Textures that wraps themselves.
Posted: Thu Nov 10, 2005 2:02 am
Is there anything to do about textures that wraps like 1px in the edge, so that a part of the bottom is visible at the top? Should I 'preemptive-wrap' the texture by 1px but the other way or are there some shadervalue that can be used? This woulden't be a problem, but now the texture is being used in a _skyportal x300, and, it looks pretty bad since of the large scaling.