Page 37 of 295
Posted: Sat Dec 31, 2005 11:50 pm
by primaltheory
*hides*
Posted: Mon Jan 02, 2006 10:04 pm
by sumatra
Current WIP:
Funky coffe, cream'n'sugar
Smells like some caramel latte macchiato.
Duelmap for cpm and vanilla gameplay.
Beta soon,
Alpha here
and a happy new year to all of you fellows..
Posted: Mon Jan 02, 2006 10:13 pm
by Scourge
Mmmm, chocolatey.
Posted: Mon Jan 02, 2006 10:21 pm
by sumatra
scourge34 wrote:Mmmm, chocolatey.
However you like it.
Posted: Mon Jan 02, 2006 10:54 pm
by primaltheory
DUDE That's amazing, I don't wanna be a thief but where do you get such sweet textures??
Posted: Mon Jan 02, 2006 11:38 pm
by StormShadow
hey, you textured it
i guess that warrants another beta test

Posted: Mon Jan 02, 2006 11:46 pm
by primaltheory
primaltheory wrote:DUDE That's amazing, I don't wanna be a thief but where do you get such sweet textures??
I'm talking about the coffe and cream map that was shown
Posted: Mon Jan 02, 2006 11:48 pm
by Lenard
I really like it, actually, but I think the stairs could use a little work.
Posted: Tue Jan 03, 2006 12:51 am
by pjw
sumatra wrote:Current WIP
That's pretty cool--nice look to that. Are you using a fairly fine lightmap scale, or some other trick for the spiffy shadows? (Also, I think that one grate shadow is kinda broken...why does it warp like that partway down? Or is the surface it's being cast on not flat there...?)
Posted: Tue Jan 03, 2006 12:55 am
by primaltheory
It's because of the angle I think...Those textures are sweet though I need to get me some of those.
Posted: Tue Jan 03, 2006 12:55 am
by +JuggerNaut+
sumatra wrote:Current WIP:
Funky coffe, cream'n'sugar
Smells like some caramel latte macchiato.
Duelmap for cpm and vanilla gameplay.
Beta soon,
Alpha here
excellent! what a great look!
Posted: Tue Jan 03, 2006 5:03 pm
by sumatra
First of all, thanks guys. That's the reason why I like this place, it encourages me every time to go on with my work/hobby

.
@StormShadow: Yes, for sure. Soon, I hope...
@primaltheory: The textures are based on some fine basetexture from Yves Allaire.
@Lenard: What do you exactly mean, I have put a lot of work/tricks into the staircase.
from above
@pjw: Thanks :icon31: . It's actually a fairly low lightmapscale ( 0.1). The surface sticks by 45° out of the wall.
shadows
I have to say, that the current rendersettings still aren't at highquality
@+JuggerNaut+ + Kaziganthe: Also glad you like it

..
Posted: Tue Jan 03, 2006 5:46 pm
by Oeloe
I like what you did to the texturing as well. Looks really nice.

Nice to see that you're finishing this.
Posted: Tue Jan 03, 2006 8:28 pm
by primaltheory
You're pictures are broke?
(I really wanna see!)
Posted: Tue Jan 03, 2006 8:31 pm
by sumatra
primaltheory wrote:You're pictures are broke?
(I really wanna see!)
Host sucks a bit...
Posted: Tue Jan 03, 2006 8:33 pm
by primaltheory
I really really wanna see it's such a neat looking map! (If you need them thrown somewhere else lemme know)
Posted: Wed Jan 04, 2006 1:15 am
by primaltheory
Wasn't sure about that, That's the only one that confuses me sometimes!
*You mean grammar nazi right?*
OMG THE PICTURES WORK! Wow that's awesome! Where did you get the textures pleasseee tell me!
Posted: Wed Jan 04, 2006 4:38 pm
by sumatra
primaltheory wrote:Wasn't sure about that, That's the only one that confuses me sometimes!
*You mean grammar nazi right?*
OMG THE PICTURES WORK! Wow that's awesome! Where did you get the textures pleasseee tell me!
sumatra wrote:
@primaltheory: The textures are based on some fine basetexture from Yves Allaire.
Or just make them on your own. I haven't asked Yves if I'm allowed to modify them yet.
Posted: Wed Jan 04, 2006 6:41 pm
by axbaby
maps done after much toil trying to get O'dium original map to run at more then 10fps .. uploading shortly
[lvlshot]http://img482.imageshack.us/img482/5263/shot000041jo.jpg[/lvlshot]
[lvlshot]http://img387.imageshack.us/img387/7784/shot000084nj.jpg[/lvlshot]
Posted: Wed Jan 04, 2006 6:54 pm
by Todtsteltzer
sumatra wrote:Or just make them on your own. I haven't asked Yves if I'm allowed to modify them yet.
I think you should ask him before you release another beta.
It's ok for evillair if you re-color his textures but he doesn't like it if you modify them in any other way (that's what he wrote in this forum in 2004, IIRC).
I really like this color scheme! Café au lait rulez

!
Posted: Wed Jan 04, 2006 7:03 pm
by Oeloe
Hmm, it looks better than before, but now there seems to be hardly any colour at all. dm6 wasn't grey, it was brown/reddish with some other hues as well.
Posted: Wed Jan 04, 2006 7:16 pm
by corsair
Ditch the SMC logo on the first shot, it doesnt overlay nice on those height 'differences' of the bumpmapped texture imo - the rest looks fancy - Although I might say I agree with Oeloe, and I'd add the color blue within his 'other hues'.
Aside from that, the redone gothic_block texture on, especialy the Red Armor jumppad area, does also differ very much in terms of cleanness (which you've on the other hand awesomely achieved in the floor of the first shot).
I'm not sure if you should listen to such comments, but remember that most gamers adjust their picmip, and what I've seen happening to alot of the quake4 maps with low settings, is that the sense of depth becomes very obscured. This can be rather easily be solved by change in textures - and especialy, by change in texture hue.
Remaking an existant map is hard, but whats most important isn't to exactly copy the map, but use the quality as your skeleton, and decorate it so to enhance that quality.
Thought I'd post a shot myself too. so here is one - harrr...
(notice the oddly scaled caulk hull, that made 45degree angles into... into .. other angles!)
[lvlshot]http://www.planetquake.com/corsair/screenshots/q4/corsair4dm1XYtop.jpg[/lvlshot]
Posted: Wed Jan 04, 2006 8:39 pm
by <--Wastrel-->
Hipshot wrote:@ Wastrel, what skybox is that?
It's the Velcor skybox downloaded from Wadfather. I resized it to 1024x1024. :icon26:
Posted: Wed Jan 04, 2006 8:42 pm
by Foo
Posted: Wed Jan 04, 2006 8:49 pm
by Fjoggs
"..I'm not sure if we wanna pay for a dimention we're not gonna use.." :P