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another straffling question
Posted: Wed Oct 26, 2005 11:05 pm
by oxytocin
new to the q4w boards so im prepared for some flames =)
yes i saw the previous "strafejumpingggggg" post made earlier but i felt i needed to post another thread b/c the nature of my question is different from that hehe. ive also done some searching on the subject so plz dont flame me on that unless u want to point me into the direction im looking for but anyways the question at hand:
ive got strafejumping down and i can gain quite a bit of horizontal speed, but wut i wanna kno is, is there a specific technique for turning corners and maintaining that speed (technique as in turning the mouse a certain degree while entering the corner or something like that). pro's seem to turn corners like they were nothin :icon27:
another question i have is whether strafe jumping only helps you get horizontal speed or can you also get greater jumps vertically through strafe jumping without using rjing techniques and such.
sry for the long post, and awesome board by the way :icon25:
Posted: Wed Oct 26, 2005 11:13 pm
by R00k
Welcome to the boards.
You can't really get any extra height with strafejumping, only distance/speed, but if you do rocket jump while strafing you'll get quite a bit more height out of it than you would a normal RJ.
As far as turning corners, it's tricky and takes a lot of practice (I'm still not great at it myself tbh), but you want to let off the forward key for just a second when you turn, and then press it again before you land.
Even when you know how to do it, it's difficult without a lot of practice.
Posted: Wed Oct 26, 2005 11:23 pm
by tnf
oxytocin.
you like that hormone?
Posted: Wed Oct 26, 2005 11:26 pm
by Oeloe
R00k wrote:As far as turning corners, it's tricky and takes a lot of practice (I'm still not great at it myself tbh), but you want to let off the forward key for just a second when you turn, and then press it again before you land.
Even when you know how to do it, it's difficult without a lot of practice.
That's basically the description of air control like in CPMA (you let go of +forward and go around corners with strafe and mouse control). In Oblivion's trickin movie i see him making turns while sliding on the ground though...
Posted: Wed Oct 26, 2005 11:28 pm
by oxytocin
thx r00k, thats prolly the little "trick" im looking for, time to practice it now haha.
oh and others feel free to comment on the subject and maybe some personal styles pertaining to strafing around corners and such.
Posted: Wed Oct 26, 2005 11:32 pm
by CrinklyArse
what i find best (in q3 still waiting for q4 to arrive) like Oeloe said, is to let go of forward, and use the left or right and your mouse to control the turn.
And welcome to the forums

.
Posted: Wed Oct 26, 2005 11:37 pm
by Cynips
So basically you need to be in the air while turning, but maybe it's possible while sliding on the ground as long as you've let go of +forward?
Posted: Wed Oct 26, 2005 11:43 pm
by Oeloe
CrinklyArse wrote:what i find best (in q3 still waiting for q4 to arrive) like Oeloe said, is to let go of forward, and use the left or right and your mouse to control the turn.
That only works with a mod with cpm physics in Q3. :x Dunno about Q4. Can't wait to try.

Posted: Wed Oct 26, 2005 11:52 pm
by shiznit
Quake4 feels like Quake2, you press forward then +moveleft and at the same time you shift your view to the left very little then you do +moveright and shift view slightly to the right. To do long jumps I find that you have to turn to the side a little and then curve your view to finish it.
But I hate when I hit my head on them ramps
Posted: Thu Oct 27, 2005 12:04 am
by oxytocin
great help guys, thx.
oh and tnf, any hormone that regulates the flow of milk from teh breasts is good by me =)
Posted: Thu Oct 27, 2005 12:07 am
by CrinklyArse
Oeloe wrote:CrinklyArse wrote:what i find best (in q3 still waiting for q4 to arrive) like Oeloe said, is to let go of forward, and use the left or right and your mouse to control the turn.
That only works with a mod with cpm physics in Q3. :x Dunno about Q4. Can't wait to try.

ah well then my apologies

, i've only recently started strafing more now that i play cpma a lot, so i didn't realise it was that different.
When rj-ing whilst strafing it does seem to get you further and much quicker, though i don't think it effects hight all that much.
Also can't wait to try for myself

Posted: Thu Oct 27, 2005 4:00 am
by akiraZ
it's actually much easier in q4 i'm finding. all you have to do is crouch while you turn and then immediatly jump again...you won't lose the speed from your strafe jumping. it's wierd at first though.
Posted: Thu Oct 27, 2005 7:41 am
by Oeloe
akiraZ wrote:it's actually much easier in q4 i'm finding. all you have to do is crouch while you turn and then immediatly jump again...you won't lose the speed from your strafe jumping. it's wierd at first though.
LoL, apparently it's some ninja move you can do in Q4: air control by crouching/diving when going around corners and going on jumppads.

Pretty cool though.
CrinklyArse wrote:When rj-ing whilst strafing it does seem to get you further and much quicker, though i don't think it effects hight all that much.
That's just air strafing (accelerating in the air by 'hitting' the 'sweet spot'). You can't go higher with it (in Q3), just further.
oxytocin wrote:oh and tnf, any hormone that regulates the flow of milk from teh breasts is good by me =)
Isn't that prolactin?

Posted: Thu Oct 27, 2005 12:47 pm
by Agent-X
Some corners you can, as your about to turn and are in the air, spin around counter to the direction your turning. You land in the direction of your turn as your hitting the jump button. Atleast in Q3 this worked. Dunno if it still does.
edit: You know I used mouse accel in q3 so this most likely doesnt work. Damn you id!
Posted: Thu Oct 27, 2005 3:19 pm
by R00k
Oeloe wrote:CrinklyArse wrote:When rj-ing whilst strafing it does seem to get you further and much quicker, though i don't think it effects hight all that much.
That's just air strafing (accelerating in the air by 'hitting' the 'sweet spot'). You can't go higher with it (in Q3), just further.
That's not true. There are plenty of spots I can't get to with a normal RJ, but can if I have some strafing speed built up.
Posted: Thu Oct 27, 2005 3:36 pm
by Oeloe
R00k wrote:Oeloe wrote:CrinklyArse wrote:When rj-ing whilst strafing it does seem to get you further and much quicker, though i don't think it effects hight all that much.
That's just air strafing (accelerating in the air by 'hitting' the 'sweet spot'). You can't go higher with it (in Q3), just further.
That's not true. There are plenty of spots I can't get to with a normal RJ, but can if I have some strafing speed built up.
That's just additional momentum. You can't gain height trough air strafing though, afaik. (I'm talking about Q3.)
Posted: Thu Oct 27, 2005 4:04 pm
by R00k
I know, I said that in my first post. But built up strafing speed can send you higher when you RJ than you would be able to go without strafing.
Posted: Thu Oct 27, 2005 6:24 pm
by MidnightQ4
hmm that doesn't sound right.
Posted: Thu Oct 27, 2005 6:58 pm
by R00k
Try it out.

Posted: Thu Oct 27, 2005 9:11 pm
by Oeloe
MidnightQ4 wrote:hmm that doesn't sound right.
Of course it does, it's just physics (conservation of momentum). If you'd be traveling at, say, 1500 ups and would be heading towards small obstacle and you'd RJ just before bumping in to it, you would be launched WAY up. There are demos of people doing a quad plasma jump against one of those small light posts next to the jumppad under RA, making them fly to the RG pad.
Of course you can't transfer all of your horizontal speed into vertical speed with a RJ, but you can transfer some of it.
Posted: Thu Oct 27, 2005 9:58 pm
by oxytocin
i was thinkin the same thing oeloe...way too much physics for my own good

Posted: Thu Oct 27, 2005 10:43 pm
by spookmineer
I used to wait for a split second in Q3 before I jump again while changing direction. I found this way you maintain most of your momentum and you can run around almost 90 degree corners pretty fats.
As for strafing/building up speed to get higher jumps: as in Q4 the ramp jumps are sort of back, I'm sure you can get some serious heights when you have a fair speed

No map yet to try this out for the moment I think.
Posted: Thu Oct 27, 2005 10:56 pm
by Oeloe
Posted: Thu Oct 27, 2005 11:04 pm
by spookmineer
Yea I saw that one too
Great site isn't it

Posted: Fri Oct 28, 2005 3:28 am
by oxytocin
so...i went back and installed q3 with cpma. i can tell it helps alot with air control as some of u have said b/c it allows you to actually turn ur body in mid-air. the movement seems less cumbersome and more fluid with cpma. the problem im having now is i make myself turn by letting go of the +forward and turning the mouse about 70 degrees the other direction so that im facing that way, but my model still wants to go in the same direction it was going earlier so instead of a fluid turning motion i either slow down or it feels like im side jumping. but ill definately practice some more with the tips u guys have shared.
i also like how cpma clips u to edges so that u can make those long strafe jumps across gaps instead of hitting the edge and falling.