Graphics don't seem to change fps that much
Posted: Tue Oct 25, 2005 4:12 pm
Interesting. I decided to try out with default settings, everything on except vertical synch. Had high quality, 1024 res, to see how nice the game really looks, and it does look awesome. But there was hardly any difference in my fps from the low settings.
I created my own server. Standing right at the edge of the jumpad directly in front of the RL in 'no doctors' with 640 res, low quality and everything off except specular gives me 47/48fps. With the high quality config it was giving me 42/43fps. In other areas where I was facing a wall and getting 63fps it was down to about 53fps, and other areas still 63fps.
Online, with a dozen players on dm17 I was getting down to 9 or 10fps with both configs. It's an unplayable map at the moment with more than 1 to 4 players. The edge was ok to play though with that many players. So, is that about right? I figured high quality and high res on my puny rig would be much more unplayable and a lot more difference of fps.
I created my own server. Standing right at the edge of the jumpad directly in front of the RL in 'no doctors' with 640 res, low quality and everything off except specular gives me 47/48fps. With the high quality config it was giving me 42/43fps. In other areas where I was facing a wall and getting 63fps it was down to about 53fps, and other areas still 63fps.
Online, with a dozen players on dm17 I was getting down to 9 or 10fps with both configs. It's an unplayable map at the moment with more than 1 to 4 players. The edge was ok to play though with that many players. So, is that about right? I figured high quality and high res on my puny rig would be much more unplayable and a lot more difference of fps.