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The Fallen Shrine III Q4 Map Now Available

Posted: Thu Nov 03, 2005 9:25 pm
by Kiltron
My new map "The Fallen Shrine III" for Quake 4 is now ready for download. Check out these latest screenshots. It's a Multiplayer CTF and Arena CTF map and supports a full loadout of 16 players. This one is designed more specifically for Arena CTF (for all you speed junkies like myself) and trick jumpers out there who like to make videos. This map boasts some intense fast paced space fraggin' action where you warp through portals to a center battleground to reach your opponents base. Coupled with a kick ass music track by Sonic Mayhem, this one should get your adrenaline pumping. I know it's the weekend, and you guys like to get some game time in right after work like we do, so fire up those servers and enjoy!

http://www.planetquake.com/meanarena/quake4

Posted: Thu Nov 03, 2005 9:27 pm
by spookmineer
When I saw those 2 screenshots I knew I wanted this map. Downloading now :)

Posted: Thu Nov 03, 2005 9:52 pm
by Victrix
Heh, until the admins figure out how to host maps without disconnecting players who don't have every map file the server does... no go on any custom maps for me

Posted: Thu Nov 03, 2005 10:36 pm
by spookmineer
Actually that doesn't make sense.... If you have the same files as the server, you can connect to it. It is the reason to download every map.

Posted: Thu Nov 03, 2005 10:50 pm
by MKJ
is this as optimized as your doom3 mod, or did you downsize the textures from 65536x65536 this time?

Posted: Fri Nov 04, 2005 2:05 am
by jayP.lq
sweet! bring on the custom CTF maps!

I hope it gets onto some servers so we can give it a run

I just wish the music could be turned off

other than that it looks like alot of fun

Posted: Fri Nov 04, 2005 3:01 am
by VoreLord
I just wish the music could be turned off
Does,
seta s_musicVolume "0"
not work for you?

I haven't heard any music in Quake4 since the first 60seconds or so after I first fired up Q4.



Love the gameplay Kiltron, fast and brutal, very enjoyable map, and runs like a dream. Thanks

More please... ;)

Posted: Fri Nov 04, 2005 6:02 am
by jayP.lq
I have the music off in the in game menus, kiltrons map is the only one I hear music in

I'll have to try thet cvar you mentioned

Edit: yep that did it. Thanx

Posted: Fri Nov 04, 2005 6:20 am
by RedAlley
Great job... It looks good, I plan on trying it out soon. I would also love to see more of a 'traditional' indoor style map from you as well. Q3DM7 should be remade... the map that was in the was the q3 test. I LOVE THAT MAP.

Posted: Fri Nov 04, 2005 9:25 am
by r3t
I see a bunch of Quake 3 textures in those screenshots... AFAIK that's reason to let you burn in hell (or at least it violates the EULA of Quake 3).

Posted: Fri Nov 04, 2005 11:05 am
by Kiltron
Thanks for the feedback guys. So far no actual map bugs and that's cool. RedAlley, I think someone did, or is currently doing Q3DM7 in DOOM 3, which I'm sure they'd make it for Q4 instead. Then again, I don't remember too much of the differences between the Q3 and Q3Test version of that map. Have a link to the old Q3Test? I'll look into it.

r3t, please voice your EULA concerns to toddh (at) idsofware dot com. You don't see a "bunch" of Q3 textures, and you don't seemed to concerned with other maps at the moment that are actually using them though. I appreciate your concern however. ;)

Posted: Fri Nov 04, 2005 11:27 am
by o'dium
EDIT: Dont troll, odium.

- Foo

Posted: Fri Nov 04, 2005 11:56 am
by Kiltron
What's the point od'?

Posted: Fri Nov 04, 2005 12:42 pm
by r3t
[lvlshot]http://www.planetquake.com/meanarena/quake4/media/fs3_07.jpg[/lvlshot]

The floor in that shot is an obvious example. And yes, I am concerned about other maps but until now I have not seen any other maps using stock Q3 textures, apart from odium's Q3DM6 remake. But he has stated that he will redo all textures.[/img]

Posted: Fri Nov 04, 2005 12:51 pm
by Kiltron
No, you said a bunch. I wanna see the bunch of "Q3 textures" I used, not "1 pattern". Anyways, besides the guys who feel the need to constantly hijack threads of my mods/map releases and cause trouble, I appreciate the feedback. I have something else in the works that will be ready in the next couple weeks. :)

"You can't stop me, quit trying!"

Posted: Fri Nov 04, 2005 1:19 pm
by r3t
I can't be bothered to download your map and sift through it. My guess was that you used at least one texture so the chance of there being more is big. If you're feeling comfortable using textures like that (which aren't even meant to be used in a normal mapped engine) then that's fine with me.

Posted: Sat Nov 05, 2005 5:16 pm
by str3nd
Best custom map for Q4 yet, runs fantastic, looks fantastic. Amazing job. Hopefully some servers start running it.

I don't know if Kill has a history or what with all the negative posts but, seriously, DL the map and give it a try if you haven't yet.

Posted: Sat Nov 05, 2005 6:30 pm
by DooMer
I love this map. It's like the one in TA, which was the only cool space map for q3, IMO. The only bad thing is you sometimes get stuck on the stairs when trying to strafe jump up them. Oh, and it's red and blue instead of green and orange. Seems like it might make things more confusing.

Posted: Sun Nov 06, 2005 2:03 am
by `WârHôrse~
NIce map, should make for some frantic ctf action. kinda reminds me of Facing Worlds from ut. dont know why, there nothing alike. Red and blue base colors and and green and orange team colors aint gonna fly though. :confused:

Posted: Sun Nov 06, 2005 10:37 am
by reefsurfer
Very nice map!
Gj :icon14:

Posted: Sun Nov 06, 2005 10:46 am
by o'dium
I noticed you cant shoot nore fly through the teleporters.

Now the shooting one can be fixed, but spectating through the tele's is a must, and if its a game bug and not a left out thing then WTF, this happened in Q3. Didn't learn anything?

Posted: Sun Nov 06, 2005 10:48 am
by MKJ
its a game bug, you cant spec through tele'ds
i was saying the exact same thing on a server last night. why the fuck did they not think of this, its so textbook :dork:

Posted: Sun Nov 06, 2005 10:50 am
by o'dium
I only noticed because i was in the middle area and went to spec, and tried to get back and it was just.. Cant... get... in... tele... ahh...

Your right, its just an obvious thing that all of us pick up on but these so called amazing testers never noticed :dork:

Posted: Sun Nov 06, 2005 9:10 pm
by Kiltron
Yeah, the not teleporting in spectate mode is either a bug, or an intentional leave out.

Not shooting through the teleporters was an intentional doing on my part. They're more solid foating structures than with Q3's transparent ones so they shouldn't be shot through. Also I did it to add some strategy for a person being chased so if someone is on their ass following them through, that person if he thinks about it during those seconds can lob a grenade at the teleporter having it bounce back at his attacker.

Posted: Sun Nov 06, 2005 11:26 pm
by kleeks
tbf its the best thing since vortex portal :)

niggles aside, gj kiltron - now if only i could find that kami ....


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