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Quake 4 Parallax Mapping

Posted: Mon Oct 31, 2005 12:49 pm
by Eraser
Apparantly some fancy graphics thing.

Dunno if this screenshots works, if not, click here
[lvlshot]http://cerberus.gamershell.com/screensh ... 1_full.jpg[/lvlshot]
Parallax Mapping Engine 2.0 is a mod that implements parallax mapping technology into Quake 4. Also known as virtual displacement mapping or offset mapping, it is an advanced graphical technology that simulates physical displacements on textures, resulting in a fuller 3D experience. This is the sequel to the popular Doom3 Parallax Mapping 1.0. It incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. NOTE: This mod requires at least a Radeon 9500 or GeForce FX
download:
http://www.gamershell.com/download_11343.shtml

Posted: Mon Oct 31, 2005 12:51 pm
by Foo
IC. It adds actual depth to surfaces. Cute.

Posted: Mon Oct 31, 2005 1:09 pm
by Eraser
Yeah I think it's the same sort of technology that Epic has been pimping in their UE3 tech.

Posted: Mon Oct 31, 2005 1:11 pm
by MKJ
fear uses this for the buletholes, no ?

Posted: Mon Oct 31, 2005 2:02 pm
by Eraser
No entry found for bulet.

Did you mean bu let?
Suggestions:
bu let
bu-let
bullet
Blet
blurt
billet
belt
Bulti
Buolt
bleat
built
bulti
Budlet
BLT
blued
ballet
bolete
boleti
bulled
burled
Belute
Blite
BLit
Balt
blat
bled
blot
bolt
bullate
Boulter
Burletta
buret
culet
Blote
blate
baled
Bluey
bluer
bluest
bluets
bluey
Butler
butler
bullets
Belate
Blue
Bute
blue
bute
Balter
blent
blest
bolter
boule
Bultel
Bultow
bultow
sublet
Ablet
Butte
LET
bet
blunt
but
butte
let
-let
B lutea
bul.
bdle.
bet.
bullet's
bullets'
but-

:p

Posted: Mon Oct 31, 2005 2:04 pm
by MKJ
shut it homo

Posted: Mon Oct 31, 2005 3:06 pm
by Oeloe
Whatch out, Eraser. MKJ hase an RALE GUN! :icon30:

Posted: Mon Oct 31, 2005 3:15 pm
by Eraser
joo misd too typoes1
eraesr adn mjk!
mjk ies aye clasic!

Posted: Mon Oct 31, 2005 9:28 pm
by MidnightQ4
I guess I'm blind I really don't see any difference besides that one gray area on the yellow stripe.

Posted: Mon Oct 31, 2005 9:43 pm
by MKJ
the yellow stripe is also slanted in the second shot (pur sang the surface of the polygon).
the indentation beneath it it also more 3d than the original shot, and the one beneath that even more so

Posted: Mon Oct 31, 2005 9:44 pm
by R00k
Look at the angles in the wall. That's where it's most obvious.