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Galang, final version
Posted: Tue Nov 29, 2005 9:39 pm
by Lukin
Not much changed since last beta - I added more spawnpoints and changed MH respawn time to 60 secs. Also, I added some sounds here and there, forget to mention it in a changelog
It's on
ClanBase and
CAL
DOWNLOAD
Thanks for suggestions and support :icon25:
P.S. The pack also contains a remix of "Galang" with slighty different item placement (made by son).
Posted: Tue Nov 29, 2005 9:42 pm
by jester!
ohnos double post!

Posted: Wed Nov 30, 2005 1:07 am
by {uZa}FreakOfNature
Yay! Thanks Lukin. This continues to be a favorite on our server.
Posted: Wed Nov 30, 2005 2:33 am
by DRuM
I hear this map could be the new 'ztn' so to speak.
Posted: Wed Nov 30, 2005 2:51 am
by Ground_Zero
all I can say is wow. Way to go dude, you took my suggestions way beyond what I expected, and now you have a huge success that's being played on every major ladder. I can tell this is just the beginning for you, so keep them comming! :evil:
Posted: Wed Nov 30, 2005 11:19 am
by Lukin

Thanks guys, now I feel real pressure when I'm thinking of my second map

That's the price of fame I guess...
Jokin' of course. My next level should go into beta stage in the next week, so stay tuned.
Posted: Wed Nov 30, 2005 4:22 pm
by DooMer
Excellent map
Posted: Wed Nov 30, 2005 9:01 pm
by Dr4ch
Until now i just tried some jumps on localsv. but i like the style and the complexity so far.nice use of lightdetail, thank u for proving its not that hard to understand

On my crappy machine it still drops some minor fps on some places but I have really low-end stuff.
Posted: Thu Dec 01, 2005 9:40 pm
by Lukin
Dr4ch wrote: thank u for proving its not that hard to understand

Yeah, I followed
your tutorial. Thanks for that.