Page 1 of 3
Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
Posted: Mon Nov 07, 2005 12:19 am
by waterboy4800
Download Updated Link
Q4 Space CTF (Thanks -3de- )
or
Q4 Space CTF
Beta 2 now released, changes you guys were looking for have been implemented and lighting has been brightened.
Tell me if you have any other issues or ill realese this as a final and submit to main quake 4 sites.
Which sites are hosting maps?
Thanks Guys
Screens ( Not Updated )

Posted: Mon Nov 07, 2005 12:48 am
by Kiltron
Looks good mate.....and plays nice and smooth which is the important part. So far no problems.

Posted: Mon Nov 07, 2005 1:11 am
by Kypt
There anyway you could not use the incredibly crappy space skybox that ID/Raven decided to put out w/ their space maps? It just looks like someone barfed coffetti on the sky and its horrible...
Other than that, nice map mate

Thanks
Posted: Mon Nov 07, 2005 1:15 am
by waterboy4800
Thanks guys, Yeah that skybox is pretty lame, I'll look for a better one for final release or just go pure black so the sky box isnt distracting.
Thanks for the comments so far.
Kiltron, I must say nice work on everything you've done with d3 and quake 4 so far

Posted: Mon Nov 07, 2005 1:44 am
by Kiltron
If you're seriously gonna replace the skybox, if you're interested, go ahead and steal the one in my Neutral area. The fs3_neutral_up.tga replicated as the whole thing would work.
Posted: Mon Nov 07, 2005 1:50 am
by waterboy4800
Sounds like a plan, Next release i'll try that one out. Next version will probally be the final one. Map is really basic and simple. Just need to see if anyone can notice bugs or request other changes.
Thanks Kiltron, ill toss that in and give it a shot
Posted: Mon Nov 07, 2005 2:18 am
by waterboy4800
nice Suggestion Kiltron, Added alot of character to the map
Heres some shots

Posted: Mon Nov 07, 2005 3:17 am
by Kiltron
Doh........I didn't mean my whole skybox, I meant just the stars to replace yours. Just please don't do that. We don't want 2 maps out with my whole skybox....heh!

Posted: Mon Nov 07, 2005 3:26 am
by waterboy4800
lol ok, ill try that out too. :P
Posted: Mon Nov 07, 2005 10:04 am
by Aquashark
hmm.. i see more fit the black skybox from the original
skies can be distracting (even more when considering the hard to see CTF colours and the slim player models) and don't look that good.
and another thing: on the railgun platforms in this map you can't shoot through the transparent floor like in the original. that is useful against rail campers sometimes
Posted: Mon Nov 07, 2005 12:36 pm
by d3fin3d
Waterboy - If you decide to remake another Q3 CTf map, it would be great if you could try Q3ctf1 (although obviously a lot more omplicated than ctf4).
Someone needs to recreate that one at some point

Posted: Mon Nov 07, 2005 1:23 pm
by Oeloe
You stole that teleporter model, didn't you? You should create something of your own... It doesn't have to look exactly like the one in q3ctf4 either (preferably something that fits the Q4 style).
I agree there should be a grate in the rail platforms.
@d3fin3d: there is a remake of q3ctf1 but sadly it's not very accurate:
http://www.johannes-kemper.de/
Posted: Mon Nov 07, 2005 7:01 pm
by Anhedoniac
One more vote for putting the rail grate back! The rail platform is far too safe for campers now.
There should be a grate on the dark matter gun platform as well IMO, for the same reason as the rail platform.
Other than that, great job!! Keep us posted.
Posted: Mon Nov 07, 2005 11:48 pm
by Oeloe
Imho the DMG shouldn't even be there. The BFG was only used by noobs on ctf4, so perhaps some powerup (regen for instance) would make that platform useful.
Posted: Tue Nov 08, 2005 12:10 am
by waterboy4800
Indeed, DMG is Lame, Need a vote on what to put up there, anyone got any other suggestions?
Posted: Tue Nov 08, 2005 1:36 am
by Anhedoniac
I think the DMG beeing there is fine - it's a difficult place to get to with all those rails watching - but I think it should only hold ammo for one shot: One chance to break up the defence. CTF4 is after all a map with a base that's pretty easy to defend, and breaking a defence that's taken root doesn't hurt IMO.
Posted: Tue Nov 08, 2005 3:06 am
by BrotUser
nice work so far.
it's not the DMG. it's just the placement.
look:
atm it's possible to grab it by jumppad + rocketjump
in q3 this was impossible
just move the spawn a bit and everything is fine

Posted: Tue Nov 08, 2005 5:19 am
by sil
maybe u should make a grid-ground here like q3ctf4, so u can spam on flag with nadez :icon25:
[lvlshot]http://213.202.210.70/~marcus/q4/ss/shot00001.jpg[/lvlshot]
maybe here some light's would be good
[lvlshot]http://213.202.210.70/~marcus/q4/ss/shot00002.jpg[/lvlshot]
plz delete the respawn points there
[lvlshot]http://213.202.210.70/~marcus/q4/ss/shot00003.jpg[/lvlshot]
LVLSHOT TAG IS YOUR PAL -mgmt
Posted: Tue Nov 08, 2005 12:48 pm
by waterboy4800
Thanks for the suggestions, these will be addressed and ill have a final release for the weekend
Thanks again guys
Posted: Tue Nov 08, 2005 1:17 pm
by o'dium
I think ill make a space map next. Piss easy to do, takes half an hour and needs next to no vis at all. Sounds like my cup'a'tea

Posted: Tue Nov 08, 2005 3:03 pm
by R00k
I played around on it for a bit last night, and it plays almost exactly like the original, even as far as RJ'ing off jumppads and such.
Good work man. Once the skybox and the grate on the platform are fixed, I think it'll be a great map. I'm personally in favor of removing the DMG as well.
Posted: Tue Nov 08, 2005 3:15 pm
by Anhedoniac
o'dium wrote:I think ill make a space map next. Piss easy to do, takes half an hour and needs next to no vis at all. Sounds like my cup'a'tea

What's the name of that TA CTF map...Vortex? I wouldn't mind seeing a conversion of that as well!
Posted: Tue Nov 08, 2005 3:51 pm
by waterboy4800
Is the lighting that dark on everyone else's machine? Is my brightness cranked that much?
Posted: Tue Nov 08, 2005 3:58 pm
by o'dium
waterboy4800 wrote:Is the lighting that dark on everyone else's machine? Is my brightness cranked that much?
You did use the same lighting as stock Q4 maps yes? I mean you can just copy/paste the lights if its that hard to get it right really.
Ambient light, then small point lights.
Posted: Tue Nov 08, 2005 5:45 pm
by R00k
Anhedoniac wrote:o'dium wrote:I think ill make a space map next. Piss easy to do, takes half an hour and needs next to no vis at all. Sounds like my cup'a'tea

What's the name of that TA CTF map...Vortex? I wouldn't mind seeing a conversion of that as well!
I'd love to see that one too. Was a little overplayed in TA, but it was a seriously fun map and I'd love to try it out in Arena CTF.