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quake4 the way real men play?

Posted: Wed Oct 19, 2005 4:46 pm
by Freakaloin
Image

whats the story?...

Posted: Wed Oct 19, 2005 4:56 pm
by Foo
Lol fucking hell. That's tweaked

Posted: Wed Oct 19, 2005 4:58 pm
by R00k
Damn, so much for no picmip. :olo:

(I know it's not really picmip, but it may as well be)

Posted: Wed Oct 19, 2005 5:00 pm
by TTK-Bandit
:puke:
I couldn't play like that...

Posted: Wed Oct 19, 2005 5:01 pm
by Foo
Just got the configs.... I'm glad this is possible and I hope it's allowed online.

Posted: Wed Oct 19, 2005 5:04 pm
by DRuM
Cool, that almost looks equivalent to picmip 5.

Posted: Wed Oct 19, 2005 5:05 pm
by eviscuno
Image
Image

thats mine
p4 3Ghz
512 pc4000
x700

Posted: Wed Oct 19, 2005 5:06 pm
by Azer

how to setting?

Posted: Wed Oct 19, 2005 5:06 pm
by riskyrs
how to setting? picmip 5 ???

Posted: Wed Oct 19, 2005 5:07 pm
by eviscuno
its not q3 there isnt a picmip command, its just a bunch of tweaked settings

Posted: Wed Oct 19, 2005 5:11 pm
by Massive Quasars
Azer wrote:http://www.inevitabledemise.com/td/q4/

Here's the CFG
Thank you sir.

Posted: Wed Oct 19, 2005 5:40 pm
by dzjepp
OIC. So why not play Quake 3 then?

Posted: Wed Oct 19, 2005 5:42 pm
by dzjepp
Those shots look like UT99... ouch. :puke:

Posted: Wed Oct 19, 2005 5:43 pm
by o'dium
Jesus you fucking dumb ass...

Not only does Q4 MP run at a solid 60 FPS on pretty much anything in at least high detail (Sandstorm is the slowest map for me, dropping to 55!!!! in Ultra 1280x1024), but you have also disabled shadows, something which cna give you the edge...

Fuckin hell...

Posted: Wed Oct 19, 2005 5:44 pm
by Freakaloin
Azer wrote:http://www.inevitabledemise.com/td/q4/

Here's the CFG
cool, but what r the specific commands?

Posted: Wed Oct 19, 2005 5:46 pm
by dzjepp
o'dium wrote:Jesus you fucking dumb ass...

Not only does Q4 MP run at a solid 60 FPS on pretty much anything in at least high detail (Sandstorm is the slowest map for me, dropping to 55!!!! in Ultra 1280x1024), but you have also disabled shadows, something which cna give you the edge...

Fuckin hell...
Does it run like that with 16 players on a map? :p

Posted: Wed Oct 19, 2005 5:51 pm
by o'dium
dzjepp wrote:
o'dium wrote:Jesus you fucking dumb ass...

Not only does Q4 MP run at a solid 60 FPS on pretty much anything in at least high detail (Sandstorm is the slowest map for me, dropping to 55!!!! in Ultra 1280x1024), but you have also disabled shadows, something which cna give you the edge...

Fuckin hell...
Does it run like that with 16 players on a map? :p
Yeah, i tried it on a 14man + me server today, and it was fine, even full of effects. Its really not hard on your system at all.

Posted: Wed Oct 19, 2005 5:52 pm
by eviscuno
what do u run odium?

cause im still trying to find ways to gain FPS ;p

Posted: Wed Oct 19, 2005 5:52 pm
by Survivor
o'dium wrote:
dzjepp wrote:
o'dium wrote:Jesus you fucking dumb ass...

Not only does Q4 MP run at a solid 60 FPS on pretty much anything in at least high detail (Sandstorm is the slowest map for me, dropping to 55!!!! in Ultra 1280x1024), but you have also disabled shadows, something which cna give you the edge...

Fuckin hell...
Does it run like that with 16 players on a map? :p
Yeah, i tried it on a 14man + me server today, and it was fine, even full of effects. Its really not hard on your system at all.
It's not hard on YOUR system.

Posted: Wed Oct 19, 2005 5:53 pm
by o'dium
I have to say i love the fact (not) that they couldn't even add noPicmip to the fucking material files on the HUD, waht the hell...?

Posted: Wed Oct 19, 2005 5:53 pm
by o'dium
Survivor wrote:
o'dium wrote:
dzjepp wrote: Does it run like that with 16 players on a map? :p
Yeah, i tried it on a 14man + me server today, and it was fine, even full of effects. Its really not hard on your system at all.
It's not hard on YOUR system.
Its not hard on anything compared to Doom 3 because of how its lit.

Posted: Wed Oct 19, 2005 5:54 pm
by eviscuno
o'dium wrote:
Survivor wrote:
o'dium wrote: Yeah, i tried it on a 14man + me server today, and it was fine, even full of effects. Its really not hard on your system at all.
It's not hard on YOUR system.
Its not hard on anything compared to Doom 3 because of how its lit.
its hard on my system;o

Posted: Wed Oct 19, 2005 5:54 pm
by Survivor
o'dium wrote:
Survivor wrote:
o'dium wrote: Yeah, i tried it on a 14man + me server today, and it was fine, even full of effects. Its really not hard on your system at all.
It's not hard on YOUR system.
Its not hard on anything compared to Doom 3 because of how its lit.
That's true. I'll cut ya some slack :p

Posted: Wed Oct 19, 2005 5:56 pm
by dzjepp
Why does this low quality look 100x worse than Quake 3 low quality? Jesus that shit brown makes me wanna puke. At least in Q3 with picmip 3-5 you still had nice colors and all. And with GL_LINEAR the xhair and hud/text didn't get blurred...

Posted: Wed Oct 19, 2005 5:56 pm
by eviscuno
dzjepp wrote:Why does this low quality look 100x worse than Quake 3 low quality? Jesus that shit brown makes me wanna puke. At least in Q3 with picmip 3-5 you swill had nice colors and all. And with GL_LINEAR the xhair and hud/text didn't get blurred...
i think it looks pretty close to the same to me