Some basic questions
Posted: Thu Oct 20, 2005 12:09 am
So - a few simple things -
In the first few levels, I've noticed pretty much every single room has flickering lights. As dumb as this sounds, every flicker is supposed to be there, right? The reason I ask is that I've played games where I discovered what I thoguht was an intentional flicker was actually a graphics bug.
The darkness - it seems a bit unnatural, even for a 'dark' game, at times. The light seems spotty - you'll be talking to a guy at one angle and see his whole face, then he'll move a bit and you can't see any detail on his face. Boxes, walls, etc...all too often I see pretty much no detail other than an outline. WHen I compared Doom3 to on my LCD to Doom3 on my CRT, I noticed that things were more difficult to see on the LCD. Anyone else noticed differences in this between CRTs and LCDs?
Audio - any way to adjust volume for music, voice, effects, etc. separately in a cfg? The voices are often drowned out in the music and gunfire.
Thanks.
In the first few levels, I've noticed pretty much every single room has flickering lights. As dumb as this sounds, every flicker is supposed to be there, right? The reason I ask is that I've played games where I discovered what I thoguht was an intentional flicker was actually a graphics bug.
The darkness - it seems a bit unnatural, even for a 'dark' game, at times. The light seems spotty - you'll be talking to a guy at one angle and see his whole face, then he'll move a bit and you can't see any detail on his face. Boxes, walls, etc...all too often I see pretty much no detail other than an outline. WHen I compared Doom3 to on my LCD to Doom3 on my CRT, I noticed that things were more difficult to see on the LCD. Anyone else noticed differences in this between CRTs and LCDs?
Audio - any way to adjust volume for music, voice, effects, etc. separately in a cfg? The voices are often drowned out in the music and gunfire.
Thanks.