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Rotating an object
Posted: Fri Oct 21, 2005 4:49 pm
by Jehuty
How do you get an object to rotate contiuously on the map the prog im using is GTK Radiant
another thing im tryin to change my profiles password cos i had to reset it and i keep avin
sorry the email address is alredy registered to a user?
no shit I AM the user lol
Posted: Fri Oct 21, 2005 5:11 pm
by 4days
func_rotate
Posted: Sat Oct 22, 2005 6:47 am
by Jehuty
it works on brushes but wht i wanted is to rotate 2 spot lights around an object and i keep getting this error. Is it possible to make rotating lights?
Posted: Sat Oct 22, 2005 11:35 am
by Lenard
Hah. New mappers. Wow.
Posted: Sat Oct 22, 2005 11:42 am
by seremtan
you can rotate the spotlights so long as they're brushes/patches, but not models
Posted: Sun Oct 23, 2005 4:08 am
by obsidian
To clear up some of the misinformation:
What game are you mapping for? Quake 3, Doom 3, Quake 4?
Quake 3 does not make use of dynamic lights, rotating lights (pointlights or light emitting shaders) won't actually cast dynamic light. However, there are ways to fake it, using variations of lightflares and/or _decal entities.
Doom 3/Quake 4 is a different story, you can actually have light sources rotating and casting shadows dynamically, thanks to the unified per-pixel lighting.
seremtan: You can actually attach misc_models to rotating objects. Create the func_rotating entity with brushes and a brush textured with the "origin" shader. Then select the misc_model and select CTRL + K. The func_rotating and model will now be linked. CTRL + K automatically assigns a target entity key/value pair to the model and a _targetname entity key/value pair to the func_rotating.
Posted: Sun Oct 23, 2005 6:52 am
by Jehuty
OK cheers for ur replies.
Even though i had the prog for yrs but i hardly made much use of it and now i thought why not? Mapping seems quite fun
