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what about binds?
Posted: Tue Oct 04, 2005 10:25 pm
by Grandpa Stu
one thing that pissed me off, and a slew of other people i know, was how gay the binding system was in D3. my biggest peeve was the lack of the ability to use my loved double binds.
you think q4 will give us more creativity when it comes to binds this time around?
Posted: Tue Oct 04, 2005 10:30 pm
by Foo
I think it will, but I don't see the need for it.
I mean you can do some creative things with binding, but in the interests of just keeping it simple, it'd be nice if as little of the underbelly was exposed.
Arguably though, the highly configurable nature of Q3 is what kept such a hardcore following all this time.
Posted: Tue Oct 04, 2005 10:59 pm
by R00k
Foo wrote:I think it will, but I don't see the need for it.
I mean you can do some creative things with binding, but in the interests of just keeping it simple, it'd be nice if as little of the underbelly was exposed.
Arguably though, the highly configurable nature of Q3 is what kept such a hardcore following all this time.
I think being able to highly customize/personalize your controls is one of the greatest things about Quake. I have been turned off other games that were really good gameplay-wise, simply because I didn't have the level of control that I do in Q3.
I really, really hope Q4 is as configurable as 3 was.
Posted: Wed Oct 05, 2005 12:05 am
by dzjepp
D3 doesn't support alias commands?
Posted: Wed Oct 05, 2005 7:25 am
by rgoer
It does, but user-defined alias commands in the Doom 3 tech get treated as cvars--and the default behavior for a cvar in Doom is for it to be flagged as a cheat. So when you have set MyAwesomeAlias "say btw; wait 10; say cocks" (or whatever) set up as an alias in your .cfg file, you can bind a key to vstr MyAwesomeAlias and all will be fine. Double-bindings, however, which require a nested group of aliases that set and re-set each other, don't work in Doom 3--your keybinding that changes the value of MyAwesomeAlias will just get you a console warning about how MyAwesomeAlias is cheat protected.
In Quake 4, however...
...user-created alias commands work just as freely as they did in Quake III. The only caviat is this: rather than MyAwesomeAlias, you would need to name it ua_MyAwesomeAlias. The ua_ prefix flags the cvar as a user-created alias, and not as a cheat, allowing you to set and re-set it as often as you like without tripping the "hey, this is cheat-protected" warning.
Posted: Wed Oct 05, 2005 8:32 am
by Oeloe
Double binds are supported in VQ3?? I thought double binds only work in mods like OSP, CPMA, X-Battle, for advanced team binds and timer scripts...
Posted: Wed Oct 05, 2005 8:38 am
by MKJ
you can doublebind by using vstr in vq3
Posted: Wed Oct 05, 2005 11:02 am
by Oeloe
Example plz? How can i double bind my movement and/or weapon selection keys to team messages?
Just to be sure we're talking about the same thing: i mean the ability to hold one key (that's already bound to something) in combination with another key to execute a certain command (vstr).
Posted: Wed Oct 05, 2005 11:52 pm
by Grandpa Stu
double bind as in a toggle.
if i push w it will switch to rl. if i hit w again it switches to rg. if i hit w once more it switches to rl. etc. etc.
Posted: Thu Oct 06, 2005 12:12 am
by rgoer
Yes that's exactly the kind of thing you can do with vstr and ua_ user-aliases in Quake 4.
Posted: Thu Oct 06, 2005 12:22 am
by rgoer
btw when it hits the shelves, just add this to your .cfg:
Code: Select all
seta "ua_toggleRocket" "_impulse6; set ua_toggleRLRG 'vstr ua_toggleRail'"
seta "ua_toggleRail" "_impulse7; set ua_toggleRLRG 'vstr ua_toggleRocket'"
seta "ua_toggleRLRG" "vstr ua_toggleRocket"
bind "q" "vstr ua_toggleRLRG"
you can bind it to whatever key you want, of course
you can also rename the aliases to whatever suits you
Posted: Thu Oct 06, 2005 6:29 pm
by axbaby
how the hell do you know all this rgoer?
Posted: Thu Oct 06, 2005 6:30 pm
by Duhard
axbaby wrote:how the hell do you know all this rgoer?
he works for raven

Posted: Fri Oct 07, 2005 6:36 am
by rgoer
because I'm the one that came up with the ua_ solution to the user-alias cvar cheat-protection problem
Posted: Fri Oct 07, 2005 7:09 am
by axbaby
cool .. now gib me a job mapping or Tech Support for Raven
Posted: Wed Oct 12, 2005 9:21 am
by 4days
rgoer wrote:because I'm the one that came up with the ua_ solution to the user-alias cvar cheat-protection problem
*pats rgoer on the back* nice one star

Posted: Fri Oct 14, 2005 4:48 pm
by R00k
rgoer wrote:because I'm the one that came up with the ua_ solution to the user-alias cvar cheat-protection problem
GG sir. :icon14: