ASE and vert 'error'
Posted: Sun Sep 25, 2005 8:00 pm
I could have sworn ASE models could have more that 1000 verts but one I'm testing now is giving me the following error that I've never come across beforeI know it's refering to the model but in relation to ASE's I'm kind of supprised.
The thing is, now that I think about it I've never actually used a model that's over 1000verts before as they've always been small objects or cut up into smaller section for other reasons.
Incidently using -meta in BSP during compile fixes the problem but I'm trying not to use that for 'external use' reasons (use of the BSP outside of Quake 3 - so I don't know what effect -meta has on the BSP and collision data).
I always though q3map_forcemeta was supposed make allowence for big vert count models?
Code: Select all
rb_checkoverflow : verts > max (1670 > 1000)
The thing is, now that I think about it I've never actually used a model that's over 1000verts before as they've always been small objects or cut up into smaller section for other reasons.
Incidently using -meta in BSP during compile fixes the problem but I'm trying not to use that for 'external use' reasons (use of the BSP outside of Quake 3 - so I don't know what effect -meta has on the BSP and collision data).
I always though q3map_forcemeta was supposed make allowence for big vert count models?