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Q4 Configs

Posted: Fri Oct 14, 2005 1:06 pm
by xchaser
i am posting this here so when next week comes people can post their config files here.

Posted: Fri Oct 14, 2005 2:36 pm
by duffman91
Absolutelly, I'm looking forward to trying different competitive configs and checking out the results.

Posted: Fri Oct 14, 2005 7:44 pm
by dzjepp
Here's an autoexec.cfg I made for Doom 3 based on these 2 guides:

http://ucguides.savagehelp.com/Doom3/Doom3Guide.htm

http://www.tweakguides.com/Doom3_1.html


Hopefully most of it will work with Q4.

http://rapidshare.de/files/6284386/DZJE ... G.rar.html <- game/performace tweaks only, no team binds.

Posted: Fri Oct 14, 2005 7:46 pm
by duffman91
Awesome links. I'll make sure to try some of these out.

Posted: Fri Oct 14, 2005 8:01 pm
by dzjepp
Yep, I'm sure the UpsetChaps folks will do a tweak guide soon after release. It shouldn't be terribly different from Q4 seeing as they are the same game engine.

TweakGuides will do a tweak guide for sure, stay tuned to their page. (And again, I hope it's just little modification from the stock D3 cvars).

Posted: Fri Oct 14, 2005 8:03 pm
by dzjepp
Also, any of you guys that have a good Q3-based teamplay config for CTF or TDM can you post em up. I like what I saw saturn using it one of those q3w demos.

Modifiying it for Q4 shouldn't be that hard I think. rgoer did mention that the alias command is slightly different in Q4 now.

EDIT: Mentioned in the binds sticky, meh. http://www.quake3world.com/forum/viewtopic.php?t=11213

Maybe we should merge both threads?

Posted: Fri Oct 14, 2005 8:38 pm
by duffman91
Sounds like a good idea.

Posted: Sun Oct 16, 2005 7:31 pm
by ajerara
hatefactor sez some of the console commands have changed, so a Doom3 config might have to be altered a bit?

Posted: Mon Oct 17, 2005 12:29 am
by shiznit
ajerara wrote:hatefactor sez some of the console commands have changed, so a Doom3 config might have to be altered a bit?
He said they changed compared to quake3, the example he gave is cg_fov is now g_fov. In doom3 it's also g_fov, I doubt they changed that much, maybe added some more stuff.

Posted: Mon Oct 17, 2005 12:31 am
by [FTF]Pyro
I can post mine already



Pyro Config : Standard

Posted: Mon Oct 17, 2005 12:34 am
by shiznit
I noticed your g_fov is at 85 is that default? Or did you lower it from 90 to get more fps? :p

Posted: Mon Oct 17, 2005 3:08 am
by dzjepp
Haha yeah, I figured it might give me an extra frame or two lowering it a bit. =p

Posted: Mon Oct 17, 2005 3:12 am
by Guest
I hope there will be configs that will allow me to run it on my pos: 2000+ athlon, 512mb ram, radeon 9000 pro.

Posted: Mon Oct 17, 2005 3:13 am
by dzjepp
Well the config I posted is all about sqeezing the most fps =o

Posted: Mon Oct 17, 2005 3:15 am
by dzjepp
Damn, I wish I would have added a //'what does this cvar do' comment to each line, so it would be easier to go back to it and modify things. I will probably do it with the Q4 config though.

Posted: Mon Oct 17, 2005 3:15 am
by Guest
I guess I'll install doom to try it out. I have to remove _D3BASE?

Posted: Mon Oct 17, 2005 3:19 am
by dzjepp
Yeah I just added that because sometimes you might want to have a slightly different config for other mods (like I do, for Q3 at least). Just added that so I know that it came from the BASED3 folder, not from the xpansion for instance.

Posted: Mon Oct 17, 2005 3:23 am
by Guest
I have to put it into BASED3?

Posted: Mon Oct 17, 2005 3:29 am
by dzjepp
No it's just BASE, I should have named it that, lol sorry I'm a bit dumb. =o

Posted: Mon Oct 17, 2005 6:15 am
by HateFactor
shiznit wrote:He said they changed compared to quake3, the example he gave is cg_fov is now g_fov. In doom3 it's also g_fov, I doubt they changed that much, maybe added some more stuff.
Correct. :p I actually wasn't aware 'g_fov' was taken from Doom 3. That tells you how much I played that game. :p

BTW, I also recall 'cg_drawgun' not working, so I had to change it in the Menu, noob-style. :icon27:

Posted: Wed Oct 19, 2005 5:41 pm
by xchaser
so anyone has their Config files?

Posted: Wed Oct 19, 2005 5:43 pm
by dzjepp

Posted: Wed Oct 19, 2005 5:43 pm
by eviscuno
id up mine, but have no host

Posted: Wed Oct 19, 2005 6:35 pm
by Method
HateFactor: To show/hide the gun model use ui_showGun command and for the HUD g_showHud. Most of the commands are the same as in Doom 3.

-Method

Posted: Wed Oct 19, 2005 6:41 pm
by dzjepp
eviscuno wrote:id up mine, but have no host
http://www.rapidshare.de