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An interview with Raven, post dated...
Posted: Mon Nov 28, 2005 11:15 pm
by jester!
http://esreality.com/?a=post&id=943315
Kind of interesting, but mostly stuff that the game answered.

Posted: Tue Nov 29, 2005 12:35 am
by spookmineer
Still they took the time to get through all the red tape and reply

Nice read, I saw some things I wasn't sure about (... and still).
Posted: Tue Nov 29, 2005 12:57 am
by jester!
Question is, why is there all this red tape?

Posted: Tue Nov 29, 2005 12:59 am
by spookmineer
You got me

Posted: Tue Nov 29, 2005 8:04 am
by Lenard
They mentioned crouchsliding. Was it planned that way?
Posted: Tue Nov 29, 2005 4:19 pm
by Tormentius
jester! wrote:Question is, why is there all this red tape?

There is red tape because it's a business. A business can't have their employees spouting off or making committments that the business isn't willing or able to keep :icon6:.
Posted: Tue Nov 29, 2005 4:27 pm
by Foo
Seemed to work alrite ten years ago.
Posted: Tue Nov 29, 2005 4:44 pm
by jester!
Even 5 years ago it was better. Besides I agree you cant have ppl spouting off info that should be kept quiet but 4 months? Come on man were all fan boys here but seriously.
Posted: Tue Nov 29, 2005 5:04 pm
by Tormentius
jester! wrote:Even 5 years ago it was better. Besides I agree you cant have ppl spouting off info that should be kept quiet but 4 months? Come on man were all fan boys here but seriously.
I'm not saying that I agree (at all), I'm just stating the most likely reason for the silence.
Posted: Tue Nov 29, 2005 5:05 pm
by Tormentius
Foo wrote:Seemed to work alrite ten years ago.
IIRC, that was before Activision became such a big part of the picture.
Posted: Tue Nov 29, 2005 5:29 pm
by jester!
Tormentius wrote:Foo wrote:Seemed to work alrite ten years ago.
IIRC, that was before Activision became such a big part of the picture.
That I think is one of, if not the, biggest problems. Did anyone play VtM: Bloodlines? So buggy and flawed the community was patching it and hacking the maps due to one error that required the use of console cheats to get past, and one of the devs admitted that unless Activision gave them the green light then they could do nothing to help.
Posted: Tue Nov 29, 2005 5:35 pm
by Foo
I actually think I'm going to stop buying new FPS games for multiplayer.
Seriously, the returns nowadays are *SO* low it's beyond a joke.
Posted: Tue Nov 29, 2005 5:45 pm
by jester!
I dont buy alot of games, fps are really the only ones and its just for MP for the most part. CoD, Doom 3, Quake 4 are the last purchases I have made since Team Arena.
CoD - Great SP and MP
Doom 3 - Eh SP, didnt bother with MP was to busy with RL apparently I didnt miss much.
Quake 4 - Not even going to bother with SP, MP is good but could be better.
If there was even a shred of "We are working on X" 95% of the bitching would be gone.
Posted: Tue Nov 29, 2005 5:49 pm
by Tormentius
jester! wrote:
If there was even a shred of "We are working on X" 95% of the bitching would be gone.
There is a comment posted right here:
http://www.idsoftware.com/
The QUAKE 4 Software Development Kit (SDK) and mod development tools are also now available at
http://www.iddevnet.com. This site offers downloads, examples, documentation and other information for anyone interested in creating QUAKE 4 mods.
We are also working on a larger, required update that will address a broader range of reported issues in both multiplayer and single player.
It's not a detailed description of whats being worked on but its the best we're going to get for now.
Posted: Tue Nov 29, 2005 6:02 pm
by jester!
Yeah I know Torm, I have little to do at work right now so I pretty much just run from Q4 site to Q4 site gathering news looking for replys from the devs.
Just seems like such a simple thing doesnt it, making a .plan or something, that would have a much greater return in the form of customer appreciation...
Posted: Tue Nov 29, 2005 7:05 pm
by Tormentius
jester! wrote:Yeah I know Torm, I have little to do at work right now so I pretty much just run from Q4 site to Q4 site gathering news looking for replys from the devs.
Just seems like such a simple thing doesnt it, making a .plan or something, that would have a much greater return in the form of customer appreciation...
If there isn't a detailed plan they probably have a reason for it. I don't like it any better than you do though.
Posted: Tue Nov 29, 2005 7:09 pm
by Foo
Anyone notice how modern blogging was preempted completely by developer .plans?
Posted: Tue Nov 29, 2005 7:17 pm
by wviperw
Quake 4 - Not even going to bother with SP, MP is good but could be better.
You really should try out the SP for Q4. It's the best part of the game out of the box.
Posted: Tue Nov 29, 2005 7:47 pm
by rgoer
Lenard wrote:They mentioned crouchsliding. Was it planned that way?
Dube created the crouch slide, very much on purpose. He envisioned level designers placing items in underpasses that would require crouching to reach--but if a player made use of the slide, said item could be obtained without losing strafe-jumping speed. I don't think any designers ended up placing items this way--rampjumping seemed to be the "favorite" new movement mechanic, as far as designers were concerned.
Posted: Tue Nov 29, 2005 8:35 pm
by jester!
That was an idea I had for a map rgoer, gives a few new escape routes and such. :icon25:
I would love to see the crouch slide used in maps that way. Hint hint to whoever may read this.
Posted: Tue Nov 29, 2005 8:36 pm
by jester!
wviperw wrote:Quake 4 - Not even going to bother with SP, MP is good but could be better.
You really should try out the SP for Q4. It's the best part of the game out of the box.
Yeah when I have a good enough computer I will but apparently I need a new gfx and sound card. :icon32:
Posted: Tue Nov 29, 2005 10:52 pm
by MidnightQ4
I just got the X-Fi card last night. My Q4 was randomly crashing to desktop, but I fired up some Ut2k4 and I did notice quite a huge improvement in sound directionality and just simply ability to hear people around corners, above etc. For any of you 2k4 players out there, at one point on rankin at 100A I was waiting for the armor and heard a guy dropping down through the hole above just in time to look up and obliterate him with flak. I don't remember the sounds being so clear or easy to hear ppl with my audigy 2 card. Still I have both cards installed so I will be doing some more analysis in the next few days.
Posted: Wed Nov 30, 2005 7:46 am
by Lenard
rgoer wrote:Lenard wrote:They mentioned crouchsliding. Was it planned that way?
Dube created the crouch slide, very much on purpose. He envisioned level designers placing items in underpasses that would require crouching to reach--but if a player made use of the slide, said item could be obtained without losing strafe-jumping speed. I don't think any designers ended up placing items this way--rampjumping seemed to be the "favorite" new movement mechanic, as far as designers were concerned.
Thanks.