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Problem with new quake 3 source code.

Posted: Sat Sep 24, 2005 10:56 am
by reptile
Hi.
I hope i can get soon an answer to this.
I downloaded the quake 3 source code but I don't know if I need a new microsoft visual studio that I can chanche or compile something?
If I open the dsw or dsp files , and a weapons.c file then I chanche the model path of the weapon I get 38 error's after compiling.
What do I need to do to get that working?
Thx a lot.:)

Re: Problem with new quake 3 source code.

Posted: Sat Sep 24, 2005 2:13 pm
by torhu
Are you using msvc 6? That's the best way to compile it. .NET or .NET 2003 should work too. Can you compile the code unchanged without errors? If you can, please post your code changes and the resulting error messages here. Then we can help you. :)

Re: Problem with new quake 3 source code.

Posted: Sat Sep 24, 2005 9:43 pm
by reptile
torhu wrote:Are you using msvc 6? That's the best way to compile it. .NET or .NET 2003 should work too. Can you compile the code unchanged without errors? If you can, please post your code changes and the resulting error messages here. Then we can help you. :)
I think the .NET or NET 2003 was it I was missing.
Think that that's all about it why it wont work. Can that be?
I will look at this and let you know about it.
Thanks for the net torhu, I'll let you know when it's working.
I want to walk around the maps with a axe insted the gauntlet.

Posted: Sun Sep 25, 2005 12:37 pm
by 4days
couldn't you do that by just replacing the model/animation?

Posted: Sun Sep 25, 2005 1:41 pm
by Timbo
You don't need MSVC to compile http://icculus.org/quake3/. Follow the instructions for MinGW in the readme.

Posted: Mon Sep 26, 2005 7:36 pm
by reptile
Thank you guys.:)
Already got it working but one more thing where does c++ again drop your files you need to make the mod?
I didn't do anything in this the last two years.I forgot nearly everything..