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White Railgun Beam?

Posted: Mon Oct 31, 2005 4:24 pm
by Kypt
Hi,

I'm new to the quake series but have been playing my ass off in Q4. I've seen several people shooting white beams out of their railguns. This is in pure servers and w/ PB on. I was wondering if there was something in the config that lets u control the color of the rail to set it for other colors other than the ones in the gui. If so, how would one go about to messing w/ that? Thanks

Posted: Mon Oct 31, 2005 4:27 pm
by [TJD]Rico
seta ui_hitscanTint "360.0 0.0 1.0"

It will still be green/orange in team games.

Posted: Mon Oct 31, 2005 4:30 pm
by Kypt
Oh sweet, would u mind what the #s mean? If i shift #s do I get diff railgun? Thanks

Posted: Mon Oct 31, 2005 4:53 pm
by d3fin3d
ui_hitscantint <hue> <saturation> <opacity>

Posted: Mon Oct 31, 2005 10:40 pm
by phantasmagoria
uf you set the opacity as 0 is your rail trail invisible?

Posted: Mon Oct 31, 2005 10:51 pm
by Bacon
I think its capped at like .25 or something

Posted: Mon Oct 31, 2005 11:31 pm
by [TJD]Rico
ui_hitscanTint: a tint applied to select hitscan effects. Specified as a value in HSV color space. Hue [0.0-360.0] Saturation [0.0-1.0] Value [0.75-1.0]

Posted: Tue Nov 01, 2005 6:44 am
by NitrousFlare
im sorry, but, what does ui_hitscantint do exactly?

Posted: Tue Nov 01, 2005 3:23 pm
by akiraZ
...changes the color of the railgun. hence being the answer to the original post.

Posted: Wed Nov 02, 2005 1:56 am
by Kypt
Is there a way to turn it black? If so please help, been playing w/ #s and can't make it so :(

Posted: Wed Nov 02, 2005 4:59 am
by nightwing
What's the number for white?

Posted: Wed Nov 02, 2005 5:45 am
by NitrousFlare
seta ui_hitscantint "360.0 0.0 1.0"

Posted: Wed Nov 02, 2005 2:55 pm
by nightwing
Thanks nitrous.

Does anyone know of any page that shows a list of color codes. Thanks again for your help

Posted: Wed Nov 02, 2005 3:24 pm
by MKJ
nightwing wrote:Thanks nitrous.

Does anyone know of any page that shows a list of color codes. Thanks again for your help
http://justice-department.net/quake4/q4colours.html

just convert it from 0-9 scale to 0-360 scale
(so 0=0 , 9 = 360 etc)

Posted: Wed Nov 02, 2005 5:05 pm
by nightwing
Thank you MKJ!

Another question. Do you know what each number means or what it stands for? For example:

seta ui_hitscantint "360.0 0.0 1.0"

360= ?

0= ?

0.0= ?

1.0= ?

Posted: Wed Nov 02, 2005 10:24 pm
by MKJ
the points are decimals, so there are actually just 3 numbers;
one for hue, one for saturation (higher is more vivid) and one for opacity (higher is more opaque).

come to think of it, the other link i gave you wouldnt help you much unless you converted the rgb values from 0-9 to 0-255, and then convert that to the Hue/Sat table.. quite a hassle indeed :)

Posted: Wed Nov 02, 2005 11:41 pm
by NitrousFlare
or..you could estimate then guess and check...