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q3map2 decompiling help

Posted: Tue Oct 25, 2005 6:53 pm
by facerip
im using the command line:

q3map2\q3map2.exe -convert <path/map.bsp> in the window's command prompt, but im only get an ASE file, what would i need to add to output a .map?

Thanks in advance.

Posted: Tue Oct 25, 2005 7:00 pm
by obsidian
q3map2.exe -convert -format map [dir/mapname].bsp

Check with copyright/GNU licenses of whatever map you are trying to decompile first before doing so!

Many maps will forbid reverse engineering of any sort.

Posted: Tue Oct 25, 2005 7:06 pm
by facerip
I get this error with that command line:

Image

I don't see anything forbidding in the copywrite, im just trying to get take a look at some distances and stuff, trying to start a q4 map based around this ;).

Posted: Tue Oct 25, 2005 7:17 pm
by Oeloe
It's just the path you got wrong; it's c:\q3map2\hub3aeroq3.bsp. But you don't have to specify the path anyway when you have bsp in the same folder as q3map2.exe.

So: q3map2 -convert -format map hub3aeroq3.bsp

Posted: Tue Oct 25, 2005 7:44 pm
by cha0s
you just need a newer version of q3map2. bsp decompiling is supported since 2.5x (afaik)

edit:
2.5.6 (2003-08-15)

- New: can convert BSP files to MAP files via -convert -format map. Note: not
perfect by any means, as certain pieces of data are irretrievably lost, such
as func_group entities (including terrain specifics), brush face texturing
info, and light/misc_model entities with Q3Map2-generated BSPs

Posted: Tue Oct 25, 2005 7:57 pm
by facerip
cha0s wrote:you just need a newer version of q3map2. bsp decompiling is supported since 2.5x (afaik)

edit:
2.5.6 (2003-08-15)

- New: can convert BSP files to MAP files via -convert -format map. Note: not
perfect by any means, as certain pieces of data are irretrievably lost, such
as func_group entities (including terrain specifics), brush face texturing
info, and light/misc_model entities with Q3Map2-generated BSPs

Do you ahve a link for it, it took me like 3 hours just to find 2.4 i think.

Posted: Tue Oct 25, 2005 10:38 pm
by cha0s
humm ... a newer radiant version should have an up-to-date q3map2:
http://www.qeradiant.com

whats with shaderlab btw?

Posted: Wed Oct 26, 2005 4:10 am
by Hr.O
cha0s wrote:whats with shaderlab btw?
ydnar/ isp forgot to rereg the site.
btw ain't that funny, try and end a mag/phone/something abo and you're in for some troubles, but if it's your url reg, you lose it w/i hrs after the official registration has elapsed.

Posted: Wed Oct 26, 2005 1:52 pm
by obsidian
D/L Q3Map2 2.5.16 Win32 from temp mirror here:

http://members.lycos.co.uk/quakeroats/q3map2/

Posted: Wed Oct 26, 2005 3:32 pm
by facerip
obsidian wrote:D/L Q3Map2 2.5.16 Win32 from temp mirror here:

http://members.lycos.co.uk/quakeroats/q3map2/
thanks a ton.