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Posted: Sun Jan 08, 2006 8:18 pm
by wviperw
pjw wrote:wviperw wrote:pjw: Is that 2nd shot real?
Yep. As voodoochopsticks said, it was a freak occurance, but the shot is indeed real/non-photoshopped.
Wow I completely missed those posts above, lol. Are there more shots of it anywhere?
Posted: Sun Jan 08, 2006 8:46 pm
by pjw
GIS for "mammatus".

Posted: Mon Jan 09, 2006 8:24 pm
by cha0s
small and fast q4 tourney:
[lvlshot]http://www.chaosquake.de/files/images/cq4dm1.jpg[/lvlshot]
Posted: Thu Jan 12, 2006 12:57 am
by Geit
And a butt load of screenshots
The first three are of a CTF map that is in a very early stage of development:
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-3.jpg[/lvlshot]
And the next four are of a tourney map. There's no detail (mostly decals) yet. Mainly just hull and lighting.
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-3.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-4.jpg[/lvlshot]
Posted: Thu Jan 12, 2006 1:52 am
by wviperw
Looking good you guys.
Geit: How many maps are you working on at the same time now, something like 17?

Posted: Thu Jan 12, 2006 2:07 am
by Geit
wviperw wrote:Looking good you guys.
Geit: How many maps are you working on at the same time now, something like 17?

No, 4

Posted: Thu Jan 12, 2006 5:11 am
by evillair
Looks great Geit & cha0s
Hipshot, that sky is sweet
Nice job

Posted: Thu Jan 12, 2006 8:47 am
by o'dium
Geit that would look good if it wasn't for that rock texture. Can you not ditch it for a better one?
Posted: Thu Jan 12, 2006 12:22 pm
by MegaMan44
geit, way too bight for my liking. and you will probably get in d3engine hell also

Posted: Thu Jan 12, 2006 1:55 pm
by Lukin
cha0s >> Nice choose of colors. Looks very promising.
Geit >> the rock texture looks fine for me. However the lighting could be better - more colors and/or more contrast could make it great.
Posted: Thu Jan 12, 2006 2:44 pm
by Oeloe
Lukin wrote:cha0s >> Nice choose of colors. Looks very promising.
Agreed.
Posted: Thu Jan 12, 2006 3:00 pm
by Fjoggs
Posted: Thu Jan 12, 2006 3:32 pm
by Hipshot
Slick!
Posted: Thu Jan 12, 2006 4:36 pm
by Geit
MegaMan44 wrote:geit, way too bight for my liking. and you will probably get in d3engine hell also

I'll tone the lighting down a bit then

Although the lighting is still far from finished.
And erm, d3engine hell?

Posted: Thu Jan 12, 2006 6:55 pm
by wviperw
Fjoggs: Wow, that is quite sekseh! I thought it was Q4 at first. From looking at the screenshots, the only thing I'd definitely change would be the foilage up top in the first screenshot. It doesn't look so good.

Posted: Fri Jan 13, 2006 3:40 am
by Black_Dog
I should be contributing more to that map.

Posted: Fri Jan 13, 2006 8:28 am
by Foo
Posted: Sat Jan 14, 2006 2:44 am
by Hellfog
Looking forward to trying it out.

Posted: Sat Jan 14, 2006 5:53 am
by Guest
Foo, from the screens I'd lose the red and blue...or at least make them a lot more subtle. Maybe instead of red and blue use yellow and/or whites? I think it'll look better with the metal textures you have.
Posted: Sat Jan 14, 2006 5:57 am
by Foo
The saturation is way too strong atm.
I've got some nice electric blue stuff to add in which'll replace the existing blue, and the reds will become a lot less pronounced when I get some natural light in there and tone it down.
Next beta will be re-testing the layout now I've switched a load of stuff around and added basic detail crap in.
Posted: Sat Jan 14, 2006 3:08 pm
by sumatra
Foo wrote:The saturation is way too strong atm.
I've got some nice electric blue stuff to add in which'll replace the existing blue, and the reds will become a lot less pronounced when I get some natural light in there and tone it down.
Next beta will be re-testing the layout now I've switched a load of stuff around and added basic detail crap in.
Change the red into a warm orange tone and I'll be fine.
I'm looking forward to check the new version out. I like the layout of the alpha.
Posted: Sun Jan 22, 2006 12:42 am
by Hipshot
LDR vs HDR sky. My new env map.
[lvlshot]http://developer.valvesoftware.com/w/images/b/b5/Ldrvshdr.jpg[/lvlshot]
Posted: Sun Jan 22, 2006 12:52 am
by wviperw
LDR looks better. HDR is washing way too many of the details.
Posted: Sun Jan 22, 2006 1:14 am
by AEon
Agree, prefer LDR as well. Any HDR should probably be left to game engines to keep things consistent i.e. dynamic like in Half-Life 2.
Posted: Sun Jan 22, 2006 1:28 am
by Hipshot
Anyway, when I first looked at the sky, the LDR of course was right for me alsom, since you see more, but in the other hand, there is a more warm feeling with the HDR that makes me like it more. It's really a taste thing, because, I don't need the HDR (in game) to have the sky like that, I could just beef the exposuer in HDRShop (not the same think I know, still)
HDR, before BSPzipped in Source, uses alot of space. Actually I HDR developed level uses alot more MB.
AEon wrote:Agree, prefer LDR as well. Any HDR should probably be left to game engines to keep things consistent i.e. dynamic like in Half-Life 2.
Who said this pic wasen't from HL2? ;)