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Posted: Wed Jan 04, 2006 10:07 pm
by hemostick
Build that with localized gravities just for the sake of it on d3/q4 =)

Posted: Thu Jan 05, 2006 12:22 am
by MegaMan44
"besides, technically it's in new jersey"

"not a single apartment that's remotely livable!"

Posted: Thu Jan 05, 2006 12:51 am
by primaltheory
hemostick wrote:Build that with localized gravities just for the sake of it on d3/q4 =)
somebody tried, they had problems with rockets and nades

Posted: Thu Jan 05, 2006 1:07 am
by Dr4ch
Damn, cant hold myself back :/

[lvlshot]http://www.dr4ch.de/pics/edge/shot00050.jpg[/lvlshot]

Posted: Thu Jan 05, 2006 1:29 am
by Lenard
nice

Posted: Thu Jan 05, 2006 2:04 am
by Hipshot
Foo wrote:Image
That could have been quite unique, if it wasen't for the fact that I, several months ago, saw a much better and larger looking Source map, _with_ characters in different angles ;)

Posted: Thu Jan 05, 2006 2:12 am
by Hipshot
<--Wastrel--> wrote:
Hipshot wrote:@ Wastrel, what skybox is that?
It's the Velcor skybox downloaded from Wadfather. I resized it to 1024x1024. :icon26:
Isn't that a 512 texture, why would you size it up to 1024?
I can see why people sized skies down _from_ 1024 til 512, but why would someone do the opposite?

Posted: Thu Jan 05, 2006 3:09 am
by Foo
Hipshot wrote:That could have been quite unique, if it wasen't for the fact that I, several months ago, saw a much better and larger looking Source map, _with_ characters in different angles ;)
It was an experiment. You can sew all 3 perspectives of Relativity together to form one cohesive 3d space. Which I wouldn't have known without building it for myself.

Also, do you know escher left a lot of very deliberate clues in Relativity so that it would be easily constructed?

Posted: Thu Jan 05, 2006 9:54 am
by Hipshot
Foo wrote:
Hipshot wrote:That could have been quite unique, if it wasen't for the fact that I, several months ago, saw a much better and larger looking Source map, _with_ characters in different angles ;)
It was an experiment. You can sew all 3 perspectives of Relativity together to form one cohesive 3d space. Which I wouldn't have known without building it for myself.

Also, do you know escher left a lot of very deliberate clues in Relativity so that it would be easily constructed?
# Yea that is probably true.
# No, I did not know that...

Posted: Thu Jan 05, 2006 12:42 pm
by Shallow
The first map based around Relativity I'm aware of was the one of the standard DM maps which shipped with Sin. It had the full multidirectional gravity thing, and had teleports which moved you between the different gravity zones. It was insane and took ages to learn because it was so confusing - worth the effort though.

Posted: Thu Jan 05, 2006 12:46 pm
by 4days
Shallow wrote:The first map based around Relativity I'm aware of was the one of the standard DM maps which shipped with Sin. It had the full multidirectional gravity thing, and had teleports which moved you between the different gravity zones. It was insane and took ages to learn because it was so confusing - worth the effort though.
serious sam had a couple like that too (dunno if they were user-created), bit confusing but a lot of fun.

Posted: Thu Jan 05, 2006 2:52 pm
by Oeloe
No they were in the single player maps too. I remember running inside a sphere, picking up stuff. SS isn't my game though, i didn't even finish the SP (while i even finished Daikatana :) ).

Posted: Sun Jan 08, 2006 5:07 am
by Hipshot
New sky in the works, called Tempest.
[lvlshot]http://img469.imageshack.us/img469/7006/temp26aw.jpg[/lvlshot]

Posted: Sun Jan 08, 2006 7:42 am
by pjw
Hipshot wrote:New sky
That kicks much ass. Stormy skies are wonderful. Reminds me of this:

[lvlshot]http://www.planetquake.com/pjw/grafix/supercell.jpg[/lvlshot]

If you could make one like this, I'd probably have to excuse myself and go clean up:

[lvlshot]http://www.planetquake.com/pjw/grafix/mammatus.jpg[/lvlshot]

Posted: Sun Jan 08, 2006 7:55 am
by Hipshot
Thanks pjw, Super Cell, the word I needed.
Anyway, since I'm not doing this the same way I did before, it's easier now, I'm sitting here writing a tutorial. It's really easy and quite fun. However, Terragen 2 will soon be out, and most of the things I do won't be needed any more since it features 'everything' when it comes to environment.
http://www.planetside.co.uk/terragen/tg ... rymain.php

Posted: Sun Jan 08, 2006 1:32 pm
by Oeloe
Awesome anvil cloud! :o I'm going to assume the 2nd pic isn't real though? :paranoid:

Posted: Sun Jan 08, 2006 3:12 pm
by voodoochopstiks
it is, some meteorological freak thing over ohio or wherever it was, was all over the internet when it happened.

Posted: Sun Jan 08, 2006 3:49 pm
by seremtan
Hipshot wrote:Thanks pjw, Super Cell, the word I needed.
Anyway, since I'm not doing this the same way I did before, it's easier now, I'm sitting here writing a tutorial. It's really easy and quite fun. However, Terragen 2 will soon be out, and most of the things I do won't be needed any more since it features 'everything' when it comes to environment.
http://www.planetside.co.uk/terragen/tg ... rymain.php
excellent stuff :icon14: luc bianco is a terragen master though, so i won't expect to be churning out photoreal scenes straight away

Posted: Sun Jan 08, 2006 3:55 pm
by Hipshot
seremtan wrote:excellent stuff :icon14: luc bianco is a terragen master though, so i won't expect to be churning out photoreal scenes straight away
Yes he is. However, I've never seen him do a realistic sky either, not a good one, they all look flat. I only need to master clouds and skies, not ground, I will never make a sky with ground in if its not for a specific project.

Posted: Sun Jan 08, 2006 5:36 pm
by primaltheory
Hipshot wrote:
seremtan wrote:excellent stuff :icon14: luc bianco is a terragen master though, so i won't expect to be churning out photoreal scenes straight away
Yes he is. However, I've never seen him do a realistic sky either, not a good one, they all look flat. I only need to master clouds and skies, not ground, I will never make a sky with ground in if its not for a specific project.
to do good skys, check 3d sky, and make it like, 512 layers, prepare to wait a while...those generically look better

Posted: Sun Jan 08, 2006 6:01 pm
by wviperw
pjw: Is that 2nd shot real?

Posted: Sun Jan 08, 2006 6:11 pm
by Hipshot
primaltheory wrote:to do good skys, check 3d sky, and make it like, 512 layers, prepare to wait a while...those generically look better
As I wrote in my article about it, just adding more layers won't help, they are still, only more layers. You might have noted that there's like no one that uses many layers in clouds, not above 8 atleast. But its a discussion for another thread and another time ;)

Posted: Sun Jan 08, 2006 6:15 pm
by primaltheory
Hipshot wrote:
primaltheory wrote:to do good skys, check 3d sky, and make it like, 512 layers, prepare to wait a while...those generically look better
As I wrote in my article about it, just adding more layers won't help, they are still, only more layers. You might have noted that there's like no one that uses many layers in clouds, not above 8 atleast. But its a discussion for another thread and another time ;)
you need to do the lighting too, with the fog effect, i haven't done it in a while but you can do good clouds

Posted: Sun Jan 08, 2006 7:16 pm
by Geit
Hipshot wrote:New sky in the works, called Tempest.
[lvlshot]http://img469.imageshack.us/img469/7006/temp26aw.jpg[/lvlshot]
That's one good looking sky :P

Posted: Sun Jan 08, 2006 7:34 pm
by pjw
wviperw wrote:pjw: Is that 2nd shot real?
Yep. As voodoochopsticks said, it was a freak occurance, but the shot is indeed real/non-photoshopped.