The ATI Skybox BUGFIX! and the server uptime bugfix...
Posted: Sun Sep 25, 2005 5:07 am
yes... i found this at quakesrc.
Credits go to swi, Ruzgfpegk, and EdSchouten
Here:
basically open up tr_shader.c and below this line:
add this:
now further down in the ParseSkyParms function find this:
delete or comment it out and add this:


For the server uptime bugfix try:
http://forums.wireheadstudios.org/index ... =11&t=2749
or here if u like using a diff:
http://test.g-rave.nl/quake3-phoenix.diff
Credits go to swi, Ruzgfpegk, and EdSchouten
Here:
basically open up tr_shader.c and below this line:
Code: Select all
// tr_shader.c -- this file deals with the parsing and definition of shaders
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#ifdef WIN32
#ifndef GL_VERSION_1_2
#define GL_CLAMP_TO_EDGE 0x812F
#endif
#endif
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shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_CLAMP );
Code: Select all
#ifdef GL_CLAMP_TO_EDGE
shader.sky.outerbox[i] = R_FindImageFile ((char *) pathname, qtrue, qtrue, GL_CLAMP_TO_EDGE);
#else
shader.sky.outerbox[i] = R_FindImageFile ((char *) pathname, qtrue, qtrue, GL_CLAMP);
#endif


For the server uptime bugfix try:
http://forums.wireheadstudios.org/index ... =11&t=2749
or here if u like using a diff:
http://test.g-rave.nl/quake3-phoenix.diff