looking for a good Q3A model animation and skinning tutorial
Posted: Wed Nov 23, 2005 11:23 pm
Hey all.
Just looking for a good model animation tutorial for animating models for Q3A and Q3TA with gmax in mind if possible.
I larned on my own how to model and I know I could make a great model it is just that it may as well be a statue because I have learned very little about animation.
The best I can do so far is animateing new ammo models like getting a rocket model to rotate.
Also I would like to learn how to map a skin immage onto a model. I have made many skins shaders and A.I. files for existing Q3A models that look great but they already had the skin files mapped out as to where on the model what part of the immage should be applied.
If I were to make a new model and a skin immage for it I would have no clue as to how to make sure the face portion of the immage ended up properly applied to the face area of the model for example.
Any advice or direction to a good tut for these subjects would be a great help.
Thanks.
Just looking for a good model animation tutorial for animating models for Q3A and Q3TA with gmax in mind if possible.
I larned on my own how to model and I know I could make a great model it is just that it may as well be a statue because I have learned very little about animation.
The best I can do so far is animateing new ammo models like getting a rocket model to rotate.
Also I would like to learn how to map a skin immage onto a model. I have made many skins shaders and A.I. files for existing Q3A models that look great but they already had the skin files mapped out as to where on the model what part of the immage should be applied.
If I were to make a new model and a skin immage for it I would have no clue as to how to make sure the face portion of the immage ended up properly applied to the face area of the model for example.
Any advice or direction to a good tut for these subjects would be a great help.
Thanks.