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My Quake 4 mod wish list
Posted: Sun Oct 23, 2005 3:19 pm
by [int]
I know that there are many threads stating one or two of these alone, but I need to vent and compile a bigger one.
1. Lower mg shooting sound volume
2. Speed up weapon changing a bit
3. Being able to blow up dead bodies
4. Item location on maps changed
5. The "you hit someone" sound is shitty
6. Improve LG range
7. Take out the delay on the gauntlet. It makes those surprise attacks from around the corner a lot more tricky to execute. And change the sound, ugh.
Depending on their current health, models in q3 would scream differently when they get hit. I say bring that back in q4, the way it works now (different you hit sound) is not good.
I'm not going to go into the netcode, or new models for mp, because that's something raven should do.
Posted: Sun Oct 23, 2005 3:24 pm
by RooKie
These are all brilliant things i would like to change to, someone needs to create one like this
Posted: Sun Oct 23, 2005 4:05 pm
by brisk
I agree with what [int] said, plus these:
1. Bring back blue/red teams for TDM/CTF.
2. Promode skins.
3. Allow the user to change the weapon order.
4. OSP-like callvote system.
5. Bring back Forcemodels.
6. Allow sprite items/pickups so it is easier to tell what you've picked up.
7. Some decent maps please.
8. Q3-like footsteps.
Posted: Sun Oct 23, 2005 4:27 pm
by reefsurfer
q4dm1 selectable as a tourney map with Mega instead of Quad.
Posted: Sun Oct 23, 2005 4:36 pm
by r3t
Freezetag!
Re: My Quake 4 mod wish list
Posted: Sun Oct 23, 2005 4:37 pm
by Freakaloin
[int] wrote:I know that there are many threads stating one or two of these alone, but I need to vent and compile a bigger one.
1. Lower mg shooting sound volume
2. Speed up weapon changing a bit
3. Being able to blow up dead bodies
4. Item location on maps changed
5. The "you hit someone" sound is shitty
6. Improve LG range
7. Take out the delay on the gauntlet. It makes those surprise attacks from around the corner a lot more tricky to execute. And change the sound, ugh.
Depending on their current health, models in q3 would scream differently when they get hit. I say bring that back in q4, the way it works now (different you hit sound) is not good.
I'm not going to go into the netcode, or new models for mp, because that's something raven should do.
dead bodies r that important? r u 11 years old or something?
Posted: Sun Oct 23, 2005 5:09 pm
by seron
I'd be more than happy with just proper Threewave CTF.
Posted: Sun Oct 23, 2005 5:32 pm
by [int]
Freakaloin, It's just something I like to do. It's something I've always done and a lot of pro players do it too.
I agree that it's not really that important, but it adds to the fun factor.
I'm fearing the model part though. I bet OSP or other modding teams can unlock the other q4 models, but those models aren't meant to be used in mp. They're bigger.
Edit: Anyone figured out how to set the timer to count the time properly instead of how much time is left? If not, I add that to my wishlist.
Posted: Sun Oct 23, 2005 5:59 pm
by Justin Thyme
I think proper red/blue team skins is a must, or at least make the human/strogg skins easier to differentiate. The green/yellow thing is fine....but it needs to be a brighter color for each.
Posted: Sun Oct 23, 2005 6:16 pm
by ex-28
I need my Freeze tag back to !!
Posted: Sun Oct 23, 2005 6:37 pm
by MKJ
improve lg range? are you kidding?
i was suprised i could hit people from as far as you can now. it looks like its even more deadly (or cheap? :P ) as q3s LG
unless by improve you mean "decrease"

Posted: Sun Oct 23, 2005 6:40 pm
by MKJ
brisk wrote:
6. Allow sprite items/pickups so it is easier to tell what you've picked up.
very much. either that or dont show the weaponbar when you pick up a weapon. when i pick up a weapon now, the weapbar shows up with my current weapon highlighted.. confuses me and makes me think i just picked up the weapon i was holding, while instead i should look in the lower left corner to see what i picked up
does that make sense?

Re: My Quake 4 mod wish list
Posted: Sun Oct 23, 2005 6:44 pm
by ^misantropia^
[int] wrote:3. Being able to blow up dead bodies
Hmm... it always ticks me off when I'm trying to frag a foo with the GL or RL and, instead of hitting the other guy, my projectile slams into the corpse at his feet.
Posted: Sun Oct 23, 2005 7:01 pm
by CrinklyArse
r3t wrote:Freezetag!
:icon14: gotta love freeze
Posted: Sun Oct 23, 2005 7:07 pm
by _borsdy
Gibbable bodies plzthx.
Posted: Sun Oct 23, 2005 8:34 pm
by MidnightQ4
_borsdy wrote:Gibbable bodies plzthx.
make this last on the list kthx

Posted: Sun Oct 23, 2005 8:39 pm
by r3t
CrinklyArse wrote:r3t wrote:Freezetag!
:icon14: gotta love freeze
If none of the previous FT modders (most notably Haste, Borland and Doolittle) are going to pick it up, I might give it a shot. Can't live without Freeze for very long

Posted: Sun Oct 23, 2005 10:14 pm
by Oeloe
brisk wrote:3. Allow the user to change the weapon order.
8. Q3-like footsteps.
3. Why? Do you use the mousewheel for weapon selection?
8. You could try to extract one of the footstep sounds from Q3 and put them in the right folder in Q4 and load up an unpure listen server and see if it sounds ok.

Posted: Sun Oct 23, 2005 10:36 pm
by brisk
In Q3, I have a weird system whereby I use the mousewheel to select the lg and gl by first pressing my rl bind, and then moving the wheel up or down respectively.
It sounds retarded, but i've got it to the point where its just as fast as using a keyboard bind. So yeah, thats why i'd prefer to do that.
Posted: Mon Oct 24, 2005 7:31 am
by Xenolith
Bots
Yea,
the Oak bot guy is working on some. Would be nice if Raven developed some, though.
Posted: Mon Oct 24, 2005 7:32 am
by MKJ
chainging weapon order would be pretty good actually. i find that the rocketlauncher is too far up the list, i have to go through eleventy rapidfire weapons first :G
Posted: Mon Oct 24, 2005 7:35 am
by MidnightQ4
MKJ wrote:chainging weapon order would be pretty good actually. i find that the rocketlauncher is too far up the list, i have to go through eleventy rapidfire weapons first :G
just bind each gun to a key like the pros do.
Posted: Mon Oct 24, 2005 7:39 am
by o'dium
Smart autopickup. I hate on/off.
Its like if i have the MGun, I'm gonna want to switch to the Railgun if i pick it up, but if i have the railgun, i dont want to pick up the GL.
Games have had smart autoswitch and autoswitch order listings for ages. Even fear has it.
Posted: Mon Oct 24, 2005 9:17 am
by MidnightQ4
going on that idea, what about just a "best weapon" function which would select the best weapon based on your rankings. then as an option when you run over a gun it could switch to it if it is higher than your current weapon.
Posted: Mon Oct 24, 2005 10:06 am
by Oeloe
brisk wrote:In Q3, I have a weird system whereby I use the mousewheel to select the lg and gl by first pressing my rl bind, and then moving the wheel up or down respectively.
It sounds retarded, but i've got it to the point where its just as fast as using a keyboard bind. So yeah, thats why i'd prefer to do that.
So what happens when you scroll the wheel without pressing the LG bind? It is kind of retarded in mods that don't have instant weapon switching though, because you add an extra weapon switch (when you have LG).
I just use mwheelup/down for RL and GL respectively...