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Video quality keeps resetting

Posted: Wed Nov 09, 2005 11:47 am
by Victrix
I'm not sure what's causing this (new driver issue maybe?) but on my 6800, the texture quality keeps resetting to medium. Is there an easy fix for this?

Posted: Wed Nov 09, 2005 11:52 am
by ^misantropia^
In the console, type: /seta r_texturemode GL_LINEAR_MIPMAP_LINEAR and do a vid_restart. Make sure your q3config.cfg isn't read-only. You'll probably have to do this for all mods unless you don't mind deleting their configs.

Posted: Wed Nov 09, 2005 6:44 pm
by [xeno]Julios
do the same for your desired r_picmip value

Posted: Wed Nov 09, 2005 7:29 pm
by [xeno]Julios
riddla wrote:On a 6800 you should be running picmip 0
not if visual clarity is the objective.

Posted: Thu Nov 10, 2005 3:41 pm
by Oeloe
[xeno]Julios wrote:
riddla wrote:On a 6800 you should be running picmip 0
not if visual clarity is the objective.
Picmip >0 feels so 'unfamiliar' to me that i don't play well with it. Lack of visual detail can also make things unclear (lack of depth perception).

Posted: Thu Nov 10, 2005 7:02 pm
by [xeno]Julios
playing around with the texturemode can compensate for the loss of texture with high picmips.

Some configurations end up rendering the textures in a sort of tron like fashion - with crosshatches along the floors or something. This works even in high picmips.

The advantage of high picmip is increasing the contrast between foreground (enemy) and background (walls, floors, etc). This is enhanced when you choose good lighting conditions, and colour your enemy appropriately.

Posted: Thu Nov 10, 2005 9:24 pm
by jester!
Ah how I miss the fugly mode when I am playing q4. You could tweak Q3 so nicely.

All in good time I am sure. :tear: