec 28, 2005 2:31 am
by Lenard
If you are looking for the ones from like six months ago.

Posted: Wed Dec 28, 2005 3:59 am
by evillair
Lukin, niiice.
corsair, keep the wires, they look cool. ;)
Geit, that's looking sweet.

Some really great stuff in here, nice job.

Had to post another one...
This one is more texture related (going to be part of a wall section - a normal map version of it rather, not the image like this).

Image

What have I gotten myself into, this will take forever. :paranoid:

Posted: Wed Dec 28, 2005 4:20 am
by evillair
Looking good.
For some reason I would like to see glass in there to counterbalence all the metal. :)

Posted: Wed Dec 28, 2005 4:30 am
by evillair
yeah, but it's too small. :]

Posted: Wed Dec 28, 2005 4:42 am
by jester!
evillair wrote:Lukin, niiice.
corsair, keep the wires, they look cool. ;)
Geit, that's looking sweet.

Some really great stuff in here, nice job.

Had to post another one...
This one is more texture related (going to be part of a wall section - a normal map version of it rather, not the image like this).

*wicked image*

What have I gotten myself into, this will take forever. :paranoid:
But you will earn even more love from the community! I personally cant wait to see this used in maps, especially since I actually keep texture detail now. :icon26:

Posted: Wed Dec 28, 2005 6:54 am
by +JuggerNaut+
Lenard wrote::icon25: I don;'t see any teleporters.
but the GAME does, not sure if the map does or not. :icon6:

btw, all of you bastards need to stop - your work is giving me a stiffie :drool:

Posted: Wed Dec 28, 2005 6:55 am
by Method
Here's my soon to be released tourney map - Mash-Up Streets (methtourney1):

Image

Image

Image

Grab the beta here:

http://www.methodonline.com/methtourney1.htm

-Method

Posted: Wed Dec 28, 2005 1:30 pm
by Geit
Method wrote:Here's my soon to be released tourney map - Mash-Up Streets (methtourney1)
Congratulations, you just posted the 1000th post in this thread :icon25:
looking good btw.

Posted: Wed Dec 28, 2005 8:16 pm
by <--Wastrel-->
Image

Image

Image

Posted: Fri Dec 30, 2005 3:17 pm
by Lukin
evillair wrote:Some ZBrush testing, seeing what I can do in it for some textures I want to do... :evil:
[lvlshot]http://evillair.net/e107_plugins/autogallery/Gallery/Figures/Formz.jpg[/lvlshot]
So yet we will get a Giger inspired set :icon26: Nice.

Posted: Fri Dec 30, 2005 3:25 pm
by Hipshot
@ Wastrel, what skybox is that?

Posted: Fri Dec 30, 2005 10:27 pm
by Oeloe
Hipshot wrote:@ Wastrel, what skybox is that?
An ATi-bugged one. :x

Posted: Fri Dec 30, 2005 10:40 pm
by primaltheory
HAha that sucks

Posted: Sat Dec 31, 2005 2:02 am
by Lenard
Liking the psuedo realist stuff their, kaz.

Posted: Sat Dec 31, 2005 3:12 am
by Geit
Not really mapping related, but some shots of an engine I'm working on:
[lvlshot]http://goat.gamepoint.net/pics/Ontiegelijk-15-06-2005.jpg[/lvlshot]

[lvlshot]http://goat.gamepoint.net/pics/Ontiegelijk-17-06-2005.jpg[/lvlshot]

Posted: Sat Dec 31, 2005 3:28 am
by spookmineer
Ontiegelijk ;)

Posted: Sat Dec 31, 2005 5:02 am
by pjw
@<--Wastrel-->: looking cool; you don't see realistic in Q3 very often. :)

Thought I might as well throw up a few shots of my current beta:

Image

Image

Image

Posted: Sat Dec 31, 2005 2:43 pm
by Geit
pjw: I see you fixed the lighting, looks a lot better now.

Edit: I see you posted your new beta, I'll give it a go ;)

Posted: Sat Dec 31, 2005 11:10 pm
by primaltheory
[lvlshot]http://hexagram.usfirst818.org/images/h1dm1.jpg[/lvlshot]
[lvlshot]http://hexagram.usfirst818.org/images/h1dm2.jpg[/lvlshot]

off my work in progress map, ignore the shitty fps (the map has lights everywhere for the sake of brightness, it's unoptimized, and I had editor running as another instance)(otherwise I'm high 40s)

Posted: Sat Dec 31, 2005 11:24 pm
by jester!
[ lvlshot ] [/lvlshot ]

or resize or something... :icon28:

Posted: Sat Dec 31, 2005 11:27 pm
by primaltheory
sorry had no idea such a tag existed :-S

Posted: Sat Dec 31, 2005 11:29 pm
by jester!
primaltheory wrote:sorry had no idea such a tag existed :-S
No worries, thx. :icon32:

<-- 666!