New update for CS:S (de_train map and bug fixes)
Posted: Thu Feb 24, 2005 7:42 pm
http://www.steampowered.com/Steam/Marke ... ?l=english
"While we've been talking for a number of weeks about the new hostage rescue map we've been working on (cs_compound), Turtle Rock Studios has also been working on getting de_train converted over to Counter-Strike: Source. Along with cs_compound, we'll be including the new version of de_train in tomorrow's release.
Along with the two new maps, there are a number of fixes to the bots in Counter-Strike, an enhancement to the radar to display your current location in the map, and a fix for Half-Life 2: Deathmatch where players are disguising themselves as headcrabs, filing cabinets, and other invalid models."
[lvlshot]http://www.steampowered.com/Steam/Marke ... train1.jpg[/lvlshot]
[lvlshot]http://www.steampowered.com/Steam/Marke ... train2.jpg[/lvlshot]
Looks nice, might aswell try it.
"While we've been talking for a number of weeks about the new hostage rescue map we've been working on (cs_compound), Turtle Rock Studios has also been working on getting de_train converted over to Counter-Strike: Source. Along with cs_compound, we'll be including the new version of de_train in tomorrow's release.
Along with the two new maps, there are a number of fixes to the bots in Counter-Strike, an enhancement to the radar to display your current location in the map, and a fix for Half-Life 2: Deathmatch where players are disguising themselves as headcrabs, filing cabinets, and other invalid models."
[lvlshot]http://www.steampowered.com/Steam/Marke ... train1.jpg[/lvlshot]
[lvlshot]http://www.steampowered.com/Steam/Marke ... train2.jpg[/lvlshot]
Looks nice, might aswell try it.