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changing fovs

Posted: Mon Oct 24, 2005 11:43 am
by Pro*Neo
I would like to know if I can have different fovs in each weapon. For example 90 fov in rail, and in the others weapons 110.
Thanks, sorry about my english ;)

Posted: Mon Oct 24, 2005 11:44 am
by hate
yes you can

Posted: Mon Oct 24, 2005 11:57 am
by Pro*Neo
But how XDDDDD,

Posted: Mon Oct 24, 2005 12:22 pm
by MKJ
bind "x" "_impulse5; g_fov 90" would prolly work

Posted: Mon Oct 24, 2005 12:40 pm
by Oeloe
MKJ wrote:bind "x" "_impulse5; g_fov 90" would prolly work
:confused: Commands starting with _ can't be combined with other commands. Maybe later with a patch/point release. This has been known since the day of the release and been discussed plenty... We'll just have to wait/keep bugging Raven about it.

Posted: Mon Oct 24, 2005 12:42 pm
by Pro*Neo
It doesnt work :(, i have put it, and simply the weapons didnt change

Posted: Mon Oct 24, 2005 12:53 pm
by MKJ
Oeloe wrote:
MKJ wrote:bind "x" "_impulse5; g_fov 90" would prolly work
:confused: Commands starting with _ can't be combined with other commands. Maybe later with a patch/point release. This has been known since the day of the release and been discussed plenty... We'll just have to wait/keep bugging Raven about it.
oh right. quite gay indeed
i was just thinking in q3 terms so i assumed itd work in q4 :O

Posted: Mon Oct 24, 2005 2:39 pm
by nAo dane
It's a right pain. Like to have no drawgun for all weapons apart from gauntlet, but it's not possible atm :icon23:

Posted: Mon Oct 24, 2005 3:20 pm
by R00k
Try this:

bind "x" "exec rl.cfg; exec rlfov.cfg"

rl.cfg:
_impulse6


rlfov.cfg:
set "g_fov" "110"

Haven't tried that myself, but it theoretically should work. Unfortunately, it requires you to have 2 config files for each weapon you bind, but it's a workaround. :shrug:

Posted: Mon Oct 24, 2005 3:21 pm
by MKJ
he wants to change his fov though :p

Posted: Mon Oct 24, 2005 3:22 pm
by R00k
Oh yea. :olo:

*edits*

Posted: Tue Oct 25, 2005 4:10 pm
by Pro*Neo
Please nobody knowssssss???????
Other thing I would like to change is the zoom sensivity, :S

Posted: Tue Oct 25, 2005 4:12 pm
by Icon of Sin
I feel like a newb, whats a FOV?

Posted: Tue Oct 25, 2005 4:16 pm
by Foo
Field of View.

I made this page for you: http://quake4world.com/index.php?title=FOV

Posted: Tue Oct 25, 2005 4:45 pm
by Freakaloin
Icon of Sin wrote:I feel like a newb, whats a FOV?
ban this guy?

Posted: Tue Oct 25, 2005 4:48 pm
by Foo
Freakaloin wrote:
Icon of Sin wrote:I feel like a newb, whats a FOV?
ban this guy?
Image

Posted: Tue Oct 25, 2005 4:53 pm
by clkou
Pro*Neo wrote:Please nobody knowssssss???????
Other thing I would like to change is the zoom sensivity, :S
It is my understanding that there is currently no way to do what you want to do. In short, the only way you can currently bind and use a weapon is:

bind [character] "_impulse#" //where # is the specific weapon and character is what it binds to

You cannot add any addition instructions to the bind - it will not work. You cannot use the command _impulse# by itself in the console or in a config file - it will not work.


Read my post from this thread for further background discussion:

http://www.quake3world.com/forum/viewto ... 5&start=35

Posted: Tue Oct 25, 2005 5:32 pm
by Icon of Sin
Thanks Foo

Posted: Tue Oct 25, 2005 5:36 pm
by Oeloe
Pro*Neo wrote:Please nobody knowssssss???????
Other thing I would like to change is the zoom sensivity, :S
UTFS. There is another thread about this where i posted a script.

Posted: Tue Oct 25, 2005 7:55 pm
by INBetweener
Oeloe wrote:
Pro*Neo wrote:Please nobody knowssssss???????
Other thing I would like to change is the zoom sensivity, :S
UTFS. There is another thread about this where i posted a script.
Yeah, scripting and multiple constructed configs work. I've found that if i use a config for my weapon, and then I can use one config for my sensitivity, field of view, m_smooth, etc. on the other config so for example I have:

bind q "exec shotgun.cfg; exec sgsensitivity.cfg"

this works perfectly for me. I can have a differend field of view for each weapon and different mouse sensitivity for each weapon as well. The only thing I haven't figured out yet is why if I change weapons in mid sprint it makes my character stop running and I have to re-initiate my _forward key to start running again. Anyone with any ideas about that?

Posted: Tue Oct 25, 2005 8:39 pm
by R00k
That's also what happened to the last person who tried it the way I suggested. I don't know why it happens that way, and haven't had a chance to test it out for myself yet.