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Raven answered our collected questions!
Posted: Thu Dec 01, 2005 6:52 pm
by Infernis
Posting it here as requested:
You can read them
here.
Posted: Thu Dec 01, 2005 8:46 pm
by Lenard
That is cool that you actually got some questions answered, but they aren't... uh... what I would have asked. What were the four questions that weren't answered? I would have asked about autodownloading support and shit like that as well... But I guess this served your purposes better. It seems like they are more worried about getting the xbox version out than a patch, but since the xbox version is in stores now, shouldn't we see a patch in the near future?
Posted: Thu Dec 01, 2005 8:53 pm
by jester!
Yeah what were the 4 unanswerable questions? :icon28:
Posted: Thu Dec 01, 2005 9:10 pm
by Oeloe
No exciting answers (or questions, maybe the ones that weren't answered

). :/
Posted: Thu Dec 01, 2005 9:18 pm
by Infernis
Well I can't really be held responsible for the questions themselves. They were sent in by our users. We gave you guys the oppertunity to do the same but no one replied from here. So if you'd knew better ones you should have said so ealier
These are the ones that weren't answered:
Question 2:
Everyone knows that bots kept the Quake 3 community alive throughout the
years. So the biggest question on our minds is what is the real reason why
bots weren't included and can we expect them to be added later?
Infernis
Question 3:
Why wasn`t the self shadowing bug fixed before the release of Quake 4?
Ratty Redemption
Question 5:
The community spent a lot of time on implemting water in Doom 3. Everyone
expected this to be resolved when Quake 4 shipped. It takes place on the
same planet as Quake 2, which had a lot of water. How come Quake 4 doesn't
have any water?
Shamino74656
Question 10:
For the autodownloading most would like to see an automated process, rather
than pushing clients off to http to fix the issues themselves (like D3).
Certainly for Xbox 360, automation is the only way forward if custom maps
and mods are to be supported as implied.
Two options come to mind:
Either a large central map and mod database, with in-game mod/map support
(since it is unrealistic to expect server admins to configure multiple map
and mod URLs themselves). Or slow autodownloads from the server itself like
q3.
Which method will be used and what is the justification?
Blowfish
Posted: Thu Dec 01, 2005 9:24 pm
by jester!
Funny. In a sad way.
Does the fact that 5 and especially 10 not being answered make anyone else feel sad inside? Like they have seen their dog get run over? :icon3:
EDIT: My answers.
Bots - No time, and no.
Shadow Error (I am clueless about) - No time
Water - No time to implement a community fix?
Autodownload - ... I cant even bs that not being fixed.