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My Q4 version of q3ctf4.
Posted: Tue Nov 22, 2005 7:59 pm
by ensiform
Posted: Tue Nov 22, 2005 8:59 pm
by TTK-Bandit
looks nice..
you should remove those railgun ammo packages up on the platforms.
download ?
Posted: Tue Nov 22, 2005 9:26 pm
by dzjepp
It looks worse than the q3 version ;p Is brown the only shade of color that accompanies every q4 texture?

Posted: Tue Nov 22, 2005 9:33 pm
by o'dium
There IS a reason why tiled repeating textures liek those tiles are not to be used on space maps. I.e. dont use them, they look awful.
Posted: Tue Nov 22, 2005 9:48 pm
by ensiform
im no good at texturing lay off, jesus christ. imo another the longest day themed map i wouldnt like so yeah. they look fine to me :?
Posted: Tue Nov 22, 2005 9:55 pm
by ensiform
whats wrong with adding ammo bandit?
Posted: Tue Nov 22, 2005 9:58 pm
by DooMer
well, part of mapping is making it look as good as it plays.
Posted: Tue Nov 22, 2005 10:00 pm
by o'dium
ensiform wrote:im no good at texturing lay off, jesus christ. imo another the longest day themed map i wouldnt like so yeah. they look fine to me :?
You dont have to be good at texturing. You just need eyes. Do you really look at those pics and think "damn that looks good!"???
Tel lyou what. Select those tiled surfaces and texture them with a flat metal texture that has no edges (i.e. is just a flat texture), and see how much better it looks.
Posted: Tue Nov 22, 2005 10:01 pm
by jester!
DooMer wrote:well, part of mapping is making it look as good as it plays.
Says some. :icon30:
Posted: Tue Nov 22, 2005 10:06 pm
by ensiform
DooMer wrote:well, part of mapping is making it look as good as it plays.
uhm i kinda knew that i have been mapping longer than b4 q3 and i thought it looked fine.
---
btw its terminal/floor_mp now.
Posted: Tue Nov 22, 2005 11:31 pm
by Oeloe
I hope you got the scale right. In the other one there's not enough space to walk around on the platforms. Too small...
Posted: Tue Nov 22, 2005 11:40 pm
by o'dium
Oeloe wrote:I hope you got the scale right. In the other one there's not enough space to walk around on the platforms. Too small...
You have said that already FFS.
Posted: Tue Nov 22, 2005 11:54 pm
by Lenard
o'dium wrote:There IS a reason why tiled repeating textures liek those tiles are not to be used on space maps. I.e. dont use them, they look awful.
Posted: Wed Nov 23, 2005 12:07 am
by ensiform
Oeloe wrote:I hope you got the scale right. In the other one there's not enough space to walk around on the platforms. Too small...
its exactly the same as q3.
Posted: Wed Nov 23, 2005 12:55 am
by Oeloe
ensiform wrote:its exactly the same as q3.
If it's a 1:1 port of the q3ctf4 brushwork, it will be cramped in Q4 because the player model is bigger (taller) in Q4. That's why i mentioned the scale; you need to widen things up a bit if you want to give the map the same feeling as it had in Q3.
Posted: Wed Nov 23, 2005 1:11 am
by MidnightQ4
those textures look like bad shag carpet. I vote for redoing them with metal or something like o'dium said.
Posted: Wed Nov 23, 2005 2:08 am
by ensiform
already did, no screens for now.
Posted: Wed Nov 23, 2005 10:01 am
by MKJ
Oeloe wrote:ensiform wrote:its exactly the same as q3.
If it's a 1:1 port of the q3ctf4 brushwork, it will be cramped in Q4 because the player model is bigger (taller) in Q4. That's why i mentioned the scale; you need to widen things up a bit if you want to give the map the same feeling as it had in Q3.
w3rd
Posted: Wed Nov 23, 2005 2:51 pm
by Fender
looks like a tiled floor in a grandma's bathroom
retexture it
Posted: Wed Nov 23, 2005 3:48 pm
by ensiform
i already did read above.
Posted: Wed Nov 23, 2005 6:14 pm
by o'dium
ensiform wrote:i already did read above.
You wil lgrow to find some people can never be pleased, unless its exactly like they want.
Keep it how you want or you willl find out (like i ahve) that you will never finish anything. Something will always be out of place.
Posted: Wed Nov 23, 2005 6:30 pm
by jester!
I think more accuratly, you will never please everyone.
Find a small enough sample group and you may appease everyone, but the whole of the internet? Not likely.
Now hey o'dium, get back on that dm6 remake.

Posted: Thu Nov 24, 2005 2:07 pm
by Runningman
there we go
this guy "gets it"
nice work ensiform, dont listen to schmucks, just ignore them.
ill be waiting for this release to upload to my site. and ill remove the other ctf4.
http://www.unnamedpage.tk
lil advise....DO NOT SCALE THE MAP
Posted: Thu Nov 24, 2005 2:49 pm
by Oeloe
Runningman wrote:ill be waiting for this release to upload to my site. and ill remove the other ctf4.
Why remove the other one?
Runningman wrote:lil advise....DO NOT SCALE THE MAP
Why not? You want cramped platforms to prevent camping? Many void deaths though.
Posted: Thu Nov 24, 2005 3:28 pm
by Jenny
2x RG ammo makes it a rail only map.
Stop remaking q3 maps.