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Some weird Open-GL funkyness

Posted: Tue Nov 01, 2005 11:04 pm
by Hr.O
My open-gl games sometimes have a problem with brightness/gamma. They start up realy dark, but just touchig the brightness slider seems to solve that. To come to the point, i just saw axbaby post the following:
axbaby wrote:type that in the console
r_ignorehwgamma 1

if that doesn't work type
r_ignorehwgamma 0
How come that fi Q3 sometimes gets confused over HW-, and SW- gamma?

Posted: Wed Nov 02, 2005 12:02 am
by axbaby
it gets fubared when you allow windows to handle the gamma

as far as i can tell the command pretty much sums it up.

ignore windows setting for gamma

i think it means allow quake3 to take control of your windows settings for gamma then return control once the game is over.

i could be totally wrong

googled this
r_ignorehwgamma "1" Enable this to tell the game itself to set the gamma level to be used, which I’d recommend. Disable the in-Game gamma settings & use one set by the Graphics Card Driver instead, which may also make the brightness slider in the game menu ineffective.