what number would i use to have lg, rg, gl, sg, mg, and blood, all nomip'd..?
if you could give a list of what everything is worth individually...that would be great.
nomip values
-
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
Code: Select all
cg_nomip <bitmask> (default = 0 - all gfx follow r_picmip)
Allows changing graphics to picmip 1 setting, regardless of
current r_picmip setting. The parameter for this setting
is a bitmask:
1 - LightningGun shaft
2 - PlasmaGun bolt
4 - Rocket Launcher explosions
8 - Grenade Launcher explosions
16 - Bullets (machinegun and shotgun)
32 - Railgun
64 - BFG
128 - Blood marks
256 - Smoke puffs
Note: If you use marks, the marks for each weapon are
also set to picmip level 0.
Last edited by prince1000 on Wed Nov 30, 2005 9:29 pm, edited 1 time in total.
cg_nomip <bitmask> (default = 0 - all gfx follow r_picmip)
Allows changing graphics to picmip 1 setting, regardless of
current r_picmip setting. The parameter for this setting
is a bitmask:
1 - LightningGun shaft
2 - PlasmaGun bolt
4 - Rocket Launcher explosions
8 - Grenade Launcher explosions
16 - Bullets (machinegun and shotgun)
32 - Railgun
64 - BFG
128 - Blood marks
256 - Smoke puffs
Note: If you use marks, the marks for each weapon are
also set to picmip level 0.
The docs for this are found in osp\docs\
Allows changing graphics to picmip 1 setting, regardless of
current r_picmip setting. The parameter for this setting
is a bitmask:
1 - LightningGun shaft
2 - PlasmaGun bolt
4 - Rocket Launcher explosions
8 - Grenade Launcher explosions
16 - Bullets (machinegun and shotgun)
32 - Railgun
64 - BFG
128 - Blood marks
256 - Smoke puffs
Note: If you use marks, the marks for each weapon are
also set to picmip level 0.
The docs for this are found in osp\docs\
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis