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Quake 4 SDK

Posted: Wed Nov 09, 2005 5:11 am
by iTG-Blankz

Posted: Wed Nov 09, 2005 5:21 am
by Postal
Does this mean the GTKRadiant will be able to do quake 4 levels?

: /

The default Q4Radiant really sucks.

Posted: Wed Nov 09, 2005 5:54 am
by Kat
Not unless someone does a 'gamepack' for it.

Posted: Wed Nov 09, 2005 6:46 am
by munsen
As far as I know SPoG just got his copy of Quake4 last week. I asked him before he got it if there was going to be Q4 support in GtkRadiant and he told me in not so many words that there would be. I think he needs the SDK for it though. So anyway, hang tight and there probably will be. I know Im waiting for it because I use Linux and the in game editor doesnt work at all in Linux.

Posted: Wed Nov 09, 2005 6:51 am
by Victrix
Thank god. Now just some word from id about a patch and my prayers will be answered :P

Posted: Wed Nov 09, 2005 7:09 am
by Postal
definately.

GTKRadiant support, no cd-checking, and R_singlelight being flagged not as a cheat would make Quake 4 perfect.

Posted: Wed Nov 09, 2005 10:36 am
by Victrix
As an aside, does anyone know if the 'multiplayer' portion of the D3/Q4 engine can be launched on init, instead of whatever passes for the single player portion? It's a relatively minor thing compared to the other issues, but its annoying that the startup and init of multiplayer is so slow.