CUBE vs SPHERE (Standalone) - Project Info
Posted: Tue Oct 04, 2005 5:44 pm
Hi guys 
Not posted in here for a *long* time. Anyway, I've just booted up a new project. Very simple, very silly. It should be a winner, it's already kicked up quite a stink in a few places and seems to be quite popular with the mod players...
A quick link to a somewhat sarcastic Design Document;
http://sheelabs.gamemod.net/files/CvSDesignDocco.doc
For those that can't be bothered to read all that - CUBE vs SPHERE is quite simple; a team based multiplayer romp featuring three game modes built with the full Quake 3 Engine to be distributed as a standalone title. Teams compete in each game as Cubes or Spheres with objectives also based on other basic primitives...
Should be a bit of a laugh, and the expected development time is quite low.
We're currently looking for a bit of staffage; We've got ourselves our coder (although I'm none too skilled, so someone else should probably deal with that
) and a modeller, although someone with texture knowhow, and a couple of mappers could come in handy, as could sound beardies. A website will be set up shortly, although I'm a bit busy with it for the moment.
Input is more than appreciated. It's been the foundation of this entire concept thus far!
Many thanks,
AmberZ
+++ MESSAGE ENDS +++

Not posted in here for a *long* time. Anyway, I've just booted up a new project. Very simple, very silly. It should be a winner, it's already kicked up quite a stink in a few places and seems to be quite popular with the mod players...
A quick link to a somewhat sarcastic Design Document;
http://sheelabs.gamemod.net/files/CvSDesignDocco.doc
For those that can't be bothered to read all that - CUBE vs SPHERE is quite simple; a team based multiplayer romp featuring three game modes built with the full Quake 3 Engine to be distributed as a standalone title. Teams compete in each game as Cubes or Spheres with objectives also based on other basic primitives...
Should be a bit of a laugh, and the expected development time is quite low.
We're currently looking for a bit of staffage; We've got ourselves our coder (although I'm none too skilled, so someone else should probably deal with that

Input is more than appreciated. It's been the foundation of this entire concept thus far!
Many thanks,
AmberZ
+++ MESSAGE ENDS +++