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Posted: Wed Oct 19, 2005 10:40 am
by seremtan
and now we know the answer to my question about bots

NONE WHATSOEVER

Posted: Wed Oct 19, 2005 1:21 pm
by Chi
*shivers*

Posted: Wed Oct 19, 2005 4:00 pm
by Myth
no bots? :icon28: I never thought there wouldn't be bots :tear:

Posted: Wed Oct 19, 2005 4:04 pm
by Kat
Myth wrote:no bots? :icon28: I never thought there wouldn't be bots :tear:
Yeah, it's a real shame as I reckon that's one of the big reasons Quake3 is still so popular with people *still* trying to buy copies, not everyone wants to play online.

Posted: Wed Oct 19, 2005 5:40 pm
by wviperw
I'm not so sure it's the fact that not everyone wants to play online as much as the fact that not everyone can play online. Many are still stuck on dial-up for one reason or another, or there may be other reasons.

Re: so who did which dammit =)

Posted: Wed Oct 19, 2005 6:28 pm
by obsidian
Kaziganthe wrote:pjw, rgoer... who did which mp maps? (or sp for that matter)
I doubt anyone works on one single map anymore (outside of the modding community). It'll likely be a collaborative work involving several people from general layout, to item placement, to detailed brushwork, to mapobjects, to scripting, not to mention the other artists working on conceptual art, textures, etc.

wvw: I see you've got your old account back! Good to see you around again.

Re: so who did which dammit =)

Posted: Wed Oct 19, 2005 11:45 pm
by pjw
obsidian wrote:I doubt anyone works on one single map anymore (outside of the modding community). It'll likely be a collaborative work involving several people from general layout, to item placement, to detailed brushwork, to mapobjects, to scripting, not to mention the other artists working on conceptual art, textures, etc.
What he said. :)
The game was very much a team effort.

Re: so who did which dammit =)

Posted: Thu Oct 20, 2005 2:03 am
by Hr.O
pjw wrote: What he said. :)
The game was very much a team effort.
This smell like the same secrety act Q3 had going on.... :icon8:

Stupid egoïst game industry :icon23:

Don't take it personal, but i'm getting sick of these excuses, there's allways 1 single person with an idea. (layout/style) tell who got what or just say "We'd rather not tell, or are not allowed to tell"

Re: so who did which dammit =)

Posted: Thu Oct 20, 2005 3:08 am
by Kat
Hr.O wrote:
pjw wrote: What he said. :)
The game was very much a team effort.
This smell like the same secrety act Q3 had going on.... :icon8:

Stupid egoïst game industry :icon23:

Don't take it personal, but i'm getting sick of these excuses, there's allways 1 single person with an idea. (layout/style)...
I don't know if you've ever worked on a mod or in a collaberative environment but one person having control over 'X' map or aspect of the game is actually the last thing that happens, people submit ideas and they get filtered, crap goes.

For the sake of 'style' and 'consistancy' to the overall design documant, content *has* to be collaberative otherwise peoples personal styles interfer with continuity and the overall 'look' of a game.

Re: so who did which dammit =)

Posted: Thu Oct 20, 2005 3:11 am
by pjw
[Edit: fuck it, not worth it]

Posted: Thu Oct 20, 2005 4:41 am
by obsidian
Well, you asked a question and I answered it. It has nothing to do with pjw or anyone else being secretive. Just a fact. Games these days are designed as more of a collaborative effort than they used to be. The amount of feedback that goes back and forth between team members is so much that no one can really claim anything is their own. Just maybe something like, "oh, that group of brushes there, that bulkhead, this part of the room."

But if anyone points out all the little bits of stuff they worked on, we would be here until Q5 comes out.

Posted: Thu Oct 20, 2005 4:58 am
by Kat
obsidian wrote:.. until Q5 comes out.
OMFG, you heard it here 1st, Quake 5 is on the way.. soon, sort of.. :p

Posted: Thu Oct 20, 2005 5:04 am
by obsidian
Oh, damn! I just heard from my friend that someone heard that some guy on some forum heard that Quake 5 just got cancelled. Instead, they're working on Doom 4 and the next Commander Keen and Hovertank games.

Posted: Thu Oct 20, 2005 10:30 am
by Lenard
What so you guys get paid?

Posted: Thu Oct 20, 2005 8:20 pm
by Survivor
:olo: omg kaz

Posted: Thu Oct 20, 2005 8:23 pm
by Grudge
lol, whoa there, now I know what that thread in GD was about

Posted: Thu Oct 20, 2005 9:01 pm
by Chupacabra
hehe

Posted: Thu Oct 20, 2005 9:12 pm
by vesp
lol

Posted: Thu Oct 20, 2005 9:36 pm
by seremtan
Kaziganthe wrote:hence the nice bunny ;)
yes it's lovely. see it yawn, though it's old and so has no teeth. or ears. or much fur :puke:

Posted: Thu Oct 20, 2005 9:54 pm
by Lenard
Kaz=bant

Posted: Thu Oct 20, 2005 10:14 pm
by Foo
Nope. The image provider switched the image on him. Not his fault, although naive on his part.

Posted: Thu Oct 20, 2005 11:39 pm
by Fjoggs
....

Posted: Fri Oct 21, 2005 3:09 am
by Hr.O
Maybe just delete the thread, and give it a second try?
(I know, I should have thought twice before posting my rant)

I realy am curious about how you (Q4 Dev. level-editing) guys 'n galls got this (mp) together (i'd almost ask brush by curve by model)

Posted: Fri Oct 21, 2005 9:46 am
by AEon
Folks... deleting the one-line obscenities.


On the subject. I know first hand from my time at Epic games (finishing off UT2003) that at least in their team one person normally is "mainly" responsible for a Multiplayer map. I.e. he defines layout and design and also creates most of it.

But then other folks look into texturing (an Artist e.g.) and the AI (one of the programmers or another Level designer). So even in those cases it is a collaborative effort.

From what I have been reading when it comes to Single-player maps the collaborative effort is far more pronounced. This actually *has* to be the case to ensure the overall look and feel of the game - e.g. like Half-Life 2 - is consistent.

*And*... no bots for Q4 is bad... cuts down the probability that I will map for that game by about 50%. Should Q4 much like D3 again not be playable via ISDN, that would kill any mapping for that game :(

Posted: Fri Oct 21, 2005 9:52 am
by Foo
Well the AAS System is in the game in one form or another for the Single Player AI.

Perhaps bolting bots on is quite feasible. Perhaps (stay with me on this one) they held it out of the final release to make them doubly awesome when they release them with a patch.