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Quake 4 Dedicated Server Map Rotation

Posted: Sat Oct 22, 2005 4:48 am
by -Cp
Anyone know how to get the map rotation working? Everytime I launch a dedicated server it shuts down at the end of the first map - says it can't find the next map to go to...

Posted: Sat Oct 22, 2005 4:51 am
by DooMer
seta g_mapcycle "mapcycle"

Posted: Sat Oct 22, 2005 5:11 am
by D'Artagnan
It always repeat 2 times the same map before changing, how can we change that ?

Posted: Sat Oct 22, 2005 5:15 am
by DooMer
Change the replay_count in mapcycle.scriptcfg

Posted: Sat Oct 22, 2005 5:18 am
by D'Artagnan
You mean, i change that; replay_count = 2;
to
replay_count = 1;

Posted: Sat Oct 22, 2005 6:21 am
by -Cp
DooMer wrote:seta g_mapcycle "mapcycle"
I tried that.. doesn't work..

Posted: Sat Oct 22, 2005 6:32 am
by Foo
Do you have a legitimate copy of the game?

Posted: Sat Oct 22, 2005 6:42 am
by -Cp
Foo wrote:Do you have a legitimate copy of the game?
Yuppers..

Is there something I need to do with the mapcycle.scriptcfg file?

Posted: Sat Oct 22, 2005 8:04 am
by Bueller
-Cp wrote:
Foo wrote:Do you have a legitimate copy of the game?
Yuppers..

Is there something I need to do with the mapcycle.scriptcfg file?
I haven't tested this yet, but in the file mapcycle.scriptcfg you will see the following:

if ( replay_count <= 0 ) {
// restart n times before next map
replay_count = 2;

I would think changing it to the following would work:

if ( replay_count <= 0 ) {
// restart n times before next map
replay_count = 1;

Posted: Sat Oct 22, 2005 8:38 am
by -Cp
Bueller wrote:
-Cp wrote:
Foo wrote:Do you have a legitimate copy of the game?
Yuppers..

Is there something I need to do with the mapcycle.scriptcfg file?
I haven't tested this yet, but in the file mapcycle.scriptcfg you will see the following:

if ( replay_count <= 0 ) {
// restart n times before next map
replay_count = 2;

I would think changing it to the following would work:

if ( replay_count <= 0 ) {
// restart n times before next map
replay_count = 1;
It is setup like that now..

Posted: Sat Oct 22, 2005 9:27 am
by Raek
and does it work now ?

Posted: Sat Oct 22, 2005 6:35 pm
by -Cp
Raek wrote:and does it work now ?
Nope

Posted: Sun Oct 23, 2005 2:28 am
by -Cp
-Cp wrote:
Raek wrote:and does it work now ?
Nope
*bump*