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q4dm3 remix

Posted: Fri Nov 04, 2005 6:59 am
by tequila!
if any competitive types want to give these a whirl:

2 map files:

mp/q4dm3remix1beta - centered around RA, YA, mega for 1v1

mp/q4dm3remix2beta - centered around quad, RA, YA, mega for 2v2 (has a little more health also)

both maps have 2x RL, 1xSG, 1xLG, 1xGL, 1xRG

they *should* run a bit faster than the stock map as well

---

right click and save:

http://www.tequilasplace.com/q4dm3remixbeta.pk4

*edit*
this link will be updated / overwritten till there is a final version.

Posted: Fri Nov 04, 2005 7:52 am
by reefsurfer
At work so i cant check it out...got any pics?

Posted: Fri Nov 04, 2005 8:00 am
by tequila!
it looks more or less like the original, except for a couple new things for teleporters - so i didn't take any pics.

mostly looking for gameplay feedback, as the "1 yellow armor and 1 invis powerup" item layout in the original perplexes me.

i think lunaran did the texturing on it, and it is rather nice as is, considering how simple most of the geometry is. some i'm not changing it except for a few odds and ends.

Posted: Fri Nov 04, 2005 10:29 am
by MKJ
tequila! wrote:
mostly looking for gameplay feedback, as the "1 yellow armor and 1 invis powerup" item layout in the original perplexes me.
ugh that map is so bad, and so UT. its too cramped and too curvy >:E

Posted: Fri Nov 04, 2005 4:35 pm
by tequila!
i would hardly call it cramped for 2-4 people.. but ok :)

Posted: Fri Nov 04, 2005 4:43 pm
by Foo
If anyone fancies a proper multiplayer test on these, message me.

Posted: Fri Nov 04, 2005 4:55 pm
by MKJ
tequila! wrote:i would hardly call it cramped for 2-4 people.. but ok :)
i meant the architecture :)
i concluded this only having played the map in tourney :o

Posted: Fri Nov 04, 2005 5:27 pm
by tequila!
ah ok - well sorry you dislike it :(

made a pic for reef or anyone interested in the changes:

(lvlshot'ed, so clickie)

[lvlshot]http://www.tequilasplace.com/remixbeta.jpg[/lvlshot]

Posted: Fri Nov 04, 2005 5:34 pm
by DooMer
I ran around it, and I think it's pretty sweet. I can't say for sure unless I play somebody, but it seems to me like the red armor should be another yellow armor, because it's such a small map. Aerowalk can get away with it because the RA was in a very risky position.

Posted: Fri Nov 04, 2005 5:40 pm
by Foo
Yeah feels too small for a RA + YA + MH

Posted: Fri Nov 04, 2005 5:41 pm
by tequila!
Maybe yellow for 1v1, red for 2v2?

The 'red armor side' doesn't currently have as many weapons as the 'yellow side', so it was intended to be the big draw to go over there.

And putting it at the mid level makes it a bit of a trap - you can get nailed from many angles while trying to grab the RA.

Posted: Fri Nov 04, 2005 5:50 pm
by DooMer
Yeah that sounds good since weapons are even more important in 2v2.

Posted: Fri Nov 04, 2005 7:03 pm
by tequila!
updated and uploaded a new pk4 file - same link as first post, it will overwrite yesterdays.

remix 1 - RA + YA changed to 2 x YA for 1v1

remix 2 - unchanged, RA probably alright for 2v2

help pls

Posted: Sat Nov 05, 2005 4:57 pm
by tm-scarface
tequila for some reason i cant get it to load. It doesn't show up on my list nor can I call it from console, its in my q4base dir.

Posted: Sun Nov 06, 2005 5:49 am
by tequila!
I've been able to run it from the console, and from the pk4 file, this way:

si_map mp/q4dm3remix1beta
spawnserver

(si_map mp/q4dm3remix2beta for 2v2 version)

This sets up the map to load when a server is started, then starts a local server.

You can run it with devmap as well, but it will load up with singleplayer settings for movement and items.

Post again if this doesn't work, I'll try to find out what's wrong.

Posted: Sun Nov 06, 2005 7:12 am
by Lenard
The layout looks pretty interesting actually.

Posted: Sun Nov 06, 2005 4:25 pm
by Robcq
Nice work man. I just created a local server and ran around a little bit. Now i want to upload this to my private server. Do I put the map directory in the base? Or do i have to create a pak file, then upload it? I just want to make sure before I mess anything up.

Posted: Sun Nov 06, 2005 4:33 pm
by Oeloe
Robcq wrote:Nice work man. I just created a local server and ran around a little bit. Now i want to upload this to my private server. Do I put the map directory in the base? Or do i have to create a pak file, then upload it? I just want to make sure before I mess anything up.
The map is available for download as a pk4, which you should just put in your q4base directory.

Posted: Sun Nov 06, 2005 4:54 pm
by Robcq
No it downloads as a .zip file and when i just put it in my base the server does not recongnize it. maybe i am doing something wrong.

Posted: Sun Nov 06, 2005 5:28 pm
by Robcq
OK i got the pk4 file but it still does not show up on the list. and it won't load on my server.

Posted: Sun Nov 06, 2005 9:46 pm
by tequila!
Unfortunately I don't know anything about setting up custom maps for a server - anyone around who knows about these things that could assist?

I did find a file: Quake4\q4base\mapcycle.scriptcfg

Perhaps custom maps are added there to make them part of the rotation?

Posted: Sun Nov 06, 2005 9:53 pm
by tequila!
Forgot to mention - I'm working on a few improvements while these are tested:

-raising ceilings at teleporter exits so you don't bonk your head when jumping through them.

-widening the new curved 'RL corridor' at the bottom level of the map.

-misc. texturing, hopefully for the better, as I said I think lunaren's job is already nice for such simple geometry so only small changes.

-I'll take a good look at lights / vis portals for performance before releasing a final.

It's going a little slowly as I'm painting my apartment at the moment also. I figure the currently available versions are decent for testing, so hopefully no biggie.

Posted: Sun Nov 06, 2005 10:28 pm
by Robcq
I justy know with every other custom map i just throw it in the base folder and it appears on the server list (vote list). If anyone has got it to work on there dedicated server please tell me how.

Posted: Sun Nov 06, 2005 11:29 pm
by tequila!
I'll look into this tonight, but probably late night. I haven't included a title page / screenshot yet, as it is a beta, but it probably needs one to show up on the list, like the .arena files for Q3. I didn't anticipate that, sorry.

Posted: Mon Nov 07, 2005 12:10 am
by Robcq
ok.